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Volpi

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Volpi last won the day on May 5 2013

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  1. Purpose: This guide helps you efficiently convert Battle Points (BP) into Pokeyen. Why It Matters: With the new Red fight yielding 7500BP, I suspect a large base of the playerbase is currently ramping up on untapped resources in forms of unused BP, and this guide shows you how to make the most of it. Where: To buy items with your battlepoints in Hoenn At this Building: You can buy various BP items and sell at the GTL from this person Note: Keep in mind that market conditions can change, so check regularly. The screenshot used in this guide below reflects a market where certain items with a very low demand is the most valuable only due to being neglected and supply being even more limited. By using https://pokemmohub.com You can look up all BP items worth keeping track of like shown in the screenshot How I choose to price check them is by adding a conversion rate of 1 bp to 10 pokeyen, and use the prices sold from the vendor as seen in the picture above. The most interesting numbers to keep track of is the one to the far right as that shows return on the investment with an expected value of 100 BP being worth 1000 pokeyen. Using the example above, the most efficient investment of BP at the time this was last updated would be muscle bands for 69,999 with a 45,8% value estimation. However, this site is updated every few hours and it is worthwhile checking how prices has changed since that site was last updated when doing your own valuation of these items. Disclaimer! The demand and the supply will greatly determine the actual value of these items and rather than trust this screenshot to be a representative picture of what is worth to invest in, I strongly recommend you to check this on your own as I do not believe the demand for items such as scope lens, muscle band and Wise glasses will be able to sustain a market that is sure to be flooded in supply once more people recognize just how lucrative this item has been compared to more popular sold items such as life orb, toxic orb and choice items.
  2. The kanto seems to be solved so maybe time to start working on other regions as well? Hoenn Locations (Will edit as I find rest) Rt105 (West side rocky Island) (no screenshot) Meteor Falls (Alpha crobat spawn point) Rt114 (Waterfall+surf) Rt113 (no screenshot) Rt111 (South by big rock formations) Abandoned ship (you will see it when you enter it) (no screenshot) Mt.Chimney Lavaridge town Mt.Pyre Petalburg woods Rt 102 (No Screenshot) Rt104 Rt110 Rt120 Rt123 Rt124 (need dive, north of this location there will be a small square which has a long corridor going down and turning left, dive up rather than following the corridor to the left) Scorched Slab Granite Cave Rt116 Rt127 (need dive south of this location) Rt117 Evergrande City (Before entrance to victory road) Rt134 (south side) Safari one (need acro bike) Sky Pillar Rt115 (Surf past cave entrance and up to swellow/swablu farm spot) Rt119 Acro Bike+Waterfall+Surf 27/27 (For the record, I believe this is for HA Dusknoir as I found HA Duskull doing this)
  3. Volpi

    Alpha mechanics

    ??? No? Ditto False Swipe Last words and I will just go back to abuse every flaw I find in the fight and laugh at people not able to see them after this Alpha HA
  4. Volpi

    Alpha mechanics

    HA Diamond Imposter ditto. Static Damage moves Prankster Trick Room Unaware Please argue my points rather than make your own understanding of my arguments. I am perfectly fine with us being able to chip it down and catch them with our regular balls. But I do argue for this to be a challenge for us to overcome indeed. Moves that goes by static damage calculation is up for debate, any moves that is calculated based on stats of your mons and the boss is still free to take advantage of as you can imagine. If I should go by your logic, am I supposed to come with ridiculous claims such as: "We should just send everyone their alphas for when they have to sleep and cant be online for catching the alpha because it is unfair for them to miss out on pokemons" You never stated this, and I never stated anything about any of the moves you brought up, so unless you want to argue for statements you never made, dont attribute me for statements I never made and argue them....
  5. I love the new addition of these alphas and how you have implemented them for the most part. I do 100% agree that it was a good change to render Endeavor useless against Alpha Pokemons as this move would make the catching experience trivial. I think there are a few more moves and abilities which are troublesome to have against alpha for similar reasons Moves - Pain Split - Seismic Toss - Night Shade - Super Fang - Trick - Switcheroo - Encore - Power split - Trick Room Ability - Unaware - Wonder Guard - Prankster - Imposter I would be happy to go into depth at how any of these moves or abilities causes unfair advantages that trivialize the catching experience of some of these pokemons I've seen you adding which has quite some creative and challenging movesets if it was not so easy to cheese. Among other things, there is nothing stopping me from leading a Cottonee and depending on situation, I will switcheroo a choice spec / choice band / lagging tail / Iron Barb on the pokemon (in the situation of Iron Barb, I will come in and return it as opponent is put down on 1hp without me attacking it once. Unaware allows me to ignore the fact that I am dealing with a +6 in everything as I can easily tank the attacks while resting seismic toss /night shade thunder waving/yawning curse/cosmic power. Wonder Guard would allow me to switch between 2 shedinja to refresh the ability. Imposter allows me to both scout unseen moveset for information and copy all stat changes to wear down opponent easier in a 6v1 rather than a boss fight. Pain Split will do what endeavor already did, but down to 11hp instead and lasts for more turns so timer balls can be attempted more often with this cheese. Super Fang, Seismic Toss, Night Shade are all static damage moves which would require some adjustment to be relevant for alpha fight without trivializing this. Trick / Switcheroo / Encore allows me to lock opponent into one move and from there I can adjust to any 1 of his 4 moves even if having to deal with all 4 could be troublesome. Power Split allows me to remove the potential damage threat from this boss entirely except of crit, and I would be able to use shell armor for making that 100% safe. Trick Room would take away the danger of this alpha achieving a setup to +6 where I am allowed to PP stall and put the alpha back asleep as I like. Even after removing all of this, I believe there is plenty of creative solutions available to handle the catching of Alphas for the playerbase, but that it will actually feel like a real challenge at least to some degree. If you were to also prevent people from using shell armor after doing these changes, I believe we would all be able to wipe on alphas due to RNG from time to time but still have plenty of time to catch them with more than 98% success rate within 75 min for 1 character. This would only truly hurt people who either try a bad catching strategy, or try to get for multiple characters ________________________________________________________ Side Note. Maybe it would be worth to add a warning for when people try to buy an Alpha from GTL that no longer has its hidden ability. This one in the picture sold within 4 minutes and I doubt the buyer knew it didn't have its hidden ability.
  6. What is Silph Scope? 252+ Atk Choice Band Mamoswine Ice Shard vs. 240 HP / 252 Def Ninjask: 270-320 (83.5 - 99%) -- guaranteed 2HKO - I guess it can be customized EVtrained into a state where it cant be 1shot from 100% hp if you were to switch from anything into something like Mamoswine while Ninjask sets up but that is not what he is stating here. It is just a blank statement that there is no priority moves to take out Ninjask. For fun I did ask what EV spread his Ninjask had. He told me 252 atk 252 hp because he would outspeed anything after setting up sword dance turn 1 in a favourable matchup. Someone should tell him about articUNO zapDOS and molTRES Response to the guy above Yes he is talking about pokemmo and no I do not know how he is able to tell us if he didn't already install this game Can you guess the issue? He did not fight any of the gym leaders last 18 hours. I don't know if this guy just cant count turns, or if he is saying explosions would kill 2 pokemons turn 1. I would argue torkoal+tailwind make sure the match never ends within 3 turns. Anything but ground? *Plays Bump
  7. Desert is the least of my problem. Sea is also easy. Anything else? Not a chance. Week vacation in Norway and no mobile net so all I can do is catching pokemon that come in to our house where I have wi Fi. Otherwise would be perfect for a trip or 2 in the forest. All I got is a charmander and pinsir. Pidgey, pikachu and caterpie was at the neighbours door but my wifi didn't go that far.
  8. The risk reward would even then be more like a diagram i described and not what current one show... if aimed as respond to me. Although with a different curve than for one who play aggresively. The top point i havent even mentioned where should lay at and if you are really interested u can do this calculation yourself by doing following Take all participants in the tournaments u care to analyze. Find a proper criteria for what is safe play what is risky play. Then what is defensive play and what is aggreaively play. Then analyze each turn between players If you do this. Which require more data than any current players will be willing to analyze, u will get a roufh idea how different balances of safe aggresively and high risk low risk decisions would affect the outcome of the matches. If you now start rating players depending on the resulults you found doing what i described earlier and recalculate the effort according to how well you rate the different players, you will start getting close to some data indicating something actual useful for players to learn from giving they can comprehend with thia information but, yes it is still a but, you would now need to define exactly what nakes a ev spread, move, switch, or movepool, high risk or low risk given to the certain sotuation. All this will, if you actually end up trying to do something about it, only show how hard it is to apply exact math to something and expect an accurate result which can be applied to something. You find out it will be easier to come up with a buisness model which cash u in millions of $ the following years than crack this code. Which make this a thread where people can freely express their feelings as they like, but never make this anything more than opinion based discussion of what reward comes with playong a more riskful style.
  9. Back again for more questions. Master invite is 1 point and official is 2 points? How did u get master invite without an official win? Beside what officials did exist that wasnt master invite related which mattered back then? By this score winning official should grant u 2 points for official win and 1 for the master invite on top of it leaving some players hifher rated than they r atm. I dont get this score rating. Plz take my name off it as i probably aint considered even top 20 but judging on the score rate here should be top 10. ;)
  10. I just saw and had to ask. I know i was inactive for a long time and things could have changed but why is siege listed as cb? I knew him as fys?
  11. What u need is more of a diagram which also include that with too much risk u end up just lowering ur reward potential and tjerefor you need to find a diagtam that reflects this. At same time it is no secret that people play safe for a reason so the too low risk gives a greater reward than the too hogh risk. If it wasnt tje case, curse snorlax (just an example), the very no risk but relatively great reward wouldnt been a thing. Just exactly where on the chart risk affect the reward is what you can discuss. Some risk should be reccomended but not jist a simple chary claiming the higher risk the higher reward you get. If this was true, i would just go take up a loan of 100k $ and buy bet on Basel to win the champions league 2015 with it and when they do, i pay back the loan with interest and live on the profit i would just have made. Or rven use my profit to do the same for 2016 2017 2018.
  12. I came, I saw a chart saying greater risk gave greater reward. I stopped reading. For the future dont use charts until you fully understand what they are saying please, they r both misleading and incorrect. This comes from one who do believe taking some (keyword) calculated risk will give much greater reward than just playing it safe. Which by the way the title topic indicated this would be about anyway. I can only hope the rest was better explaining how to balance risk with defensive play to get better results unlike this chart ;) Tl:dr I am aware u like to go by the name blonde but please, dont live up to your name, u r better than so. Add more of a curve that goes up and then down agai at reward side depending on how far out on the risk side u go and it will be a better chart. Otherwise u tell us to play only squeeshy high damgers to get the best reward out of it which just wont fit to whatever u wrote under...
  13. Tyrion's first wife which he thought was a whore Jamie paid and father forced him to rape along with the rest of the guards before sending her off with a well paid for a whore turns out to actually been legit and not a whore at all. Edit Screw this uguu censoring one of the first professions in the human history even when used in a proper context. Spoiler2 Arya will pick her new order over her family and kill a stark member which was meant to be dead already but isn't. This so that also people who think they are safe from spoilers when they've read the book can get one. ;) Disclaimer latter spoiler is still just a working idea of a story which is still being written and might still be changed Area's werewolf is still alive and haunting kings landing with a pack of wolves Brendon might take control of its mind to use as one of his paws when playing his role in this game The whitewalker that escorted Brendon beyond the wall is his uncle who were lost and never found when ranging outside the wall in first season, although many fans already guessed this #benjen Sunspear doesn't die in the tvshow as he did in the book. Not that I am updated on the tvshow so I don't know if it is revealed yet
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