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Snuggleproof

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  1. For some reason I could not post this in the suggestion box so I thought it best to make the thread here. The general problem of the breeding system is that it was designed to operate within a pokemon game and not an MMO such as this, being able to constantly interact with other players means that breeding and trading become the two dominant forces within the games mmo economy. This meant that before the current breeding system was implemented (sacrificing two pokemon to create one) there was a huge problem with rare and competitive pokemon being farmed on mass to be sold. As the people using this breeding system to make money became wealthier, the economy began inflating because the people selling competitive and rare pokemon could ask higher prices of their equally wealthy pokemon traders. Meaning that those who did not have access to rare and competitive pokemon could not afford to outbid their wealthier competitors in the pokemon trade and therefore could not compete, in short this isolated new and casual players from the game by giving them a decreased level of access to desirable content and good pokemon. I think that having a breeding system in place that causes the parent pokemon to be sacrificed for the sake of creating a new one is a step in the right direction as it stops rare and comp pokemon from being churned out on some kind of breeding conveyor belt, by creating an outflux to counter balance the influx of these pokemon. Implementing the breeding bands to help control IV outcomes was also a good idea as they are relatively expensive items, especially when you consider that to get the best results two of them must be bought for 15k each (previously 25k each). Having the financial cost of breeding in place means that money now controls the breeding process instead of breeding controlling the economy, and because grinding money is more accessible than breeding rare pokemon, new and casual players can get more involved in the game. This said, the economy does still feel somewhat elitist and I think to reach a better state of balance two things could be done: Firstly to make MART items less expensive. End game players almost never use mart items because they simply don't need them, the only exception being pokeballs. The players who consistently buy MART items are usually the same players doing the Kanto/Hoenn quest line and gyms because they need the items to sustain their non competitive pokemon. So making MART items less expensive benefits only new and casual players, but not end game players. Secondly to make first-time trainer encounters yield more money. For similar reasons to my first suggestion, the players who fight first-time encounters are almost always going to be new players and the only way in which end game players would be able to grind first-time trainer encounters would be to make new characters, which is time consuming and would likely be less viable than payday grinding. These two things I think, would give the economy further control over breeding and balance the game while simultaneously making the game more accessible to new and casual players. Thanks for reading!
  2. Is there a place where I can buy Leppa Berries? Thanks for help!
  3. Ok, thanks for the help! I will go and try this now.
  4. What is the best way to make money in this game? I have a level 71 Persian with Payday and I also have an amulet coin. I do the island 5 daily trainers for the $8000 but I know for a fact that there are players out there who get about 100k a day, how do they do it?
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