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teekey

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Everything posted by teekey

  1. All items from RP shop should be tradeable, but Amnesia should be one of very first. With "new" trade system it shouldnt be problem to make even things like account upgrade as item and let players trade it for pokedols.
  2. Smeargle has got one of highest speed and lowest Atk/SpA from all pokes who can use thief/covet. Thanks to that he will always hit 1st and for sure wont kill, only thing is that you will have to run (so you wont get exp while farming) but teleport works fine as 100% runaway. Spore/thief/tele/XXX and you have poke that will almost never get hit, in 2 turns can get item and in 3 run away. Thief pros: - Faster to make than 100lvl (if you invest in vitamins) - cos we meet smeargles at lvl 20 in wild. - When you make it its 100% free, no need additional costs - Is faster to use when we meet item carrier (always 3 rounds) Cons: - Sometimes we can meet poke with higher level than our farm target and have hard time getting hit. - Require or using vitamins (so get 100speed ev in no time), or spend some time on ratatas, pidgeys at r1 farming speed. - We need more than one to do work (different lvls - different thieves) - Fight takes 3 rounds no matter if carrier has item or not. - Each time we run we use teleport - so we visit Pokecenter offen than trick build (using RUN can easily fail on same level and we lose round), so if we dont have one close, we lose time. Trick pros: - You can farm any item with only one. - Overleveling make it less stressful to make and easier to use. - When we dont meet carrier with item its take 2 rounds to run/kill. - We run for free from anybody. - With payday we can get extra money for pokeballs (increase income) - but it doesnt OHKO some pokemons even on 100, so need to be used wise. Cons: - Each time you get item you have to catch pokemon. Its can take way more time than thief. 3 rounds setting everything (4 if we switch) + rounds to catch, which can be greater than one. - Pokeballs cost. Maybe not much, but they arent free, special when we want use better one to make runs faster. So. If we want specialist, who we use only on one type of item - Thief is better, do it faster have no extra fee. But if we want all rounder, who can get all items in earth from pokes - Trick sound better, special in places faaar from cities/hard to access. For me in farming is all about time. So if i have close Center (like Cinnabar or I6) i would use Thief. If we hunt for items in Cerulean i would rather take Trick. But hey - we can have both and change when we want to.
  3. Ok. Trick+catch is nice strategy. But thief, spore, teleport smeargle can shine too. With one of highest non-eve speed he can move 1st even if he is underlvl (speed EV is nice add) within thief range. If you approach poke you dont want catch - use tele, if it can have item - spore, thief and than tele. Its harder way for sure - but doable. All about rest. Only reason to make smeargle payday/false swipe/spore is that you dont have spot in your party for persian and breloom. But after some point you can run with 2 pokemons, doing fine, and have plenty of space for extras - my current running team is 3 persians + breloom + smeargle HM slave + spot for egg. Simple as that - smeargle can do all that work, but there are pokemons that can do it better - so why stick to it?: Low lvl exping with payday - both smeargle/persian can do that, EV training with payday- both can do that (although its stupidly - direct poke + macho without payday is way faster, and saved time you can spend on lvl 50+ pokes and get in 10 fights more money than from whole EV training unless you EV training lowbies), Effective paydaying for money (lvl 45+ pokes) - only persian can do that. Catch that dont have normal resist/huge def ? - both smeargle/breloom can do that Catch that have normal resist/huge def ? - both smeargle/breloom can do that, but smeargle takes ages. I cant disagree that Smeargle is unique poke that have huuuuge possibilities (like perfect thief), but later its better to replace him with specialists at their job.
  4. From: https://forums.pokemmo.eu/index.php?/topic/32912-changelog-14102013 So its not good replacer Better keep Thief dark is better than normal. And to be honest i wouldnt make payday/false swipe smeargle: If you cant ohko poke with payday you lose another turn for reuse it (plus you lose another PP) so you lose time you could spend on hitting another pokemon for another payday bonus. With 20 Atk base he cant ohko most pokemons that payday persina/fearow could easly. So if you want farm money - and dont lose time its not good option. Same with Spore+False Swipe. Low Atk make him have to atk several times before you hit 1hp on poke. Sure here time isnt so essential like in Pay day, but wouldnt be great to get there in 1-2 hits? With 130 atk Breloom is perfect for this task. Sure dont get stab, but with 110 Atk different its not a problem. Only thing that Smeargle overtake Breloom in hunting ability is possibility to have Mean Look - but in time no pokemon runs - its pointless.
  5. Reset is pointless unless there is great change in game systems. Hiding behind new players is lame. New players get their dream pokemons from old players, same with comps and items that they would have to grind hard. New start for more fun? In month there will be same story: High IVs will be back in no time, because players know what to do to get them. Egg price wont rise - cos E4 is way better than exping with egg (special when you can swap with alt/friend and avoid 30min CD). And is always same - at begin there is few eggs to sell, so price should be high, but because its begin nobody sits on millions, so price is low. When time pass and ppl get richer and richer you should be able to put higher price on egg. Yeah, but by this time market is overflow with eggs, and price stay same. Tones of shiny? Only good thing about them is that they are rare nothing more than show off. Less shines - higher prices - lower chance that you get your dream shiny, so more is better. Zyliards of $$$? Each time players use payday, finish NPC trainer they add great amount of money into game. And we lose it on what? Pokeballs? Daycare payout? Trainer tower? EV reduction berries? Thats all. Problem isnt that there is too high payday/reward amount, problem is that there is no money sink. But if we get f.e. "1 day donor for 1 mln" money will be back in system in no time. It wont rise RP cosmetic items price - cos donor cant be bought for somebody. Plus making 1mln in day is doable, but still hard work, so after some time (when players will lose all savings) it will be something extra not daily routine. There could be other things that could be bought for really high price to make players feel bigger. Housing system (buying and rent, extra services would be nice way of losing money + furniture, decorations wont be for free and would be nice reward for events). There is many way to make money sink - question is if they are willing to do so.
  6. Main char without HMs (elder char has it, but fail in now many other ways). 7th island, and i relase HMslave by mistake. HM char, without decent pokemons and without access to 7th island. Getting back to him - 1h of life time.
  7. Its around 8h with all HMs, E4, for new player (no help from main char with high lvl pokemons).
  8. where u get milkdrink? Miltank is only pokemon that can know it, and it NYI.
  9. Go right and down stairs. There is tones of grass there and only sentret who is lvl 41-
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