Ok so i recently got back into the game, because a couple of friends wanted to try it out. I played it already for like 700-800h back in 2017. But either my memories are tainted or something went really wrong somewhere. I get that the game is made a little harder on purpose. But common like EVERY pokemon has now something like Life Orb and hard hitting moves to hit pokemon who have an elemental advantage over them. I mean if thats the case why bother even bringing them? I started to bring neutral pokemon and have a much easier time since then, or should i say a much cheaper? Because it doesent really add difficulty to the game the only thing is people have to heal way way more. I mean if you want to tune the game up, do it in a way that is fun, and make AI more behave like a PvP opponent with a proper moveset. All this does is adding frustration cause you spend more time healing than actually playing the game.
With that beeing said i also noticed that i got paralysed and put to sleep way more then i used to be, my friends also complained about this so i decided to test this out myself. The Pokemon i used was a pidgeot with tanglet feet. So i had no special resistences whatsoever. My goal was to get hit by 30% status chance moves like poison jab and a 10% move like poison tail a 1000 times each. But i couldnt stand it anymore with the 30% moves i got pretty close to my goal with 932. But only 567 of the 10% hits were done.
So my results basically confirmed my feeling of beeing put into a status way to often in fact with the 30 % moves it was more than double the amount it should be. With correct numbers i should have been inflicted with a status 279.6 Times the actual number it happened is 601 times so about 64.48% wtf? Out of the 567 10% moves 56.7 should inflict a status in reality it happened 104 times, so about 18.34%.
So my real question is was this communicated in any way and was done on purpose? Or did something with the code went really wrong?