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badalho

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  1. I don't think you would need to grind so much as it is extremely easy right now to just run through everything in the game in one go. But yes you would need to invest more than what you do now, for sure. I do not like grinding but i do enjoy pvp (which you can't enjoy without grinding) but that's material for another suggestion like having a pvp server where you have all pkmn available from the start and you just go full pvp mode against other people. But that's another suggestion for another thread. For people who find grinding boring, many of them will just leave once they finish the game (my friends did). However you guys gave me a new idea, how about making "hard mode" extremely hard but make it so that it gives you a lucky egg at the end or something? This way, the time you spend grinding for a lucky egg can be spent grinding to beat the hard mode, which would be much more fun and decrease the grinding. Not sure how it would affect the market tho. Might add this to the OP but i'm unsure if it would work or not. I said: trolls out plz; Yea the modes idea is really nice and inspired my above response of the lucky egg for beating hard mode, what do you think of it? I do agree that the AI is really garbage but solving the AI sounds really complicated while just adding 6pkmn + offensive moves sounds really easy to implement (i could be wrong tho) so it could come first. lol are u srs? just because it's harder it doesn't mean it's hard. Catch a caterpie or something in the first fields. Well the thing about real MMOs is that they don't have an endgame. But anyways, why not improve the story part if the implementation is easy? The MMO part is all about spamming Z. How is that even remotely fun? The real fun on this game is both in the storyline and in the pvp part (which requires absurd grinding to accomplish). This way, the grinding becomes more fun at least as it involves interaction with the trainers. dis
  2. This is a simple suggestion. Make the trainer encounters harder. How to implement: -Add only ofensive moves to gym trainers pkmn -Add few more levels to gym trainers pkmn -Make all gym trainers have 6 pkmn The reasoning behind this is that let's be honest, the game was designed for kids and it's simply too easy and not rewarding other than for the nostalgia factor. It would be more rewarding if the gym encounters (at least) were harder so that you would actually be like "fuck yea" that you just managed to finally beat the second badge. I do think this should apply for every encounter but maybe it is both easier and safer to first experiment with the gym trainers. What are your thoughts? ps: trolls out plz
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