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Xatu

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Posts posted by Xatu

  1. 2 minutes ago, Matoka said:

    Alright, so, first off often times what fans want is not actually healthy for the longevity of the game.
    I want a shiny politoed real bad cause I think it's a cool shiny, but I can understand that the 1/30,000 shiny rate is to help preserve the value of shinies in our economy.

    MMO's die if the economy dies, and you can assert as some kinda looming threat that the playerbase will leave if this happens but currently the playerbase appears to have recently increased (due to influx of chinese players thanks to it being brought to attention in their communities(?))

    Again, I've made the comparison before. There is no difference between an entirely new pokemon, like Garchomp being added to the game and a Hidden Ability pokemon being added to the game and also require breeding from scratch.
    No one is screaming about how we'll have to breed a Garchomp from scratch when Sinnoh is added yet you complain about Hidden Ability pokemon, I think this is illogical and you are splitting hairs, everything new in this game that wasn't available before needs some effort to be assimilated into what pokemon you have currently, Hidden abilities are no different yet you make them out to be as some kinda make-or-break deal.

    I do not mean this in a toxic way, but if you are genuinely upset about this and it is a deal breaker, then for your own sanity it may be best to play the battle simulators as you evidently are not happy with the core fundamentals of an MMORPG, this isn't even a Pokemmo concept, it is just baseline part of MMO's - that things need effort to be gotten.

    Except I don't have a chomp already top kek.  

     

    This game is more like a battle simulator than it is an mmo, the mmo features are few and far between and literally based around wasting time.  I emplore you to read my entire post bro .. I want it to actually be a mmo not just a lame ass grind with no reward than hurr Durr more battle simulator lol.

     

    Don't tell me to quit because I don't agree like everyone else, it's not cool bro, and it's very toxic. I'm literally offering tons of advice as a game dev myself, I'm not just complaining, I'm offering options and solutions. Something I see nobody else doing btw. Y'all seem very complacent with fake content

  2. Ooo boy can't wait for my drip feed of fake content!  

     

    Seriously guys, what the fuck... You claim you want to balance the game for nubs but here you go locking gameplay mechanics behind a bunch of bullshit that will likely be too hard for casuals to even consider attempting.  

     

    Making HAs hard to get is toxic as fuck.  You are fucking over every single long term player in this game and making it hard to even play the 5th gen battle simulator.  

     

    You guys seem to fail to realize, after all the bullshit, after I rebreed everything, I'm still just gonna be playing the 5th gen battle simulator.  The dungeons being like a fleeting deviation, only lasting maybe an hour before I never have to return again bar legendaries.  

     

    You guys seem to literally disregard your community left and right.  Sacrificing the players base for the ""economy"", well guess what, economy aint shit with no playerbase either.  

     

    Elvis presly said some very relevant shit, " Always listen to your fans" they are the reason you guys have a project to work on, if you notice you've pissed off everyone with some rediculous update, you should try and fix it not just basically give old members the middle finger pandering to a "new" fanbase that's just going to pay the storyline and then quit after anyway.

     

    Here's an idea: instead of focusing on taking vanilla Pokemon mechanics and mmo-ifying them. You should take mmo mechanics and poke-fying them.  Grinding for hours for an ability is the opposite of fun, it's lifeless, fucking boring, and like I said before, fleeting. 

     

    When you start brainstorming new ideas you should ask yourself 1 question: is this fun? You're making a fucking game for the kiddos. It's gotta be fun.  

     

    I swear to god this game is a missed opportunity. We have the dankest market in any Pokemon game (RuneScape Grand exchange) but no pvp staking?? No player owned housing in cities??? No even attempt or consideration towards open wilderness pvp one day... No attempt or consideration towards open world mechanics, mining for resources, player classes and levels. With features like those you don't even need drip feed updates, they are so fun as it is you can play like that forever, maybe add a new class here and there etc.

     

    Nobody gives a fuck about the concept of hidden abilities, when gen 5 was new we all thought it was fucking stupid they were locked behind the dream world and just gened them anyway.  Nintendo even undid all that and made them very easy to get in the friend Safari.  Learn from their mistakes.  Listen to the players who stay for long periods of time, because they see some sort of potential nobody else sees.  And please PLEASE consider adding mmo features instead of time wasting features.

     

     

  3. 1 hour ago, PandaAlfa said:

     

    Hi everyone, I'm looking for a trustworthy person who trains pokemon at level 100 in exchange for money obviously, if he speaks Spanish better yet, so if you know someone please tell me ...

     

    Hola a todos, ando buscando a una persona de confianza que entrene pokemon al nivel 100 a cambio de dinero obviamente, si habla español mejor aun, asique si saben de alguien  por favor diganme... 

    no matter what you pay its probably gonna be more than the in game leveling feature (daycare) just lvl your mons to like lvl 75 and then place in daycare the the final 25 levels while you lvl other shit, you rly cant beat 1k a lvl lol

  4. Sample Issue has been finished please forgive the ascii bugs they will be fixed shortly

     

    Sample Issue: 
    ___     _       __  __ __  __  ___   
     | _ \___| |_____|  \/  |  \/  |/ _ \  
     |  _/ _ \ / / -_) |\/| | |\/| | (_) | 
     |_| \___/_\_\___|_|_ |_|_|  |_|\___/  
     | || |___ _ _ __ _| |__| |            
     | __ / -_) '_/ _` | / _` |            
     |_||_\___|_| \__,_|_\__,_|  
    Weekly Article -
    Page 1/4
    PokeMMO: 2012 in Review - Written by Xatu
    PokeMMO has been out for a very long time now and it
     can thank you all for providing its support.  No bullshit 
    just games is the perfect description for a game that prides 
    itself on not adopting the Pay 2 Win platform.  Back in 2012 it
     was a much different game.  The base of the game was a 
    multiplayer emulated experience by no economy or tiers 
    were present.  This had some interested and mazing results.  
    Shinies, lucky eggs, and pokemon became the currency and
     this was all decided collectively by the players.  Many old players 
    refer to this time-period as "CatchMMO" as well because breeding
     was not present.  While many disliked this leading to the 
    breeding system being implemented, many players actually
     enjoyed the exclusivity of certain gift pokemon, and the thrill
     of catching a pokemon with very good ivs.  Although tthis made
     the battle system much less deep and as such the comp scene
     was not taken seriosuly for a while.  3v3s were the norm but it 
    still had a very fun atmosphere and with no automated system in 
    place people were required to interact much more.  I think 
    PokeMMO can learn from its past and provide similar peramiters 
    to increase the fun a bit and player to player direct interaction. 
     One way it can do so is simply allowing teleportation to the battle
     arena when they are spectating a battle.   Just this small feature alone
     would bring back alot of the hype lost due to automation.  
    PokeMMO is very long running and i joined in september 2012. 
     It has a bright future ahead for it and i look forward to all the new
     features it will provide!
    Page 2/4
    Classifieds
    Team HERB is now recruiting comp players, please mail Jordzi
     for more info, weekly events, chill peeps, and more!

    Xatu is offering OT Natu's for cheap!   1 of a kind, just mail Xatu for info.

    6x31 Comp for sale by Jerryzoo, ChEaP only 1.2m, 4x egg moves fully 
    EV trained, lvl 100

    Come check out Jordzi's Catch-o-rama event!  Sunday SUNDAY 
    SUNDAY April 32nd 2018, Over 3m in prizes, be there or be
     triangular, located at Vermillion Ch 1

    Come for the monthly PokeMMO Herald n00bie help-out day.
      We give away water pookemon in Pewter city to n00bs as 
    well as help them understand whats different in the game
     as well as give them a new friend!  Every last sunday of the month!

    Come advertise with us! Cheap rates and give your 
    events/team/whatever some exposure

    PokeMMO Herald will soon be hiring... Stay tuned!

          ___               _      
      ___/ __|_ __  ___ _ _| |_ ___
     / -_)__ \ '_ \/ _ \ '_|  _(_-<
     \___|___/ .__/\___/_|  \__/__/
             |_|                   
    Page 3/4
    OU: Huge win on this last weeks tournament (insert tourney
     name here) with (playername) taking 1st and (playername)
     taking second.
    UU: If hosted that week
    NU: If hosted that week
    LC: If hosted that week
    Dubs: If hosted that week

    Quick Summary
    I didnt see that coming, seems to be a good theme to this
     match.  Predictions just about every turn you simply cannot 
    miss this winning match.  Coming in at only 23 minutes long
     thats pretty short for such a high level match.

    Check out the live commentary on the PokeMMO eSports
     youtube channel!

    Pokemon of the week:
    This PotW is Lucario
    Everyones favorite husbando... Lucario!  Representing the 
    furry community this qt 3.14 has dominated the competitive 
    scene since it was first introduced in gen 4.  Alot of it has to do 
    with its amazing stats and typing.  Fighting/Steel are both 
    amazing types in every way and it can be ran as a mixed attacker. 
     The usage rate is insane and for good reason.  You will see 
    this mon ALOT when playing.  Be on the lookout and consider 
    carrying fire or ground moves to deal with this beast.

      ___     _ __      __
     | _ \___| |\ \    / /
     |  _/ _ \  _\ \/\/ / 
     |_| \___/\__|\_/\_/  
                         Player of the week
    Page 4/4
    This weeeks player of the week is Xatu
    Xatu: Its great to be here
    X2: Thanks for coming for the interview
    X2: So how long have you been playing?

    X: A long time haha, i joined in 2012 and havent left since 
    except for some short breaks here and there
    X2:  Thats awesome, whats kept you here so long?  
    Whats your favorite thing about the game?
    X: Well ive always loved competitive Pokemon and first
     got into it back when gen 4 was new.  I played shodddy 
    battle and showdown extensively and so i think thats why i 
    stay here.  I love battling and i love that my comps/shinies
     actually mean something here.
    X2:  Yeah thats the thing with the vanilla games, many players 
    like to hunt shinies and breed legit pokes but they quickly find 
    that almost everyone hacks in pokemon.
    X: Yeah its really unfortunate for those who do grind
    X2:  So onto the next question, if you could change or add 1
     thing to the game what would it be?
    X:  Well im known for my suggestions but this one is quite 
    simple.  I think they should add more "pay-to-save-time" 
    type features.  Stuff like one-time pokerus pills, exp all, 
    drugs that fill all evs, stuff like that.  With more donations the 
    devs will be able to work harder and the players dont feel 
    like they are missing anything other than time when buying 
    the items so i think its fair for everyone.
    X2:  Thats great well were getting towards the end of this interview,
     any closing words you'd like to share with our subscribers? 
    X:  Just keep playing dont quit after the storyline lol, theres always  
    gonna be new stuff to breed and new comps to play, donate more 
    as well, server space isnt free so consider donating if you  can here and
     there.
    X2:  Awesome, really solid stuff, thank you for the interview today!
    X: No problem!
    X2: Cya online!
     

  5. 54 minutes ago, notmudkip0 said:

    So after this, you'll just steal money from anyone that would bother subscribing to your "newspaper"?

    lol you seem to be forgetting that im also creating jobs and an advertising network from within the game, i need to have resources to pay any writers/mailmen i decide to offer as well as whatever giveaways and comps i want to do through the newspaper.  10k a week is really cheap and to unsubscribe they simply just dont pay for the next month kek

     

    if i allowed people to quit then i would potentially have no money to those i wish to hie and almost all the money i will be actually making will be used for giveaways etc

  6. On 4/21/2018 at 12:52 AM, Bearminator said:

    What if you will not reach 40 subscribers? 

    We would like you to change "no refunds" rule.  For now,  I cant see reason why anyone would send money.

     

    There is no sample of what players will get and no refunds rule is literally making paying for promises, without any proof or example of your work.

     

    While we might let this thread to stay, we wont accept limiting our players or putting them in possible problem with players being unable to cancel service they are not happy to have.

     

    Thats being said, please make changes into your rules, allowing Both cancellations and refunds.

    No refunds has been changed only during the fundraiser period.

     

    Im writing a mock issue currently.

     

    after the fundraiser there will never be refunds offered.

  7. 1 hour ago, Munya said:

    Whenever you visit a newstand or paper dispenser thing or w/e, the front page is usually displayed pretty clearly to read to get an idea of what to expect, will you be doing this or give a sample of what people can expect when they get a subscription?

    no the old issues will not be posted as to add exclusivity to the service as it exists within PokeMMO itself.  During the 40 member fundrasier I will consider making a new, fake issue to provide as an example but seeing as alot of work goes into making a single weekly issue it might take a lil bit and was considered prior.

  8.   ___     _       __  __ __  __  ___   
     | _ \___| |_____|  \/  |  \/  |/ _ \  
     |  _/ _ \ / / -_) |\/| | |\/| | (_) | 
     |_| \___/_\_\___|_|_ |_|_|  |_|\___/  
     | || |___ _ _ __ _| |__| |            
     | __ / -_) '_/ _` | / _` |            
     |_||_\___|_| \__,_|_\__,_|            
                                 
    The PokeMMO Herald is the first and only PokeMMO Newspaper!
    
    * Sent to you ingame via the Mail system!
    * 4 Sections:  eSports, Articles, Classifieds, and Player of the Week!
    * Special deals and opportunities to advertise ingame services!
    * Weekly/monthly prizes and events available only to subscribers!
    * Low price: Only 10k per week available for 40k a month!
    
    The PokeMMO Herald will soon be hiring:  
    Mail-people: dependent, on demand, and payed commission for every issue sent
    Writers:  Well written essay type format to be requested variably often and paid commission
    Advertisers:  Please send me a message/post either here or in-game if you would like to advertise your team, services,
    or event
    
    How to subscribe: Mail in-game-name: Xatu   40k with the message titled: PokeMMO Herald
    
    By ordering now you are pre-ordering the first issue (4 weeks) which will be sent out once i've reached 40 subscribers.
    
    No refunds, no cancellations, harassing messages will earn you a spot on the permanant blacklist, weekly mail 
    may be late/early.  (if 40 members are not collected all the funds will be returned)

    This thread is for discussing and placing orders for both the newspaper, and ads.  Any other messages will be considered off-topic and likely deleted. 

     

    Current subscribers:

    1. Jerryzoo - unpaid

    2. Elcoolio

    3.

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    Sample Issue:

      ___     _       __  __ __  __  ___  
     | _ \___| |_____|  \/  |  \/  |/ _ \ 
     |  _/ _ \ / / -_) |\/| | |\/| | (_) |
     |_| \___/_\_\___|_|_ |_|_|  |_|\___/ 
     | || |___ _ _ __ _| |__| |           
     | __ / -_) '_/ _` | / _` |           
     |_||_\___|_| \__,_|_\__,_|           
                                          
     

     

    Issue 0

        _       _   _    _     
       /_\  _ _| |_(_)__| |___ 
      / _ \| '_|  _| / _| / -_)
     /_/ \_\_|  \__|_\__|_\___|
                               Weekly Article -
    
     
    Page 1/4
    PokeMMO: 2012 in Review - Written by Xatu
    PokeMMO has been out for a very long time now and it
     can thank you all for providing its support.  No bullshit 
    just games is the perfect description for a game that prides 
    itself on not adopting the Pay 2 Win platform.  Back in 2012 it
     was a much different game.  The base of the game was a 
    multiplayer emulated experience by no economy or tiers 
    were present.  This had some interested and mazing results.  
    Shinies, lucky eggs, and pokemon became the currency and
     this was all decided collectively by the players.  Many old players 
    refer to this time-period as "CatchMMO" as well because breeding
     was not present.  While many disliked this leading to the 
    breeding system being implemented, many players actually
     enjoyed the exclusivity of certain gift pokemon, and the thrill
     of catching a pokemon with very good ivs.  Although tthis made
     the battle system much less deep and as such the comp scene
     was not taken seriosuly for a while.  3v3s were the norm but it 
    still had a very fun atmosphere and with no automated system in 
    place people were required to interact much more.  I think 
    PokeMMO can learn from its past and provide similar peramiters 
    to increase the fun a bit and player to player direct interaction. 
     One way it can do so is simply allowing teleportation to the battle
     arena when they are spectating a battle.   Just this small feature alone
     would bring back alot of the hype lost due to automation.  
    PokeMMO is very long running and i joined in september 2012. 
     It has a bright future ahead for it and i look forward to all the new
     features it will provide!

     
        _      _    
       /_\  __| |___
      / _ \/ _` (_-<
     /_/ \_\__,_/__/
                    
     
    Page 2/4
    Classifieds
    Team HERB is now recruiting comp players, please mail Jordzi
     for more info, weekly events, chill peeps, and more!

    Xatu is offering OT Natu's for cheap!   1 of a kind, just mail Xatu for info.

    6x31 Comp for sale by Jerryzoo, ChEaP only 1.2m, 4x egg moves fully 
    EV trained, lvl 100

     

    Come check out Jordzi's Catch-o-rama event!  Sunday SUNDAY 
    SUNDAY April 32nd 2018, Over 3m in prizes, be there or be
     triangular, located at Vermillion Ch 1

     

    Come for the monthly PokeMMO Herald n00bie help-out day.
      We give away water pookemon in Pewter city to n00bs as 
    well as help them understand whats different in the game
     as well as give them a new friend!  Every last sunday of the month!

     

    Come advertise with us! Cheap rates and give your 
    events/team/whatever some exposure

     

    PokeMMO Herald will soon be hiring... Stay tuned!

          ___               _      
      ___/ __|_ __  ___ _ _| |_ ___
     / -_)__ \ '_ \/ _ \ '_|  _(_-<
     \___|___/ .__/\___/_|  \__/__/
             |_|                   

    Page 3/4
    OU: Huge win on this last weeks tournament (insert tourney
     name here) with (playername) taking 1st and (playername)
     taking second.
    UU: If hosted that week
    NU: If hosted that week
    LC: If hosted that week
    Dubs: If hosted that week

    Quick Summary
    I didnt see that coming, seems to be a good theme to this
     match.  Predictions just about every turn you simply cannot 
    miss this winning match.  Coming in at only 23 minutes long
     thats pretty short for such a high level match.

    Check out the live commentary on the PokeMMO eSports
     youtube channel!

    Pokemon of the week:
    This PotW is Lucario
    Everyones favorite husbando... Lucario!  Representing the 
    furry community this qt 3.14 has dominated the competitive 
    scene since it was first introduced in gen 4.  Alot of it has to do 
    with its amazing stats and typing.  Fighting/Steel are both 
    amazing types in every way and it can be ran as a mixed attacker. 
     The usage rate is insane and for good reason.  You will see 
    this mon ALOT when playing.  Be on the lookout and consider 
    carrying fire or ground moves to deal with this beast.

      ___     _ __      __
     | _ \___| |\ \    / /
     |  _/ _ \  _\ \/\/ / 
     |_| \___/\__|\_/\_/  
                          

                         Player of the week
    Page 4/4
    This weeeks player of the week is Xatu
    Xatu: Its great to be here
    X2: Thanks for coming for the interview
    X2: So how long have you been playing?

    X: A long time haha, i joined in 2012 and havent left since 
    except for some short breaks here and there
    X2:  Thats awesome, whats kept you here so long?  
    Whats your favorite thing about the game?
    X: Well ive always loved competitive Pokemon and first
     got into it back when gen 4 was new.  I played shodddy 
    battle and showdown extensively and so i think thats why i 
    stay here.  I love battling and i love that my comps/shinies
     actually mean something here.
    X2:  Yeah thats the thing with the vanilla games, many players 
    like to hunt shinies and breed legit pokes but they quickly find 
    that almost everyone hacks in pokemon.
    X: Yeah its really unfortunate for those who do grind
    X2:  So onto the next question, if you could change or add 1
     thing to the game what would it be?
    X:  Well im known for my suggestions but this one is quite 
    simple.  I think they should add more "pay-to-save-time" 
    type features.  Stuff like one-time pokerus pills, exp all, 
    drugs that fill all evs, stuff like that.  With more donations the 
    devs will be able to work harder and the players dont feel 
    like they are missing anything other than time when buying 
    the items so i think its fair for everyone.
    X2:  Thats great well were getting towards the end of this interview,
     any closing words you'd like to share with our subscribers? 
    X:  Just keep playing dont quit after the storyline lol, theres always  
    gonna be new stuff to breed and new comps to play, donate more 
    as well, server space isnt free so consider donating if you  can here and
     there.
    X2:  Awesome, really solid stuff, thank you for the interview today!
    X: No problem!
    X2: Cya online!

     

  9. 3 minutes ago, TheChampionMike said:

    I got annoyed by this part, mainly because of the fact how wrong you are but you won't admit to that no matter how many people say you are.

    Classic hivemind mentality

     

    3 minutes ago, TheChampionMike said:

    The game hasn't been this active since forever really, in weekends pretty much all day the servers are at high and it generally feels more alive in game. The game isn't necessarily dying, just the older players are quitting which makes it feel like it is (Which is inevitable really).

    New players ain't shit to the old players.  New players almost always quit after the storyline, and will certainly quit once they manage the 100 hours it takes to make a team and that still doesn't make them good at battling. 

     

    3 minutes ago, TheChampionMike said:

    However I do not think the developers have necessarily 'shat' on the long term players. The previous updates were moreso changes for the future of the game and will most likely make more sense once everything has been added.

    What about fucking the ditto market, the lucky egg market,  already forcing us to rebreed because of new egg moves as well as refusing to ban anything,  is good to you? And that's just scratching the surface

    3 minutes ago, TheChampionMike said:

    The game will no longer be just PvP and shiny hunting as end game,

    Uh yeah it will,  the whole point to the dungeons is to get chimps to, wait for it... play more comp 

    3 minutes ago, TheChampionMike said:

    from what Darkshade/Kyu etc. has said on forums is that dungeons are actually gonna be high end PvE content.

    High end eh? Because we can totally link up 100 players to raid a boss right? You realize they are probably just gonna be a rehashed winter event right?

    3 minutes ago, TheChampionMike said:

    This game will most likely be less enjoyable for the competitive players as they will most likely be semi forced to do PvE stuff to get everything(this is my guess, don't take my word for it as I know as much as anyone else) thus 'shitting on them'.

    Great so let's shit on the only players who will be sticking around? Gr8 10/10 suggestion that is

    3 minutes ago, TheChampionMike said:

     

    Also idk what you mean with 'add actual MMO features' when they've been literally talking about adding dungeons, which are the most staple feature is pretty much every MMO. 

    Yeah dude MMO features like pvp staking and open wilderness, those 2 features alone could carry this game into space

    3 minutes ago, TheChampionMike said:

     

    Some people dislike change, some do. I personally feel that this game is headed in the right direction, it just needs some time before it reached what it is meant to be.

    I love change, I ask for change more than anyone else.  Just not half baked, fake content drip fed new abilities over the course of 5 years,  barred behind overly difficult and boring dungeons  LITERALLY DESIGNED TO WASTE YOUR TIME while excluding new players even more making them that much more likely to quit  after the storyline like they were going to anyway

    3 minutes ago, TheChampionMike said:

    Oh just for good measure: go quit the game

    Oh so mature m8 I r8 this b8 8/8 I believe it is your f8 to be so gr8 I can't w8 

  10. Ugghh here we go again with the horrible philosophies....

     

    Dude @Kyu bro, just i have to point out the obvious once again?  @redspawn you fought the fight well bro. 

     

    Hidden Abilities: Locking them behind some weird grind that's not even accessible until after a storyline is absurd.  There's like a million reasons why,  here's some:

    * Makes it 100% harder for n00bs to git gud, doesn't matter if you go hidden ability pill route or the dungeon route,  it makes it just that much harder for n00bs to be able to actually play pvp when they're already competing with veteran esports masters, if you really cared about making shit accessible you'd simply add HAs as a third ability available anywhere

    * Rebreeding just to stay relevant is toxic content,  puts a bad taste in literally everyone's mouth

    * People will already NEVER run out of new shit to breed, there's no "oh every Mon is bred, game is dead now" not only do people quit, they also try new sets, and new tiers,  for 1 player to have every Mon In every tier with every set is not only ridiculous,  it's impossible. Not to mention,  after you get done dropping millions and 12 hours of your precious time on ONE Mon,  it could still be a piece of shit,  or you might simply not be good enough to even use it right

    * People have been VERY adamant about not liking this philosophy,  by going through with this plan you're basically saying "oh yeah I read your comments m8, I completely disregarded them too lololol" you should be trying to please us, not making us quit left and right "for the grind longevity"

     

    inb4 12 people tell me to quit because I dislike some of the recent decisions being made. No I'm not quitting, I joined almost 6 years ago,  every post I've ever made on these boards offering my honest advice (as a game dev myself I might add) has been out of LOVE for this game.   I've seen it go from a thriving MMO to one with 4 matchmaking matches all with the same players over and over and that's so sad to see. 

     

    People play MMOs because there long term time investments actually mean something.  Literally the last 3 updates have done nothing but shit on your long term players and the game has never been so dead.  Learn from your mistakes.  Move forward with some respect for the players.  Add actual MMO features ffs.

     

    That is all.  

  11. Post got ripped because I called someone out for being toxic? Ok

     

    I say yes

     

    Why: Game was better when it was more original.  Now it's just a fifth gen sim with HAs on the way but locked behind a pointless grind wall.. yay

  12. Just now, Gilan said:

    Or maybe the devs simply aren't using that as a base? Maybe, and just maybe, they developed their own base from scratch, and in the nature of this kind of developement similarities do arise.

     

    You're making a very, very big assumption without even being able to look at the source code, which is the entire premise of this argument (is this an argument?).

    haha the similarities are too many to count, with the thread coming into existence in 2011, the timing is exactly perfect.  There is absolutely no way they didnt use this as the source.

  13. So upon a quick search for java-based pokemon-mmo engines (lol not specific at all).  One can easily find this:  http://forum.ragezone.com/f706/guide-pokenet-server-setup-760965/

    If you look through the thread a bit it becomes quite apparent that this is the same exact engine that the old mmo ran on, with updated version of the engine exists in other places on the interwebz.  -->https://www.pokecommunity.com/showthread.php?t=348036

     

    Now i know you guys have some custom code to rip the sprite sheets to be used in the engine but his amount of code must pale in comparison to this source code.  The source code is the meat and potatoes, battling, trading, stats etc.  

    Heres the real question guys:

     

    If you are using an open source engine to use as a base.... Why arent you crediting the original team?  

  14. Wow i am genuinely surprised that my post actually drew you to interact with the community which you are responsible for its (current) existence.  

    23 minutes ago, Kyu said:

    You're right. Every single MMO does this, and will always do it, because as long as you all keep paying for us to make it, we will. That's always been the contract between us and our community- Send more money, we'll send more stuff.

    Heres the thing: When we send you money, well give you even more money back if what you give us back is quality.  Dont you wanna make more money?

     

    Quote

    Well, you're objectively wrong, but ok.

    Allow me to explain what i meant by "fake content". While it may be new to this game, many of us are already familiar with it from playing on sims like pokemon shodown.  You guys arent nintendo its not a "new" ability.  Its just another ability in a list of 3 and all the arbitrary restrictions were literally invented to promote the flash game dream world bullshit.  Theres literally no reason to implement it that way other than to waste our time even further.  Like i said earlier the breeding process itself is plenty expensive/time consuming as it is.

    Quote

    It literally doesn't. I don't care about RU, so I'm not going to quote the rest of this.

    The only reason anyone would get a new ability or a legend, ultimately, is to either use or trade it.  While being in a traded state it sits in a box, useless.  Thusly the comp players would act as a net to catch the mons that they need, causing most of the good mons bred to be done so specifically for comp play.  Comp play is the driving factor to most breeds made.

    Quote

    We're not going to give out ETAs regardless of how many inflammatory topics you post.

    I never asked for an ETA, instead I gave an ETA.  I said it would take you about a year to start to see the HAs.  I made this deduction based on the amount of time it took for previous updates and also factoring in about how long itll take before all abilities are done before focusing 100% on all elemental dungeons

    Quote

    >demands new ways to play
    >complains about theoretical new PvE before it's even out yet

     

    0v2DHun.jpg

    Its not like you guys are hiding anything, we have a super good idea of whats coming.  Since i already know, thanks to the info youve given us, i am free to already make my judgments.

    Quote

    I think that many of your proposals are copy/pasted from other games like OSRS without being well thought out, but sure, I'll bite for just this post. Let's go down the list and see my opinions on it:

     

    >Open Wildnerness PvP

     

    We actually already do this, with MewTwo / Rayquaza in the overworld. The only thing missing is that you don't lose your "real" gear when you lose.

    While the mechanic of auto accepting duels is there, that is the only thing that relates these 2 things together.

    Quote

    Whether or not we'll look at it again depends on whether we can make the combat better. I honestly don't think that we can, which is why we never pursued it further; this game's combat is extremely slow and clunky in general.

    Haha wowww, do you even like pokemon?  Its amazing how it is its why any of us are even here.

     

    You clearly didnt even read my suggestion tho bro :(

    Its aight ill help out w/ some bullet points

    *Only certain mons are catchable

    * Its a new region

    * There are safe areas and ez lvl caps

    * Areas with dank farming 

    * Auto accept duel

    * Kill transfers party + items to box resetting players to noobville

     

    And variables can be consistently adjusted after release like making party size 3, take out certain mons available, etc.

     

    Quote

    >Open World elements

     

    I don't know what this is supposed to mean, but I actually already want to do a lot of dynamic overworld quests, similar to how GW2 plays. Unfortunately we haven't had time to pursue it yet, but the general idea is there with Phenomena- Group events where your success depends on eachother.

    It means get away from the cookiecutter perfectly accurate rom.  Take out all the barriors in the water areas after the e4, allow us to cut through trees/burn them.  Things of that nature.  Then we can explore and find new islands and shit like that.

    Quote

    >PvP staking

     

    A winner-take-all PvP tournament where you buy-in is something we can theoretically do, but for normal matchmaking, I'm not sure it's good. I think that splitting our already tiny PvP playerbase into additional automated categories isn't something we should do for the moment, and that this isn't the appropriate time to pursue additional game modes which aren't designated "official events."

    I never even suggested for it to be automated, and that would be hella sketch, the player to player interaction that goes on with staking is amazing and its how you grow to trust someone.

    Quote

    I think that the Tournament system in general needs a lot of work, specifically adding additional formats like Double Elimination. But since people complain consistently that there is no "hype" around PvP tournaments, we're pursuing the more social aspects first.

    Yeah like having us teleport to the arena when we spectate...... 

    Quote

    >Owning real estate in cities

     

    We actually already do this with Secret Bases, but I guess what you're looking for is something more similar to Aion's towns, which from what I've played, nobody cared about, and only functioned as a money sink. I think that this is topical "content" at best, and it's extremely low on our priority list, but we've already talked about running custom Secret Base-like functionality in Castelia City. I think that we can all agree we have better things to do atm though.

    Sure theres better shit, and sinks are good but secret bases suck cause they are on routes and can be shared and not truly "owned"

    Quote

    >Player Classes/levels

     

    I think that this is really, extremely pointless considering you all have badges which represent your character's progress. Grinding out chievos is dumb, but we'll probably do it anyway when we have more time to allocate to pointless features.

    Its not pointless because it awards different boosts at the highest levels, rewarding your for your long time spent.  Level 99 is no easy task and it brings so much satisfaction.

    Quote

    I don't think that the "entire community" hates the genderless breeding or Hidden Power changes. I think that a lot of people are, rightfully, very salty about their Dittos and Genderless pokes now being worth less, and that their perfect Hidden Power mons are now subject to new rulesets which requires them to rebreed to hit perfect stats. But, I don't think those things were good for the game, and I think that for every person whose Dittos were decimated, 100 people with a story like this existed:

    Here the thing about ruining the ditto market.... Youve removed one of the biggest money making methods in the game!!!   The GTL friggin used to run on dittos.  Because dittos were soooo common, one could easily make a comp genderless only a few stats from perfect... with hidden power too!  so few people had the perfects that it was irrelevent, everyone used imperfect shit.

    Quote

    If you are not going to cite any specific examples, then your claims are baseless.

    People keep asking me to cite examples but i always thought there was a rule where i cant call out other players?  If you wanna see look through old reports of mine of through this thread even.  Certain members of the TC, 1 in particular, is one of the most toxic ppl on these boards.

    Quote

    I think that you don't actually know how many players we have, either now or in 2012, because we don't release numbers.

    Its really simple really.  When i play the game i keep track of how many people play pvp, as well as how many players i see around the gameworld....  In 2012 this game was LIT AS FUCK this is because many techs blogs wrote articles about this game as well as a 4chan thread almost always advertising the game.  Now i can tell its ded. 

  15. 1 minute ago, DoubleJ said:

    It actually does, because the devs have said countless times that their idea of "end game content" is not competitive play. This was something that was born from PokeMMO and has fortunately found it's own niche and surviving despite multiple updates that have seemingly "set comp play back". 

    And its decisions like these that makes the majority of the playerbase not trust the devs, they completely disregard our opinions and do whatever the fuck they want, which is why i suggested a more democratic system.

    1 minute ago, DoubleJ said:

    nd who are you to assume that dungeons won't be fun? Sure, they'll likely be stale for the competitive players of this game since they enjoy dueling with one another more, but as you can see holiday dungeons are actually extremely popular for casual players.

    Sure but in return they are offered vanities which are valued amongst all player groups.  When you switch out the rewards with something that is ONLY valuable to PvP players.... it becomes an unnessesary burden.  Having to pay a shitload to breed should be enough.

    1 minute ago, DoubleJ said:

    Now, do casual players need to stick around for an infinite amount of time for this game to be considered successful? Certainly not. There just needs to be a decent influx of new players to replace those who simply stop playing.

    Then it should be fun enough to keep them here, if they ALL leave so soon sokething MUST be seriously wrong.

    1 minute ago, DoubleJ said:

     

    Games get boring. MMO's though are fortunate to be able to create new content to add to their already highly detailed level of play to reinvigorate the player base and allow for renewed interest.

    Gr8... Lets add REAL content then

    1 minute ago, DoubleJ said:

    You're essentially trying to take a shit on what makes an MMO great. 

    I'm essentially calling out what makes this game "Just Bullshit, No Games"

  16. 8 minutes ago, DoubleJ said:

    Apparently the solution to fix a dying game is not to create more content for players to play through and experience, but rather just give everyone everything all at once to enjoy until they get bored with it. Sounds like a great recipe for a battle simulator and not an MMO. Oh and we should fire the guy who created the whole concept of the game for some reason too. Brilliant. 

    And putting the carrots behind complicated boring unfun "dungeons" which even further skews the odds in the favor of old time members while n00bs have no chance to get both good stats, hidden ability, AND legenaries with dank basestats.... seems better to you?

  17. 19 minutes ago, Senile said:

    Obviously, the best example of this is the RU shenanigans going on in-thread. It's been made pretty clear that RU would never have happened pre-update, and your conclusion that it is even less likely post-update is fundamentally wrong, since post-update is the only time it would ever have even been considered. However, for some reason, you feel compelled to argue with TC members about the fact that it would not have happened, just because...They're disproving your really wrong, baseless assumption?

    You didnt even understand the point i was making with RU.  I said it COULD be a thing if the game grew in popularity instead of falling and if the demand is there, it could serve as additional PvP content.  Thats all i was saying, the the correlation between lack of mons and the need for more tier for more variation.

    19 minutes ago, Senile said:

    "Only adding mons" is hardly the sole "content patch". You talk about leaking down Hidden Abilities and Legendaries, but are we just ignoring the fact that they're supposed to be put in the Dungeons, content which is supposed to act as the endgame PvE?

    If dungeons are anything like the winter one then yes, its fake content.  Its just the BF dressed up in another way

    19 minutes ago, Senile said:

    Oh, but because you put in ""true"" mmo features in that first paragraph, you can easily rebuke this! Legendary Dungeons aren't REAL MMO content, they're just extra grind! It's just a dressed up way to drip feed new pokemon, the rest of the stuff is just a way to do it!

    Exactly, its a waste of fucking time.  If they really cared about balanced easy to get into PvP they wouldnt bar new abilities and mons behind complicated dungeons and instead make then accessible as a regular ability.

    19 minutes ago, Senile said:

    Your initial point of "Instead of adding interesting unique content, they're just slowly adding regular pokemon game stuff" is a reasonable one, but the more and more you elaborate and try to support your point, the more you dig yourself into the hole of, instead of trying to make a legitimate point, just trying to scream at devs to put priorities into the things YOU like and think is good for the game, with pretty much anything outside of your sphere of opinion being garbage content. When you go on to literally just list suggestions you've made as good ideas for stuff that would be "true" content after backhandedly suggesting that Dungeons are garbage non-content displays this pretty clearly.

    Of course my opinions are biased, so is everyone elses.  I'm being held to ridiculous standards just because im questioning the status quo

    19 minutes ago, Senile said:

    whatever update you're talking about, the ENTIRE COMMUNITY did not hate it. 

    The story line players continue to just quit after the storyline, rarely getting into PvP.  Both the 5th gen update, this newst update, and the dungeons update all directly affect and harm longstanding members (the ones we should care about most).  This is evidenced in overall dead-ness in the game and inability to even do PvP matchmaking.

    19 minutes ago, Senile said:

    In fact, the last update to make breeding comps easier WAS an attempt at finding a middleground to complaints about how obnoxious breeding comps was, especially after people had to breed a ton of new stuff with Unova.

    Did more harm then good fissuring trust with core players even further

    19 minutes ago, Senile said:

    But, if you don't personally like it, they're not doing it? The devs have gotten better at listening to the community, and just because you & some people you know don't like an update, it doesn't mean the entire community doesn't.

    Hardly ANYONE uses the forum.  I am very certain youd see more pissed off players, and those that speak other languages than english.  Not to mention the droves who quit without telling anyone.

    19 minutes ago, Senile said:

    You obviously don't have actual knowledge/experience within staff/TC/the dev team, so why are you talking as if you do?

    I have enough "knowledge" to see members of the TC being toxic on the forums, and enough "knowledge" of seeing the devs consistently making decisions that hurt the community.

    19 minutes ago, Senile said:

    Well, I wasn't aware that you've been so involved in development that you've seen a dev boss everyone else around! Man, who is this guy? We should get rid of him immediately!

    The point went right above your head.  The boss thing refers to having 1 person in charge who can ultimately veto any decision you throw at him if it interferes with personal bias, having no "boss" eliminates that bias by not having 1 guy pulling all the strings and making it a more cocreative process.

    19 minutes ago, Senile said:

    The last few sentences are just doomsaying garbage to try and make your idea/complaint/post seem more important than dire than it is. No need for it whatsoever.

    Well then you have no hope for the future of this MMO.  People didnt know Rome fell till like 300 years after.  Change = Growth = Life this MMO is stagnated as fuck and you know it.

    19 minutes ago, Senile said:

    Also, re: everything about "just hire more devs/volunteers/janitors/cookie sellers/cotton candy represntatives!"; I don't know how many ways and times the devs have to say "no" to just adding random people to the dev team before you actually listen. It's clear they don't intend to freely just add in developers,

    And they are limiting themselves in doing so, like i said the game can be safe using compartmentalized knowledge.  MMOs NEED many developers because they HAVE to be adding new shit.  They absolutely need more help.

     

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