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DaftCoolio

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Posts posted by DaftCoolio

  1. 2 hours ago, caioxlive13 said:

    There is no way to question the Reality, the RNG is part of the game.
    Whether you take flinch or not,
    get Paralyzed with Discharge,
    don't move by paralyze,
    how many times multi-hit moves will hit,

    whether your moves will hit or not, everything in PokéMMO is based on RNG, on luck.

    The biggest problem is precisely the guys that use a strategy that has no means to get around RNG-based strategies (For example: Flinch, the team doesn't have the means to attack before a pokemon that has King's Rock or Serene Graçe + 30% flinch move) and instead of trying to reformulate the strategy to help get around the problem, just ask for the ban thinking you can do it at will and damn the counters.

     

    On 11/12/2021 at 6:16 PM, DaftCoolio said:

    How is this different to regular RNG? Its intent. The only reason to run kings rock is to remove autonomy from your opponent, it is the single and only goal.

     

    It doesn't matter if there are counters or checks because regardless it is uncompetitive

     

  2. 1 hour ago, caioxlive13 said:

    "King's Rock is not a fair item in Pvp", this is a joke.

     

    On 11/12/2021 at 6:16 PM, DaftCoolio said:

     It is literally the definition of uncompetitive. 

     

    How is this different to regular RNG? Its intent. The only reason to run kings rock is to remove autonomy from your opponent, it is the single and only goal.

     

    Nothing I've said here is "my opinion", it is all simply factual.

     

  3. 5 hours ago, caioxlive13 said:

    These guys say like it's the end of the world and impossible to win. They want to banish items that only grew because they said it's op, and for sheer convenience.

    1° - If the strategy were really OP, more people should be using it, it's the default. But before JorgeFireBolt made that appeal asking to ban the item, it was a very low usage item. Using Cloyster and Weavile, which are now the main leads of King's Rock, as examples: They, before JorgeFireBolt's King's Rock ban Appeal, had 1-2% usage with king's rock, on both. Note that in season that JorgeFireBolt appeal king's rock ban, Cloyster had less than 50% Win Rate and 8% usage. Weavile had 55% usage, but only 4% usage.

     

    2° - The King's Rock leads, one of the most controversial agendas here, has a high weakness. As said several times: There are no moves with Multihit + Priority in PokéMMO. So you can force a King's rock lead to use priority move, which is weak and has a low chance of flinch, to try to survive, which in 99% of cases, ends up the same way: Pokemon with King's Rock on the ground and you sweeping the opponent's team.

    Cloyster and Weavile, as mentioned earlier, are leads for King's Rock today. The Cloyster, has 45 Sp.Def, making any special move take him down without too much trouble. For priority move, there is Vaccum Wave, or after Shell Smash, a Conkeldurr Mach Punch is viable to knock it down. Who can use Vaccum Wave? Lucario(UUBL) and Infernape(OU) are options.
    For Weavile, it takes 4x any Fighter type attack, so need I say what a Mach Punch/Vaccum Wave does? I do not think so

     

    On 11/12/2021 at 6:16 PM, DaftCoolio said:

    Irrespective of what Pokémon is holding kings rock and what attacking move they are using it is uncompetitive. It doesn't matter if there are counters or checks because regardless it is uncompetitive.

     

  4. Just not sure how this thread even has to exist is the thing but alas I've got time on my hands. 

     

    Kings Rock is a luck based strategy where the aim is to take autonomy away from your opponent by simply not allowing them to make a move. It is literally the definition of uncompetitive. 

     

    How is this different to regular RNG? Its intent. The only reason to run kings rock is to remove autonomy from your opponent, it is the single and only goal.

     

    Irrespective of what Pokémon is holding kings rock and what attacking move they are using it is uncompetitive. It doesn't matter if there are counters or checks because regardless it is uncompetitive. 

     

    There is no reason for it to be playable, it adds nothing to the metagame and only serves to make it worse, if you don't want to ban it then remove the flinch chance.

     

    Nothing I've said here is "my opinion", it is all simply factual.

  5. 4 hours ago, gbwead said:

    Both are arbitrary so that's why it doesn't make much sense to prioritize one criteria over the other which is the case now. 

     

    I'm not sure that's the case. If you don't attack your opponent and only heal yourself, you're not taking the advantage no matter what time limit rule is in place.

     

    My opponent was 3 turns away from losing, so the only advantage he had was the one the time limit rule gave him at 15/20 mins (a win condition that would not exist otherwise). That really has nothing to do with stall and just taking advantage of a flawed system. 

    "it doesnt make sense to prioritize one over the other" then why are you suggesting to prioritize your one? And yeah under the current number of mons rule if u dont attack your opponent your not taking the advantage but if you attack you are, which encourages players to attack each other. 

     

    Dont get me wrong the ideal solution is to let the battle just play out, and so anything other than that is imperfect. At the current time limit, regardless of how the winner is decided, there will always be a way to game the system. Its not so much the method of how the winner is decided but the time limit rule itself, your opponent would have always dragged it out to 60mins because thats his best chance of winning. 

  6. I don't see how average hp is any less arbitrary is the the thing. Just because your doing a bit of math doesn't make picking a winner more accurate. Number of pokemon at least encourages players to attack to try and get the advantage as appose to average hp which encourages healing and further stall. And sure in your situation where your opponent already had the advantage he can just park the bus, but really thats already the point of stall anyway so nothing really changes. 

     

     

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