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Dogfight

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Dogfight last won the day on December 11 2012

Dogfight had the most liked content!

About Dogfight

  • Birthday 09/21/1990

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  1. Dogfight

    Guild Pool

    Oh god, where is that screenshot? Is that an in-game location that hasn't been implemented for normal users yet?
  2. Thanks for the support, everyone! EDIT: Also, I just checked: pokemon who are taught a move that they don't learn by leveling up, such as by a TM, cannot be retaught that move via that guy on Two Island, if you replace that move.
  3. Not what I meant, but I do appreciate the help. Move tutors being able to teach a move multiple times would allow them to teach it to not just 1 mon on your character, but an infinite amount of mon on your character, for a price. Because of this, using up a move tutor's one and only use on a mon you later realize you don't want on your competitive team would be a thing of the past. EDIT: Also, I just checked: pokemon who are taught a move that they don't learn by leveling up, such as by a TM, cannot be retaught that move via that guy on Two Island, if you replace that move.
  4. Dogfight

    Guild Pool

    Updated the OP with a How: section. Bear in mind that anything donated to a guild pool is just that: an optional donation, something given away freely, where the person giving that thing away isn't expecting anything in return. That greatly reduces, if not nullifies, the risk of being scammed.
  5. What: Exactly what the title says. How: 50,000 pokedollars for the first reteach plus an additional 10,000 for every reteach after that, up to a cap of 100,000. Why: 1: To teach moves to a pokemon again or teach them to multiple pokemon, of course. 2: To add another use for pokedollars; this game could use some money sinks, and although this isn't exactly a big one, every little bit helps. 3: About the scaling money: as the user relies on move tutors more, they've been playing the game longer, earning more money in the process. Spending 50k during their 2nd week of playing this game would feel about the same to them as spending 100k during their 3rd or 4th week of playing. What do you think? Yes, there was already a thread for this, but at nearly 2 months old, bumping it would've been necroing. Also, more than half of the thread was arguing about forum etiquette instead of discussing the suggestion.
  6. Dogfight

    Guild Pool

    Atuan - Yep, but one day~ Cubes - Excellent add-on! I'll add that to the post.
  7. Dogfight

    Guild Pool

    What: Not a pool that you swim in: a central pool of money, items and pokemon for a guild that players can donate to and withdraw from, possibly with a cap on how much players can withdraw per hour or day, but no cap on how much they can donate. How: Aside from the obvious, the leader, officers and members of the group would all have different permissions on how much they're allowed to withdraw in a 6, 12 or 24 hour period, based on how the leader sets up the guild. The leader could allow everyone to withdraw as much as they want in a 24 hour period, the leader could set it so that no one but them and their officers could withdraw, or they could even set it so that only they could withdraw. However, everyone would be able to donate freely, and there would be no need for an option to change this; why limit generosity? Why: 1: For more experienced players to help new players in their guild by indirectly giving them money, pokemon and items. 2: The above would create a greater sense of community and camaraderie within a guild. 3: To create a means for a group of people to bypass the current maximum cash limit, which could possibly be used to purchase very expensive things in the future, such as guild halls, guild bases or high end furniture or items for such things. Additional ideas:
  8. I agree with most of this, but keep coming to a screeching halt at: Only taking STAB into consideration, alakazam using psychic, or even just using psybeam, is enough of a 1HKO as it is. Now imagine with double damage. With a twisted spoon. With a modest nature. With EV training. With good IVs. Do you see the dilemma? It would no longer be Player vs. Player. It would be nothing but Alakazam vs. Alakazam.
  9. Haha, damn. Well, it's a good thing that's what I'm training at this moment - speed EVs on a timid pokemon.
  10. EDIT: Also, how about increasing the capture rate of pokemon who are asleep? Not to 100%, (Even though that would be 100% logical and realistic), since that would make capturing pokemon too easy, but still. All I ask of any fantasy universe is for it to follow its own rules: if pokemon exist in a fictional universe that Tajiri's created, great, I can agree with that. But when his pokemon can and do fall asleep, and bearing in mind that while asleep, they're supposed to behave exactly as any cat, dog, horse, cow, etc. would act and react while asleep, (That is, not very much at all), I take issue with the fact that they magically teleport all over the place in their sleep to block you from running away, and magically sleep-attack against the insides of pokeballs. When they're said to be asleep. Again: all I ask out of any fictional universe is for it to follow its own rules of logic and common sense. A ny who: "So, a wild pokemon is asleep." And you try to run away from it. And, uhh... You're unable to escape. ... While it's asleep. ... Could that be changed?
  11. Call me crazy, but where I come from, luck =/= skill.

  12. I now realise how pointless it is to argue with someone who's labouring under the delusion that grinding in a 100% luck-based manner for 20 hours to obtain a specific type of pokemon = skill, within the context of a video game, and that anyone who doesn't conform to his demands to grind for 20, 40, 60, etc. hours in a completely luck-based way that the developers never intended someone to grind in their game = someone who shouldn't be playing that game. The same game which will ev...

  13. Placeholder to remind me to leave you a like when my daily quota resets; thanks for your help!

  14. Very useful - however, I think that the speed EVs are missing the most important training spot(s) of all: virtually any body of water with a high rate of encountering poliwhirls and poliwags. While keeping track of information like this in notepad and looking up specific encounter rates, here's what I came up with. Unedited, so it's a bit messy; I didn't intend for anyone to read it but myself until I saw this topic. The below information on encountering poliwhirls and poliwags assumes that the player is fishing, not surfing, at the pond closest to the Viridian City pokemon center, and that they're using a super rod. A good rod decreases the total number of combined poliwhirl/poliwag encounters from 80% to 60%, making it a worse choice. Speed EV training - Poliwhirls 2, poliwags 1, found only with super rod, Viridian City pond 5 steps from pokecenter = best spot, 40% poliwhirls, 40% poliwags, 15% gyarados, 2.5% psyducks and 2.5% slowpokes. IGNORE slowpokes, but DO DEFEAT psyducks, 1 sp. att. EV, may as well. Breakdown: 40% 1 EV (Poliwags) 40% 2 EVs (Poliwhirls) 20% Null (All other pokemon) Total average of 10 encounters: 12 EVs (4 EVs from 4 poliwags, 8 EVs from 4 poliwhirls) ^ With macho brace: 24 EVs, obviously Speed EV training 2 - Dugtrios 2, digletts 1, Diglett's Cave, great spot since there's only Diglett and Dugtrio Breakdown: 95% 1 EV 5% 2 EVs Total average of 10 encounters: 10 EVs (10 EVs from 10 digletts, negligible EVs from dugtrio) ^ With macho brace: 20 EVs, obviously And, of course, the longer you train in either spot, the more noticeable the gap between the EVs you gain in each location becomes. I hope this helped!
  15. This game deserves a community with an average age at least six years greater than what it is now.

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