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IndigoGlacier

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Posts posted by IndigoGlacier

  1. On 11/21/2017 at 6:04 AM, TheRioter said:

    This MMO was one of me and my friend's favorite games to play together but recently rejoining after the update I've had my whole team locked away behind a level cap and I've spent half my money trying to get my cap high enough only to realize I'm nowhere close. My whole team, I spent hours on its gone until I beat the elite four and then I won't get to use them anywhere else anyway. I understand the purpose behind the feature but I can't play with it like this I will go broke before I reach the end of the game buying new Pokemon at my level, or attempting to battle with weaker ones to retrain a new team I don't even care about. I can understand some will say that I should just get tough about it and just start training a new team on this account but I don't really see the point if I'm hating playing because of it. I really hope this can be fixed because I don't plan on playing anymore unless something changes. I'd like a discussion on the topic here though, and I'm curious what everyone will say. 

    honestly it's not a big deal. if you're lazy and keep your pokes around 50 ish, and cap some pokes it shouldn't be a real problem. otherwise it would be too easy.

  2. 12 minutes ago, pachima said:

    Typical useless complaint.

    I´m gonna be serious, if I was a mod, I would just change the game to how it was b4 gymrun bcuz obviously there ppl had nothing to complain.

    Honestly, having 88k each 20 hours just for gymrun is not bad at all. If you do, 3 times gyms each day, you are wasting around hour and half assuming level 100 mons just to grind, In that time, there are many more methods to earn cash, pvp gives more, the buff on trainer tower also gives u some decent payout besides experience.

    Instead complaining, try to make some other stuff, I honestly wouldn´t play a game to waste 2 hours of my time everyday doing the same annoying job. Thats not a game. 

    Change tactics, I gave u some examples, there are more.

    Just dont complain, and be grateful you have some feature you didn´t some months ago.

     

    You're right. I was gone for a while, and i only missed johto starters, milotic, and beauty contests. So much stuff!

  3. when someone's using spore, just switch your poke so another poke wont be sent asleep. I didn't read the whole thing, but sleep clause is already in the game. No more than one poke can be asleep at the same time. That only is for tournament mode though. 

  4. As I recall, the goal of shifting Pokémon from tier to tier is shifting to increase the health of the Metagame. While I understand that Scizor poses a massive threat with Return and it's neutral coverage, we need to look at what will happen to the Meta overall as the CM was saying earlier.

     

    If Scizor is removed, Steelix gets more usage, however Steelix is a situational wall at best, and tenfold easier to check and counter. Furthermore, the variety in UU suffers because without Scizor, we are removing the only realistically used bug type in UU, but also the main counter to toxic. While an argument exists that Steelix can fill this role, like I said earlier, Scizor is easily taken out by a special attacker with neutral coverage, and toxic will run rampart.

     

    Now lets talk about what will happen to Scizor itself if the ban goes through. Scizor will but put in BL, see nearly no usage in OU with the usage of Charizard and Arcanine, along with the commonly seen Flamethrower, and will eventually drop down from BL to UU after seeing nearly no usage.

     

    The point many people were trying to make earlier I believe was actually to outline this vigorous cycle that will ensue if we decide to ban Scizor. Looking at the UU viability thread, Scizor ranks as an S. Why are we going to punish a Pokémon that simply does well in it's tier and plays a consistent role?

     

    Scizor in UU is much like Metagross in OU in terms of how it is centralized. Both of the Pokémon are commonly used in the tier because they are effective at what they do, and can be used by players for a variety of roles. It take skill to knock out both of these Pokémon, but not so much that they can be considered ban-worthy. They are key cogs in their teams, but can still be game planned for. Moving Scizor to OU is like making Metagross an Uber simply because they are good at what they do, and many people use them. 

    I kind of disagree. In Ou there's many counters for metagross without changing your whole team, and meta has more weaknesses(ground). The only thing to be worried about sweeping wise from meta is if rng comes in from meteor mash/ elemental punches. Not saying he isn't a threat, but comparable to scizor in uu there's not much. Scizor has the ability to setup, and the pokes that can stop him are limited. Off the top of my head there's manetric, houndoom, and slowking. Two of which that are too fragile if they come in on a sd boost, and i remember scizor having quick attack for priority. If everyone runs a slowking/ any poke w flamethrower just for scizor, don't you think that there's a problem? Also i don't see the reason to not ban a poke because it might not do well in ou. 

  5. Its supply and demand ppl. The supply is up the prices drop, the demand is up the prices raise. Although there is another variable in pokemmo that supply and demand doesnt account for. That is the neccisity to compete, and the ability to easily advertise. Bc when selling things people only really need to compete with other online selling the same thing they have a semi monopoly. If someone wants that shard bad enough they may pay that extra 5-10k because you are the only one online at the time selling. But with trade hub comes an added neccisity to compete so in theory the prices on everything should drop. But selling things on this game is a grind in itself. So its possible that some commodities are going for cheap just so the seller can get rid of it fast and not need to spam trade chat anymore. With the tradehub you can just set the item in and forget about it for a while. If supply is low enough then someone will eventually buy it for an extra 5k and more will raise their prices could start to creep up.

    makes me more anxious for the update tbh

  6. As i see it: trade hub would only lower the prices for shard (more shards will be sold)
    Just increase rates... just do it

    might just be the majority though. it might go on majority priced like 35k-45k. hopefully you can see the ranges enough to know it's a ripoff. but yeah rates need to increase

  7. Shards rate is pathetically very low, Move tutors cost used to be 20-25k, now they're 80-100k and you gotta spam chat all day.
    Most people are poor, and islands run can give some cash, but that kills the grey matter on my brain ( doing same thing over and over ) ...
    I don't know why is it a bad idea to raise shards rate, pick up rate ( shards, tutor items, everstones, etc ) , i think i know, it's because it'll be less painful for us to play the game and more fun, and that Maybe isn't what devs want us to experience in this game.
    ( a bit of sarcasm doesn't hurt once in a while )
     

    hopefully it'll get better with the trade update change. not the rate, but more people farming for them. red shards are almost as rare as greens now imo, if not a little easier. they need to be increased, but i'm more worried about the pricing after the update.

  8. >Implying you saw the crit happen or not happen, these are common mistakes, and your Exe could've already taken some damage early game or maybe have taken a Spikes hit. I've used the Damage Calc countless times and it has never failed me like you say it did.

    Off-Topic: What does the Battle Calc have to do with PokeMMO, are you saying the devs made a mistake or something? I doubt anybody at all would think that since probably no-one else ever had a problem with calcing and a wrong outcome.

     

    I implied there was no crit, and exe wasn't already damaged. It was a 1v1. Starmie vs exeggutor. Please try again.

  9. I just must point out that the not loved Kecleon is a pretty good spdef wall with insta recover.

     

    [spoiler]

    inb4 someone says that it has no usage, but who the fuck runs crunch walrein?

    [/spoiler]

    356f8043b2e485848a569e0b051c072d.png

     

    but yeah, not much people run these sets anymore. It's not as effective as superfang + hp grass/elec. 

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