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DoubleJ

Tier Council
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About DoubleJ

  • Birthday 01/31/1989

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  • Gender
    Male
  • Location
    Washington
  • IGN
    DoubleJ

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DoubleJ's Achievements

  1. How does it feel to be the champion of the world and so few people even care. GGnore.
  2. Tentacruel - Scald, Ice Beam, Toxic Spikes, Rapid Spin (Timid nature) Chansey - Wish, Protect, Seismic Toss, Teleport (Bold nature) Gengar - Shadow Ball, Focus Blast, Thunderbolt, Trick (Timid nature, Choice specs/scarf) Jolteon - Volt Switch, Tbolt, HP Ice, Trick (Timid nature) Nidoqueen - Earthquake, Moonlight, Toxic, Stealth Rock (Impish nature) Dragonite - Dragon Claw, Superpower, Extremespeed, Fire Punch (Adamant nature) Tough to find great defensive energy in Gen 1, especially without Dark-types. With that said, Reuniclus will always give you trouble, so Gengar is designed to either RK or Trick it. Otherwise you're kind of doomed.
  3. @Vexiane that's just text that has yet to be updated. We previously had banned evasion based abilities, but reintroduced them some time ago. You can mention this in the "quick suggestions" topic to be updated.
  4. Thanks for your questions. Like @Mkns1070 I too agree that Dugtrio is viable in all tiers, we just see less usage in PokeMMO because it is a high risk/high reward Pokemon that was stripped of the Gen 7 Attack buff (80-->100) by our Tier Council when it was deemed a little "too good." Currently, Dugtrio struggles to remove threats it is designed to kill without its boosted attack. For instance: 252 Atk Dugtrio Reversal (200 BP) vs. 252 HP / 252+ Def Blissey: 292-344 (80.6 - 95%) -- guaranteed 2HKO 252 Atk Dugtrio Reversal (200 BP) vs. 252 HP / 252+ Def Eviolite Chansey: 214-252 (59.9 - 70.5%) -- guaranteed 2HKO after Stealth Rock 252 Atk Sand Force Dugtrio Earthquake vs. 180 HP / 0 Def Tyranitar in Sand: 152-180 (76.7 - 90.9%) -- 25% chance to OHKO after Stealth Rock Without a guaranteed kill, Dugtrio wasn't as "safe" an option as people wanted. With a Pokemon as uncompetitive as this one, you really want to know that your going to net that kill from the get go. Focus Sash can also be quite unreliable given hazards and no safe switches, and once Dugtrio does get a kill, there are a number of OU Pokemon ready to take advantage of its weak attack making for a loss of momentum. In the UU tier, we see fewer Pokemon that are readily trapped by Dugtrio, and if they are, most are bulky enough to survive a hit and kill in return. 252 Atk Dugtrio Earthquake vs. 252 HP / 0 Def Empoleon: 138-164 (72.2 - 85.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery 252 Atk Sand Force Dugtrio Earthquake vs. 252 HP / 4 Def Gigalith in Sand: 132-156 (68.7 - 81.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery So it's a similar situation, but even more dramatic given so few mons that it can kill. And finally, Dugtrio has settled in the bottom tier of PokeMMO, Neverused. With a usage rate of ~12% and a win percentage of 52%, many view it as broken and/or uncompetitive for the tier. It certainly restricts team building even without having much usage. Its mere presence makes players reconsider using previously viable mons like Drapion, Magmortar, Manectric, Toxicroak, Magneton, Stunkfisk, among others. We even see a swiss army knife like Blaziken be forced to use Choice Scarf on nearly 80% of sets just to avoid being sniped by Dugtrio. The Tier Council will be voting later this month to determine if Dugtrio should be banned to Borderline 2, as last season we had a split decision leaving it in NU for the time being. tl;dr Dugtrio could be good, but its attack stat nerf is holding it back from making any impact in Overused, essentially reducing its "splash-ability." Underused has very few Pokemon susceptible to Dugtrio, and Neverused is feeling the strain of a fast trapper with many thinking it should be banned.
  5. @TohnR players that can't find ways to work around Dugtrio may just be bad, but after further review it really does limit the tier, thus unhealthy, and is incredibly easy to spam, thus uncompetitive. Ban ban ban. @Havsha We have tried to recruit a Chinese rep, no luck. Regarding Arena Trap, a ban on this would effectively be a complex ban which we really don't consider unless the pokemon is considered "uber" meaning too good for OU. Arena Trap itself is really only hindering NU, the lowest tier, and also LC (trapinch and diglett), a nonexistent tier. So it's meh.
  6. Dead TC player revival I love it. Viva la LYLE. Oh and Dugtrio uncompetitive. I'm all for a ban to BL2. It's presence in NU has shown an uncanny knack for really sucking the life out of teambuilding, especially as we see players learning to use it in unique ways (teleport, eject button, volt-turn, etc) to one click kill so many mons.
  7. I'd still take these dead boys over you
  8. Ok that was pretty good tbh #zbleeeeeeeexxx
  9. @Zbleeex you and me this weekend bro, it's on
  10. Dugduo is the forgotten pre-evolution of Dugtrio. It sports improved base states when compared to Diglett, but unfortunately lacks the Ability of its kin: Arena Trap. We anticipate implementation of this pokemon SoonTM Jokes, I flexxx I flexxx
  11. Speaking for myself as a Tier Council member, but not FOR the Tier Council I want to share my thoughts on Dugtrio. First, Dugtrio is and always will be an annoyance in the competitive Pokemon world, namely because of its ability Arena Trap. This ability allows it to "trap" a wide range of viable Pokemon, either accumulating damage, outright killing, or allowing for set-up by way of Stealth Rocks, Memento, Toxic-stall, or something else. Over the course of its history, Arena Trap has undergone several modifications by GameFreak. When it was first introduced, the only Pokemon immune to its effect were Flying-types and those with the ability Levitate. Now, any Ghost-type is also immune and items have been introduced to negate its effect (i.e. Shed Shell). The primary user of the ability Arena Trap is Dugtrio, a Ground-type pokemon that has incredible speed and had to be nerfed in PokeMMO due to enhanced power (Attack BP reduced from 100 --> 80). It has an incredibly broad moveset, but despite this, simply needs a few options to be successful. Throughout PokeMMO history, Dugtrio has frequently been targeted for a potential ban in several tiers and has been previously banned when it became too unhealthy for the Overused tier (trap kill Blissey and Snorlax, get swept by Special sweeper). Today, Dugtrio has such poor usage in every tier, that it has fallen to the Neverused tier, where it has an incredible speed advantage over most. Upon its first introduction, usage was reasonable and then slowly dropped. Its win percentage was mediocre and less than 50%. An entire competitive season had passed, and only the few players who lost outright due to a Dugtrio advantage continued to complain. Unfortunately now, players are catching on to Dugtrio and the new season has seen a slight uptick in its usage, now 10-11%. Its win percentage has also increased to 50-51%, rivaling some of the top used Pokemon. What does this mean? Well it means that Dugtrio may have found its niche in NU. Is it broken? Some seem to think so, others outright laugh at Dugtrio when they come upon it on the battle field. What has it done to the tier? Well with any big shift comes big changes. Currently there are 17 Pokemon above 10% usage in NU, compared to the 21 in both UU and OU. Then comparing the usage less than 10% but above the cut-off, NU has 20 Pokemon listed, UU 21, and OU 20. So in comparison, it does not appear that there are any significant differences between each of the tiers, which could be assumed that Dugtrio is not restricting the field more than the other tiers. A counter-argument could and probably should be made though, that NU should be the most diverse tier and should have more viable options being used. Thus, from the outside looking in, Dugtrio seems to be just fine. Mid-to-low usage with an average win-rate. But speaking as an NU player, I also recognize how detrimental Dugtrio is to teambuilding. Certain offensive options are negated by Dugtrio and by glancing at the usage, we can only see two grounded Electric-types above the cut-off; Manectric which is primarily played with a choice-scarf and Pikachu, which is commonly mixed with Extremespeed. All other electric-types with usage have the ability Levitate (Rotom and Eelektross). Regarding Fire-types, only Houndoom (priority Sucker-punch), Typhlosion (Choice Scarf), and Magmortar (barely above the cut-off) are viable. Poison, Steel, Ground and Rock-types are exclusively bulky, have a life-saving ability, or have a second ability that makes them neutral to Earthquake. With all of that said, I can see how Dugtrio has a negative affect on the tier. Is it offensively broken? No. Is it defensively broken? Oh God no. Is it broken for its support characteristics? Could be. Is it unhealthy or uncompetitive? Probably the most likely option of the three. tl;dr I think Dugtrio sucks, but it is probably hurting the NU tier.
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