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TheSpiritsBlithe

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Everything posted by TheSpiritsBlithe

  1. I really want to support this, because I think it would honestly be great for the shiny market, not to fix mistakes, but simply to make them more tradable (like if I were to buy someone's shiny dnite but wanted dragonaire, for example). But then I saw this: There is no way this could be implemented without making certain moves be lost. Jolteon would become the most OP pokemon ever with a Starmie moveset, higher stats, and volt absorb. Also, coding it to delete moves like those upon de-volution sounds like a stupidly ridiculous amount of code. It sounds like a good plan on the surface, but I don't want to live in a world where eevee=uber.
  2. +1, not only because it eliminates the need to stare at the tv, but people who don't care enough to stare at the tv (like me) would still have a swarm checker. This should be a thing.
  3. I never thought about writing characters first and then giving them a story, I always do it the other way around. O: That's a great idea. Thanks for your help. (:
  4. For those of you who don't know, November is "National Novel Writing Month". Anyone interested can checkout the site here. Point being, I have 50,000 words to write starting in two days, and absolutely no idea what to write about, so for some reason I thought it would be a good idea to ask you all. Any ideas at all, it can be about anything. That being said, try to keep it in the realm of reasonable. Please and thanks! [spoiler] I tried to check the code of conduct and make sure I was allowed to post that link, but the link in the "Off Topic Rules" thread was busted. That seems important, someone should look into that. [/spoiler]
  5. Welcome to the party Kraazy. [spoiler] One of us. One of us. One of us. [/spoiler]
  6. +1 Sounds helpful without being too much so. I think 31 should be the same as 20-30 though, so we can't just hatch pokemon until the stats we want are blue.
  7. I think before we catch up to gen VI mechanics, we have to finish catching up to gen IV. A base stat modification to make certain pokemon not pure crap would be awesome, but I feel like if we're going to affect the meta-game with changes like this, it's important that we do it in order. The improved movepool, type split, and extra pokemon that have come since gen III might have made it necessary in X/Y, but we really can't know it's necessary in this until we get there, and we might end up with some very stupidly broken OP combos if we jump the gun. - 1 for the time being, +1 for the future.
  8. +1, but I think the fee should be higher than a star piece actually sells for, so we still have some kind of motivation to use them. 7-10k or something Oh wait, someone already said that
  9. I've had this discussion with a couple people, and here's how I feel about it: 1) Linking items wouldn't really accomplish anything IMO. 9/10 people know what 11/10 items are, and it would just take the time you would have spent typing it to link it. 2) Linking pokemon from PC would be coolish, but also wouldn't make a whole lot of difference. The idea behind it was that it help us trade, and we can't trade from out PC, so... Also, you and I both know we don't want people to link a box full of abra and ask which one to use.
  10. Yup. I get that it's kind of lame of me, but I thought it was a cool idea, and I know if I waited until dolls were out I'd forget. They're free to scrap this thread if they want.
  11. +1 for giving rock smash more use than five minutes of story and a couple random items. What if evolution stones were made more expensive in celadon market (without the sell price being affected) and part of the rock smash drops, so it looked something like this: [spoiler] Fire/Water/Thunder Stones: 3% (not each, a second roll from the RNG could determine which stone) Star Dust: 2% Star Piece/Nugget: 0.5% [/spoiler] Rock smash farming would be insanely easy with a repel active, So drop rates should either be extremely low or rocks nerfed to only respawn every couple hours. But you knew that.
  12. This isn't so much a "This is cool and useful and should get done soon" as a "This would be sorta nifty in the far far future" but here I go anyway. I'm assuming dolls will be implemented at one point(TM), you know, the ones for secret base decorating. I thought it would be really cool if they had the same 1/8192 chance to be shiny, so that the color scheme would (obviously) be different and we might (hopefully) be able to see it sparkle while it's on the map. They should also be tradable, 'cause fuck yeah shiny doll collecting. tl;dr, give us shiny dolls
  13. This is another one of those ideas that I want to support, but just can't bring myself to do that. Don't get me wrong, the idea is great, 'cause there was a shiny espeon in trainer tower on my old fire red and I hated it forever. Here are my arguments though: If it's intentional that NPCs sometimes have shinies, that seems fair to me. The RNG is a spiteful and malicious god, and will taunt us as it sees fit. It it's unintentional, it'll get fixed someday(TM). So much this. As far as I know, there isn't a very large distinction between npc and pvp battles, so it would probably be pretty tough to make it bug proof, and if it did bug out all hell would break loose. tl;dr It's a good idea in theory, but it's risky, and it's a tweak in mechanics that I don't think would be necessary or significantly improve gameplay.
  14. Is it possible for the Mewtwo to respawn as a different build every time it goes wild again, or would that be virtually impossible?
  15. What about a kind of trust fund? Once per month, your mom (or some poke-bank or something) puts 1,000 into an "account" with ~3% interest for each hour you're online. [spoiler] IE 1 hour = 1,030 2 hours = 1,061 10 hours = 1,344 100 hours = 19,219 With a cap at about 155 hours = ~100k, 'cause it gets pretty out of hand at that point. [spoiler] the formula for those who are interested is P(1+r/1)^n where P is the starting amount, r is the interest percent in decimal form, and n is the number of times interest is compounded [spoiler] [/spoiler] The "once per month" is a pretty important part, 'cause that makes it harder to abuse using alt characters, especially in combination with how many hours you have to be online to get a worth-while amount of money. Maybe it could even only available after beating the the tougher version of the E4 to further discourage making a bunch of alts for it.
  16. +1 Why not give money another reason to have value? I like the weekly/monthly thing, But I feel like if it's going to be reoccurring and non-stacking it should be pretty hefty (although I have no idea what that is at the moment, as the economy is still adjusting). Also, maybe certain move tutors cost more (double-edge and swords dance for example) than others (softboiled and dream eater)?
  17. Love this. That would give people a reason to use it too. +1
  18. I love this idea. +1 How would it (hypothetically) work with breeding? Free pokeballs, or auto-fills the lowest grade non-masterball pokeball in your bag? Edit: daycare guy gives you pokeball, you have to be responsible enough to save it for when the egg hatches?
  19. I searched "legend reward" and all it came up with was the legend thread, so I feel like this is hopefully a new post. A small reward in poke-dollars, but not totally negligible, 2k Maybe, for winning a battle while you have a legend like mewtwo. That way there's more of a reason than just for kicks, 'cause if you're good you could rack up some money. However, I don't think this money should be taken from the loser. That would make some people not want to fight to have mewtwo at all. Edit, and maybe a higher amount of money for winning against someone who has a legend. 10k maybe. 'Cause wynaut? Thoughts? To prevent abuse, something like
  20. There was roulette in one of the pokemon games if I'm not mistaken, so the game seems pretty capable of supporting that. There was also a card game, I think it was back in GSC, so I don't remember all the fine details, but basically you bet on weather or not two cards would match. These would be pretty great ways to break up monotony of gambling, and roulette could function as a low odds/ high payout while the card game works the opposite. [spoiler] Also, how do I change the title of the original post? I was thinking something more generalized about changing the casino to keep up with the economy [spoiler] Unless the staff already have plans, in which case they could lock this and I'd have no hard feelings [/spoiler] [/spoiler] Just realized there's been an entire thread for this since april. Sorry >.>
  21. Short and sweet. Since money is so much harder to get, I think the cap for GC coins should be raised up to 3-5k, if not totally removed. Edited for clarification
  22. +1, fishing is almost as uneventful in pokemon as in real life (inb4 hate) What if this were similar to the concept of pokeblocks in the safari from RSE, baits with flavors that attract certain natures? No guarantee of course. Sounds like it would be complicated, but I'm just throwing it out there.
  23. Anything with more than four legs is pure evil, and must be destroyed. Spiders, moths, flies, centipedes, very strangely mutated ducks, all are forces of darkness and must be dealt with accordingly. [spoiler] I know they aren't really that bad, but they're fucking scary [/spoiler] That being said, I don't like to kill them, but sacrifices must be made for the protection of our way of life. Edited 'cause fail spoiler
  24. *goes bump in the night* This would be awesome. We can be organized on our own to an extent, but it's like comparing putting a large stack of papers in a drawer, to putting them in color-coded folders, with sticky notes dividing sub-sections in each folder, and then putting them in the drawer. When you're farming and you have about 100+ of the same pokemon to look at, a little change could make a significant difference, and as Atuan said nicknames hardly cover all the specifics. +1 Edit because redundant post was redundant.
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