You know they say life is a game of Roulette.
Put the hands on the wheel, spin it, and see it what you get.
Red, Black, Red, Black; odds and evens.
The game will be over if you disrespect Stephen.
They say truth is the Teals are the Future, But
the Tooth is rotten, all they say is "What?"
You're Player 1, Ryu in the white gi
And I'm Player 2, ready to spin you with Zangief
I like the idea, but what is the advantage of have players release their own pokemon into the wild over say...the devs having a weekly special event where they handpick a few rare pokemon and release those into the Safari Zone? And could you say that this advantage is large enough to justify the scripting necessary to manage a near infinite pool of pokemon in the safari zone, because as I see it, your idea suffers from the fatal flaw of it being too successful. I'll elaborate.
Without a cap on the number of pokemon permitted in the Safari Zone, the server would eventually bee burdened with an astronomical number of unique semi-trained pokemon and the rate of catching any one of those pokemon would be very low. Players would eventually come to the conclusion that the rate of capture of any one pokemon in the zone is less than the rate of capture in the wild and just sell and never "buy" any of the pokemon.
In addition how would the Safari Zone NPC know which natures are the "good" natures (to pay players more for) without a lot of really tedious work on the devs part, going through smogon for all 3 Gens of pokemon. So what we have is a lot of the wrong pokemons.
But what if there is a cap of lets say 50 or 100 pokemon. Again if pokemon are being sold at a rate faster than they can be caught in the wild then it will end up being completely random with no second chances, people are more likely to try their hand at catching pokemon, but I fear that the pokemon that people are again most likely to sell are going to OU tier pokemon of the wrong nature.
Obviously there are problems for selling water types to the SZ if there is no water but overlooking this trivial point, I like the idea of being able to "inject" new pokemon into an otherwise fixed-random spawning game, but I think that devs would be better at it than we would be.
Unless I'm missing something?
All REDS Report in.
Background:
RED GUILD is a guild dedicated to Boss (read Baus)-type Pokemon. Unlike other guilds, it is absolutely required (and advised) to have a team consisting only of this type.
Rules:
1. Be Red.
2. Or Bleed Red.
Features:
- Guild Home - The last thing all those pokemon saw in Spook Tower was RED. Spook Tower is our Haunt now.
- Giveaways - free revives for all our fallen trainers. never forgot laxmon. free asswhuppins for all the rest.
- Opportunity to advance an obscene amount of Guild ranks
More features will be added depending on when I'm able to copy and paste more of Spectre's guild.
Requirements:
-Must speak a vertebrate (NO INVERTEBRATES)