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Posts
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Posts posted by Yaguarete
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hi there, i was trying to get the battle tower lvl 50 and 100 ribbons, but i won and i didnt get it. i tryed many chellenges without get the ribbons. which is the trick?
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Quien reparte los tragos?
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Came to say thanks for the quick and good job!
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well, just in case... im in!
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2 hours ago, RysPicz said:
Sure- but only for tournaments that were already finished, so people won't have that easy time with scouting. I think this was already suggested before too
Thats why i wrote "REplay".
If it was suggested, i didn't see it
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Dont know if this is active yet, i would like to fit a team with my coil arbok, i tryed to pair it with qd masquerain a cs lunatone, and sub nasty doom.
I dont know which orientation should i give if balanced or offensive, or how bad is the core.
So please help.
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We can get pokerus like a consumable item, kinda lucky egg/ amulet coin, obtaining a boost of double evs during a hour.
So we can get bonus cash, bonus exp, and bonus EVs.
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How can i find my secret base? I forget where it is
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Sp Atk: 5 x Golduck (10 EVs), Route 14, Unova, 100% Sp Atk EV Encounter
Good spot for leveling up, 3-3.3k exp (maybe more) dark grass.
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Oww... Thats so sad u.u
Thank you a d good job any ways
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I used to have this GUI ok my pc. Does ir works in android apk?
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**Traduction of PTS features**
GENERAL
**-VS seeker en hoenn via pokenav
**-Tournament Mode ahora usa tiempo igual que en el ajedrez. 3 minutos para cada jugador en total, y ganan 10 segundos extra por turno. si el tiempo se acaba, el jugador pierde la partida.
**-opcion para liberar un poke recien capturado durante 60 segundos.
**-Versiones iniciales de efectos de habilidades fuera de combate
__Sincronia 10% de coincidencia de naturaleza
__Humo blanco/Hedor reduce 10% las apariciones salvajes
__Iluminacion/Trampa arena/Enjambre aumenta 10% las apariciones salvajes
__Escudo magma/ Cuerpo llama reduce 25% el tiempo de eclosion
__Viscocidad/ Ventosas aumenta 25% la chance de pescar
__Velo arena reduce 25% las apariciones salvajes en tormenta de arena
__Recogida chance de obtener un item al finalizar un combate salvaje, depende del lugar donde se este batallando. no funciona en combates salvajes de la historia ni con cañas vieja y buena.
**-Agregados items para base secreta para comprar en battle frontier
**-Ajustados los niveles de obediencia a 15/25/30/40/50/60/70/80/100
**-TMs disponibles en distintas tiendas en el mundo
INTERFAZ
**-La primera no la entendi.
**-El tipo de hidden power va a ser revelado de entrada
**-reducido el texto de violaciones de reglas cuando se inicia un duelo
**-añadido un sistema de busqueda en el pc a traves de especies, apodos, habilidad y items equipados
**-nombres de TMs mostrados en el casino
BALANCE
**-precision de rueda fuego / torbellino / Bucle arena ajustada de 95 a 85
**-COVET daño base 40 -> 60
**- aumentada la paga de BP en battle frontier
BUGS ARREGLADOS
-Placaje electrico heredable
-pokes de trainer tower con nuevas naturalezas
-vitaminas no se pueden usar mas despues de los 252 evs
-arreglado pararayos en combates dobles
-arreglado un problema de imagenes con transformacion
-arreglado un error donde no se actualiza el indicador de muerte al revivir
-arreglado icono de genero erroneo en los huevos
-arreglado iconos de genero que no se mostraban en el chat
-daño residual de struggle ahora es de al menos 1 punto.
-este no lo entendi
-arreglado daño residual y efecto vampirico de piel rugosa y movimientos de absorcion de vida
-arreglado cebo durando para siempre en zona safari
-arreglado un problema cuando un poke evoluciona y aprende un movimiento al mismo tiempo
-algo q no entendi pero no era relevante -
ok so i can win the tourney, but i dont have any UU comp, then i cant get a comp turned shiny... I found a hypothetical case in which you are very bad for making rules.
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lol it cant be even shiny breeded. some times i dont know what are you thinking when you choose prices.
example: shiny abra plz -
Banette can be a nice option to deal with it, immune to its stab, access to WoW
+2 252 Atk Zangoose Iron Tail vs. 252 HP / 4+ Def Banette: 134-158 (78.3 - 92.3%) -- guaranteed 2HKO after Leftovers recovery
(it is a lot of damage, but after a wow zangoose is pretty much dead weight, if it makes too much pressure in your team it may be a good choice to neutralize it)
U do realize most Swords Dance users have lum berrie right?
And
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aflojenle con los comentarios en español que estos del foro tienen de regla poner una traduccion (para que no se sientan excluidos, pobres).
Traduction: Please try to write in english. :P -
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tbh people dont use camerupt
thats way camerupt is NU. so now we know that we are talking of a NU environment.
yup, i put evs in almost every stats, and has sense. the movesets can be many depending on the way that you play it that is useful to make a thread of it.
so ill read some more opinions -
HP 70 - ATT 100 - DEF 70 - SPATT 105 - SPDEF 75 - SPEED 40
Fire/Ground
Ofensive Moves: Rock Slide, Ancient power, Earthquake, Flamethrower, Fire blast, Overheat, Eruption, Double Edge, Explosion.
Utility Moves: Amnesia, Curse, Toxic, Roar, Yawn, Protect, Substitute.
Inmune to Electric
Resistent to Poison, Bug, Fire, Steel
Weak to Ground
Very weak to Water
I have my moveset and ev spread done, just want to see more ideas.
[MOD] Battle Sprites Reloded
in Client Customization
Posted
hi, i really like this work, but i find the same problem again. is there any way to avoid tha hordes starts the animation at same time marching like super coordinated soldiers=? that is really anoying to see. it would be great that each one start the animation at random poit like the standar animation.