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Everything posted by n0etics

  1. Great guide, but sadly I can't even access the first page, people from the Discord are having similar issues as well it seems. Still, hopefully that gets sorted out so that we can all enjoy this lovely guide. until then, I'll use my offline html copy :D Edit: Well, it turns out if you clear your browsers cache it loads just fine. Mostly. Expanding the individual Pokemon data seems to hang any browser I try it on. That's one hefty guide! If you need help making this into a PDF or something let me know!
  2. soon™ but I've heard Tomorrow as well.
  3. Because I don't feel like it. Want the fix? Ask nicely or figure it out. Being a mong isn't going to change the way I choose to act.
  4. Not on mine, or any of the other 4 mods I use. All .mod files are displaying their icon.png files in the mod management menu
  5. Welcome back! You and me both took a 6 year break, but I've been back for a few months now so if you want a summary of what seems to have changed in that time dm me and I'll share what I know.
  6. The holidays have stopped me from working on this, but I'll be back on a weekly update cycle soon!
  7. This is an issue with old GUI mods. I know how to fix it if you're interested, just DM me for details.
  8. While attempting to use Borderless Windowed I received and option that flashed too quickly to screenshot. It said something like "Unable to apply Fullscreen Settings 0.0." I am still unable to apply Borderless Windowed mode as it just reverts back to Windowed mode each time, but I haven't been able to reproduce the error. WIndows 10 (Latest Update)
  9. I think this would be a great idea if it isn't too difficult to implement. It makes sense to have a feature like this for sheer convenience, and it's within my understanding of how the world of Pokemon works.
  10. Great! Thanks for testing that out. I think I'll end up making a light weight mod by trimming down each tracks loop and bitrate a touch more just for lower end devices and phones. This week the plan is to finish all the loops, but I'll also see about getting those tracks compressed without losing too much quality and then upload them along with my weekly update.
  11. 1.0 is now live! Unova and Android compatibility added. Next weeks update should include a few new tracks for select locations and polished loops for every region!
  12. Thank you for the test result. I know that the Kanto OST shouldn't have any sort of blank space at the beginning (minus 0.10 seconds here and there, and a fade on the Bicycle song), however, so keep in mind that some of the blank space you're hearing might be caused by system hang due to the file size and compression of each track. But since we know that the mod doesn't work on Android when it's compressed anyways, and since it would be less heavy on the system to have it stored instead I'll do that with all any update from here on out. I can also go through and trim some of the tracks while working on perfecting the loops and fine tuning the ORAS tracks. That will reduce the size of tracks, making it even lighter on the system you're using. I'll update my to-do list to include all of this but this weekend I'll be adding in the missing track for Kanto "Battle! (Trainer)", adding a bell sound to the beginning of the Bicycle track and getting Unova converted, packed and uploaded, along with reuploading the other packs in "Storage" format.
  13. You could try submitting a support request using this link: https://forums.pokemmo.eu/index.php?/forum/47-support-request/
  14. I have a quick question for everyone. Would anyone be interested in seasonal mod packs which are made to be activated with each respective season of Unova and provide a more true-to-retail experience? If so, let me know! I'll likely end up doing it either way, but if there's enough interest I'll place it higher on the to-do list.
  15. Hey everyone! I've made a mod that overhauls almost every track in Unova, Hoenn and Kanto to add a more modern sound to the game, complete with custom tracks! The goal was to keep compression to a minimum, so each track was sourced from 512 kbps files and will reach at least 320 kbps in-game (assuming your system can handle the extra load.) I've even edited the loops so they flow better and last longer (although many tracks still need work) and I've also made custom loops from the Pokemon Origins anime. And for people who are concerned about size, or who just want to change the OST for one region, I've also uploaded smaller modular packs for Kanto and Hoenn in addition to the main mod so you can customize whichever regions you'd like. What's does this mod include? Let's Go Pikachu/Eevee (Kanto) Heart Gold/Soul Silver (Kanto) Pokemon Origins (Kanto - Bicycle Theme, Lavender Town, Champion Music, Title Screen) Ultra Sun/Moon (Sevii Islands) Omega Ruby/Alpha Sapphire (Hoenn) Zame/Pokeli/Pokemon Black & White Super Mix (Unova) "Battle! Loremaster Zinnia" - ORAS (Everywhere - PvP Battle Music) "Evolution" - ORAS (Everywhere - Evolution Music) Android support thanks to testing by @Zebtal! Future Updates: Extend loops for Unova/Kanto/Hoenn OST Create/upload slightly compressed "lite" version for lower-end devices Download links: PokeMMO HQ Music Overhaul (2.42 GB) PokeMMO HQ Music Overhaul Album A - Kanto (532.3 MB) PokeMMO HQ Music Overhaul Album B - Hoenn (737.9 MB) PokeMMO HQ Music Overhaul Album C - Unova (1.27 GB) (If you'd like me to upload this to another host for whatever reason, send me a DM and I'll be happy to do so.) Enjoy!
  16. n0etics

    Hi : )

    Welcome! Nice to meet you, Snowmon!
  17. Attack would be nice for sure, but that just depends on what type of team you're going for. If I had to choose which Pokemon I'd put into that team, I'd likely choose Salamence. Similar teams to yours run Cofagrigus/Reunic, Salamence/Dragonite, Meinshao/Conkuldurr, Ferrothorn and a good mix of others. The main idea is to make sure you plug all your defensive and offensive options in properly.
  18. I believe I ran into you the other day. Hello!
  19. I can provide a bit of input, although you may want to cover your bases and make sure that you're not missing anything with the movesets I have listed Hopefully that gives you some insight. As for what roles you're missing, I can't say. But I can say that you seem to be full up on bulky defenders. Good luck!
  20. To anyone else wonder the answer to this, a kind soul in the Discord informed me that the best way to go about this is to create blank spaces above/below the GIF as needed. Good luck to anyone reading this!
  21. Others have expressed a different opinion, but I think that you should start filtering good/bad IVs now if you do plan to play endgame PvP. My reasoning for this advice is that time is limited, and you may as well try for the best IVs you can get now rather than later. I'm not sure that I'd go out of my way to catch bunches of different Pokemon until I finished each story. However if you're playing PvE, your PvE team doesn't need to be perfect.
  22. Hello! I read in the Mod Documentation that you can't modify the Y position of GIFs. However, I was hoping that the guide is a bit dated since there hadn't been an update in so long. Is it possible to edit the Y pos of a GIF, or that still not a thing? I love the animated Pokemon sprite mods that I see around here but I wanted to help out by fixing the position of a few mons that are clipping/floating. Thanks!
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