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About BurntZebra

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  1. BurntZebra

    Current team I'm running

    This team looks like it would only work against noobs with less than competitive teams. I'll give a quick rundown on the problems. 1. No hazard control so once your opponent uses stealth rocks/spikes, they're down for good (unless they press defog, which they won't since you don't have any stealth rock user). This is less than ideal on a team with a 4x rock weak volcarona, a 2x rock weak dragonite, a leftoverless snorlax, and a couple of rock neutral pokemon that will take 12.5% from stealth rock on entry. 2. As I mentioned before, you don't have any stealth rock user, so all of your team needs to do a full 100% damage to any pokemon that comes out to the playing field. Entry hazards are a great way to break down more defensive oriented teams, especially when paired with uturn/volt switch, which brings me into points 3 and 4. 3. You lack a reliable way of taking down skarmory+blissey (or now eviolite chansey) combo. Blissey switches in eternally vs volcarona and hydreigon, while skarmory switches in vs tyranitar/snorlax/metagross without too much fear and sets down spikes or stealth rock. Assuming your opponent doesn't make an obvious mistake by leaving in blissey vs a physical attacker or skarmory in vs a sp atk'er, you have no chance of breaking the core without some rng from tyranitar/metagross. 4. An offensive team relies on uturn/volt switch to keep up momentum. As said before, blissey comes in vs hydreigon for free as it is running 4 special attacks. Instead, you could run uturn so you can get some chip damage on blissey and immediately go to a physical attacker that threatens it. Uturn and volt switch are also great ways of bringing in frailer attackers into play. 5. Conkeldurr is a huge pain to this team. You only have 2 fighting resists and both are weak to rock and don't immediately threaten conkeldurr, while conkeldurr revenge kills tyranitar, beats snorlax, and can deal with hydreigon easily as well. Nothing on your team comes close to being able to ko (or even 2hko) conkeldurr, which means it has an easy win over your team assuming the opponent doesn't misplay too much. ____________________________________________________________________ Changes to make: Hydreigon set. Earth power should definitely be dropped for either uturn or superpower. Uturn is usable on a modest nature hydreigon, superpower would require a different hydreigon nature. Hydreigon should be using an item other than leftovers as well. Life orb or specs are the popular choices. Snorlax moveset. I didn't mention this before, but snorlax has no way to hit gengar and is also walled by skarmory. An easy change is to do fire punch > earthquake. You lose coverage on tyranitar, but you can at least go for a body slam paralysis. Snorlax should also run leftovers, as leftovers makes snorlax last a lot longer before it needs to rest. Snorlax overall is a sub optimal choice in OU right now. Conkeldurr and whirlwind hippo are the main reasons for this. Snorlax has little to no chance of beating either of these pokemon, while snorlax lacks the team support to really ever get a snorlax sweep (e.g. running magneton to deal with skarmory consistently, pursuit users for ghost types, a good way to deal with fighting types, etc). Add hazards and hazard control to your team. This is a little harder to do since there are a lot of options for both. If you wanted to keep as much of the original team as possible, you could add stealth rocks to either tyranitar or metagross (obviously making them something other than a boosting set). If you don't mind replacing a pokemon or two, then you have some options for stealth rockers. Skarmory, forretress, bronzong, ferrothorn, hippowdon are all good options. Some of them provide other utility (skarmory can defog or run spikes or whirlwind as well, forretress can rapid spin and lay down any other hazard, ferrothorn gets stealth rock+spikes, hippowdon can stealth rock and whirlwind to deal with conkeldurr). Hazard control has several options as well. Like previously mentioned, skarmory and forretress can run removal in their movesets to allow for role compression. Salamence is a great defogger as well, with a moveset of roost defog flamethrower dragon pulse. A problem with many defoggers is that they have a bad matchup vs common hazard setters. Salamence has a great matchup vs pokemon like skarmory, ferrothorn, and forretress, while also acting as a fighting resist for conkeldurr/other fighting types. Remove one of the pseudo legendaries to get a better matchup vs bulky waters. Currently milotic is a huge pain for the team, being able to wall pretty much everything on your team and everything fears a scald burn. Snorlax can take advantage of milotic if milotic doesn't run haze, but I believe haze is still an optimal move on milotic for bulk up conkeldurr/calm mind reuniclus, so relying on hazeless milotic is not ideal. _______________________________________________________________________ Overall, I give your team a 4/10 teambuilding wise and your ego a 2/10. I would not let your ego go to your head after winning some matchmaking games (especially if they're unranked since those are the bottom of the barrel players potentially). Even in ranked matchmaking, most of the players you play at first are probably very new to competitive play. Being successful with this team in tournament play (e.g. getting to round 4/5) would be more bragworthy, especially considering the flaws the team has.
  2. BurntZebra

    NU Tier Discussion Request Thread

    I've seen some magnetons lurking around in NU, so escavalier isn't exactly the safest option, even if it decides to run drill run. Escavalier's recovery is pretty much limited to a rest sleep talk set, not sure if people run that or not. It's probably decent but you miss out on pursuit trapping. If it doesn't run rest, then linoone just needs to wait around until escavalier is 50-60% to set up, which is pretty doable. Mismagmius is an option, but it has to be running timid, and it can't be running a sub cm set or else it will lose. Linoone can always run jolly to mess up haunter as well, although I imagine jolly linoone will miss out on some kos. Both ghost types are also prone to pursuit trapping, although not sure how prevalent that is. Defensive normal resists have existed in every meta where linoone was banned, so I wouldn't say that's a compelling argument to me on why it's not overpowered. Crustle/amoonguss/tangrowth/armaldo/golem all fall to the flail set you love so dearly, although flail means you're giving up seed bomb, which probably doesn't matter too much anyways. Sturdy users could work, but unless you have fairly dedicated hazard removal, stealth rock/spikes/toxic spikes will most likely ruin any plans with sturdy. Also it seems like you're forgetting that linoone is usually the last pokemon revealed in the match, late into the game, so the odds of someone keeping a sawk at 100% throughout the entire match on the off chance that the opponent might be running linoone, is pretty slim. My main issue with linoone is that it has a +2 priority stab extreme speed, which makes it very deadly vs an offensive team. You might think, oh if I'm running offense, then linoone won't have a chance to set up, but that's generally incorrect, unless you run 6 things with fighting coverage or strong stab moves. An offense team can't just rely on a priority user or a scarf pokemon to deal with linoone, unlike other set up sweepers, which can be dealt with scarfers or +1 priority. We're probably not going to take any action with NU currently since we're still ironing things out in OU and UU before we really touch NU, so whatever can go wild in NU currently.
  3. BurntZebra

    OU Tier Discussion Request Thread

    252+ SpA Life Orb Blissey Psychic vs. 0 HP / 0 SpD Conkeldurr: 146-172 (81.1 - 95.5%) -- guaranteed 2HKO easy solution
  4. BurntZebra

    The Pokemon Showdown Thread

    Maybe because no one good plays randoms
  5. BurntZebra

    Craig's House

    well if it isn't craig who isn't a doctor
  6. BurntZebra

    Speed stats on wild pokemons

    According to my calculations, with your current speed, you have a 63% of successfully escaping on your first try. To have a 100% to escape, you would need a speed stat of 72. These percentages and values were made assuming PokeMMO uses this formula to calculate escape chances. Edit: To clarify: A=Your Pokemon's speed, B=the wild pokemon's speed, and C is a multiplier for how many attempts you've made at escaping (first attempt = 1, second attempt = 2, and so on). If the F value is greater than 255, then you will always succeed at escaping.
  7. BurntZebra

    The Pokemon Showdown Thread

    Lmao " Mazar would also be punished under regular circumstances, but the TD team does not condone the beating of dead horses."
  8. BurntZebra

    The Pokemon Showdown Thread

    gotta keep a textpad/pastebin of all the importables. I made that mistake before
  9. BurntZebra

    Game of Thrones Discussion Thread. [SPOILERS]

    I love how many scenes are cut off right before he does something horrible
  10. BurntZebra

    The Pokemon Showdown Thread

    Rock slide is probably the best. It gets poison jab or x scissor, poison jab is only really useful for tapu bulu, which generally doesn't come in vs excadrill anyways as its slower than offensive sets and gets hit hard by iron head. Rock tomb is an option I suppose as it can probably outspeed some interesting stuff at -1 speed and the chip damage probably helps it get some kos on threats as well.
  11. BurntZebra

    The Pokemon Showdown Thread

    I haven't tried it in gen 7 yet, but back in gen 6, there was usually the split decision Of running vest with attack evs (since you're forced to only running attacking moves) or go with a max sp def leftovers set that gets to utilize toxic/stealth rock for pesky sableye teams. I'm not sure if it's worth running max sp def vest now or not, as excadrill mostly relies on its typing to check a lot of threats. I guess vest would be most useful for gengar/lele (assuming it can tank a stab attack+focus blast)
  12. The first thing worth discussing is when PSL 9 will happen. I've touched base on this before in previous posts, so I won't elaborate too much on it. Waiting 6+ months (at least imo) would work for PSL assuming we had other big events that got any hype at all, but unfortunately, most events are a one time thing (Eggplant's 5v5 showdown thing) or died due to lack of hype to begin with (Orange's WCOP), so PSL is really the only reason why a lot of competitive players stick around. Devs have made the competitive atmosphere not worth grinding for with the automation of tournaments and less valuable and more controlled prizes. People who have already committed the grind to be up-to-date in tiers don't even bother logging in for tournaments unless the staff host a tournament with a "rare" prize, which is once a blue moon. For me, PSL was the only thing really keeping me active in game, but even then, PSL did not garner hype like it used to in the first few seasons. Maybe it's the disconnect between the older generation of players and the newer generation of players that somewhat kills some of the hype. As for the "upcoming" update, I have little to no interest in playing the game once the update hits. The game is already stale and the update will be like what Jon Snow (aka A.T.) said, "just more of the same". It'll be new pokemon and a new region, but it'll probably still be the same old grind, with a similar time investment required. I'm fairly confident the devs won't prove me wrong on this. If we decide to have a PSL 9 before the update hits, then I will be willing to discuss the actual parts of PSL, but if we decide to wait until after the update hits, then there is a good chance that I won't return as a host, unless I become gunthug 2.0 and just play a showdown tier+be disconnected from the actual pokemmo community in-game.
  13. BurntZebra

    Game of Thrones Discussion Thread. [SPOILERS]

    I was almost a bit sad about Little finger. Not saying he didn't deserve it, but he has been quite pathetic by being in love with a girl like 30 years younger than him etc. I'm a bit bummed at the overall rushed feeling of this season (ie being truncated to 7 episodes instead of 10) and the fact that season 8 might not come until 2019, which will also be only 6 episodes, so it'll probably be more of season 7.

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