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Kupokun

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Posts posted by Kupokun

  1. On 6/3/2022 at 12:25 AM, Crueldad said:

    what you are proposing to me kupo is something very serious and the truth is that it helps me to have an idea of how to take a path in the future, I at least needed that structure, thanks kupoopoprpo ♥

     

    I want to learn from my mistakes, I know that not everything is magic and fairy dust, but I will do my best ❤️

    There's probably one other piece of advice that could be given and that I'll advise to use in future once you've found your fundamental staff team and that's implementing a mentor system, similar to official staff but on a smaller scale with their own mentor chat etc. you can use it for pve/pvp/multi-languages or by team roles of Officer > Executive > leader, the choice is yours . This not only encourage growth & strengthen relationships amongst every team staff or members but also helps building a strong structure for the team & purpose, I've had fantastic success with that, however finding that balance can be difficult. 

    if you need any drafts for anything that i mentioned, team staff or official let me know and I'll happily provide examples.

    good luck! ❤️

  2. Key points: 

    • Make a team club. 
    • Recruit on Forums/Social media platforms/Official MMO services (Discord, In-game)
    • Build a trustworthy foundation of team staff
    • establish what you'd like the team's primary focus to be, whether that's pve/pvp etc.
    •  Enable support for any members whether you do that by discord bots or various Team staff time zones
    • Ensure you & your staff are always hosting events, rewards don't have to be huge and your imagination is the only limit. (I'd recommend for new teams to start basic uguu events similar to official events, easy to follow/easy to host)
    • Rinse monthly inactive members, whilst continually promoting your team &  discord, to get the name out there.
    • Keep your team/community aware of the changes to the team, whether that's big or small. (basically treat them as a equal, they deserve to know)
    • Set up a application form for new members, i recommend Jotform! 
    • Have proper resources available at a click of a button, for example PvP with Pokepaste, Showdown builder/calculator, Team bank for donations/lending services.

    Asides that, it's important to remember that at least %50 of the people you started out with won't be there later & don't get discouraged if you keep recruiting to only find members going inactive after they finish regions or after a few weeks, keep pushing you'll find the fundamental members eventually that'll keep the team together. (perhaps they'll come back someday to be active again)

    Speaking from experience I'd prefer not to have a staff team, but it's understandable as a new leader.

    Last but not least, remember not to run yourself down to the ground with making & improving the team. ❤️
     

    • IGN: Previously Kupokun, now it's xGula ?
    • Preferred Tiers: All.
    • Competitive accolades: I bring hype matches that either make a lot of players rich or very, very broke. 
    • Discord contact: Lone&TamedWolf#5842
    • Fluff: got accused of being coached for previous LC matches, happy to be a lab rat for my team to test theirs.
    • Preferred/Least Preferred Potential Manager: Go monkey go, also new pictures of pet when?
  3. 2 hours ago, caioxlive13 said:

    Torkoal is a good mon, but users will need to care about Hippowdon, Tyranitar and Pelliper. Climatic Battle, and in case of sandstorm, the situation is worse, because sand teams can have Dual Setters. 

    About heracross, is a good stallbreak? yes. But, he compete the place with darmanitan. Because this reason, he don't stand a chance in OU.

    my man, Tork isn't just a weather setter much like the other setters. if you played any of the official/fan games or tiers you would know that weather vs weather is universally known, may the better player win.

    Heracross + Darm can't mix, Especially sun teams. 
    Just like Meltdown explained, Hera is suitable in rain teams. i know this because i've run it in rain to deal with Jelli/Cofa/Reuni with some support of the team, while not limited: helps put pressure on intimidate/ opposing weather setter mons, fun fact tork is one of the setters that can force heracross out, the rest either die or too slow without item or stat drop specifics/modifications.

  4. 13 hours ago, caioxlive13 said:

    King's Rock can be countered with offense strategies, but Stall/Semi-Stall/"Balanced" has more difficulties, because it is more than obvious that Wall suffers with Hax.

    Want an example of an offensive strategy capable of stopping King's Rock?
    King's Rock's Flinch depend of multi hit, but how many moves have Multihit + Priority? None. To solve it, just use a offense with Priority Move. Cloyster and Weavile, two premier leads with king's rock, are Extremelly Weak to Special Fighters, like: Lucario(In actual season, BL1) and Infernape(In Actual Season OU), and without focus sash, he are OHKOed regardless of situation.

     

    The biggest problem is that they ban offensive strategy after offensive strategy, but defensive strategy is rarely banned, this makes players who play a lot with this type of strategy feel more comfortable and ask to ban anything that comes with potential to Counter or Check in defensive strategies. A clear example is the King's Rock and Hax item in PvP, which literally had RIDICULOUS low uses, both before and after Nerf, but still asking for the Ban of the strategy.  That's the reality, and Semi-Stall/"Balanced"(With really big quotes)/Stall players will have to leave their comfort zone and adapt, whoever has the decency to put fighting pokemon on the team, even more with Hydreigon in the meta (Being some Naive Superpower to think twice before entering the field with blissey) ends up doing better, but who likes to stall and win the game or in the 100 turns, or with opponents forfeiting, obviously will losing and dropping an opponent poke is a miracle.

    I cannot begin to stress the amount of pain from reading this. 
    In what universe are you having 1v1 with Weavile/Infernape vs Cloyster in any match where the opponent isn't using cloyster very late game to win by rng factor and isn't already +1 shell smash'd? 

    I have played nearly 200 games this season in OU and on my climb have noticed more King's rock Cloyster then I'd like to admit, usually with Jellicent/Gengar in the same team preview if it doesn't have Electrode, OU itself is playable, but these cases are certainly not. You cannot counter it without giving up 2 or more Pokémon unless you happen to not get flinched. the only handle I've got for this is Kabutops & Ferrothorn. 

    There is nothing wrong with someone's playstyle if they wish to play Stall/Balanced, that's a you problem. Fishing for RNG to win outside of some exceptions (Being the issue is the item, Not a ability/move/Pokémon factor) is not a playstyle good sir.

    Just to smear this into your brain - +2 252+ Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 252+ Def Ferrothorn: 215-260 (61 - 73.8%) -- approx. 2HKO after Leftovers recovery.  ~ What do you think happens if i get flinched without Kabutops on the field? right, I lose the game because some clown decided to throw some random Cloyster into a team where it makes no sense at all to be in that team just for the RNG chance to win.
    But let's just say i'm bad and should be able to deal with it because that's what i'm reading from you're saying.

     

     

    14 hours ago, caioxlive13 said:

    RNG makes part of game. You can only accept. We can explain to you how to check/counter two RNG based Strategies, King's Rock and Cursed Body:

    - King's Rock: 

    King's Rock's Flinch depend of multi hit, but how many moves have Multihit + Priority? None. To solve it, just use a offense with Priority Move. Cloyster and Weavile, two premier leads with king's rock, are Extremelly Weak to Special Fighters, like: Lucario(BL1) and Infernape(OU), and without focus sash, he are OHKOed regardless of situation.

    - Cursed Body:

    Disable of Cursed Body cannot disable two moves in a row. So, you can still attack with other move to confuse the opponent, and makes him miss one predict, that once disable, your switch is almost certain and he will try to predict which mon you put in.


    Like you don't even say when the guys use stall: RNG is there and you can use it and abuse it, right?

    I don't think you play enough OU, Because opponents are running Sash Gengar for example, once its on 1-34% they'll switch and sac that for a chance to completely struggle your choice locked Pokémon, Giving them one or even two moves in some cases to free set up with Conk/Scizor etc. Some examples that would be choice locked are Kingdra/Ttar/Rotom. 
    But for good measure, let's just say you can throw in a hazard to put a end to that. ~ Now, how do we deal with Jellicent? it's extremely bulky, Can Toxic/Willo/Scald you and Has access to Taunt/Hex/Recovery. and at any given time it can activate Cursed Body, Even if you're behind a Substitute. Could be wrong, but pretty sure Cursed body activation has a 30% chance to activate, Imagine fishing for that to prevent Priority or Choice locked mons to set up, you legitimately can't counter it. then you're stuck loss of momentum or your only chance to win. And no, I'm not asking for some Bulbapedia explanation of how to counter Cursed Body Or some Very obvious Counters to Jellicent. I'm talking about the Activation of Cursed Body and how it affects the game, quickly turning the tides of the match.

    And to your little comment about the guys that use stall for the secondary effect from moves "RNG" like Burn/Freeze, that's different so please learn that, I think it might of been Pachi that has said it before but i'm sure anyone here will tell you the differences from Secondary move effects to something like Cursed Body, or they given up at this rate.

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