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Zephyrus

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  1. Yh maybe you should try to read first. So tell me can you even comprehend what was written or was it maybe too advanced for you. So maybe get good at life first. Like i said in my opening post its not only that i noticed it more i also tested it so there is definetly something wrong. The Problem for me personally is the annoyance behind it. I mean it just adds a round or two healing on top of a normal encounter. But over the course of 4 games plus reruns its just annoying nothing more.
  2. Ok so i recently got back into the game, because a couple of friends wanted to try it out. I played it already for like 700-800h back in 2017. But either my memories are tainted or something went really wrong somewhere. I get that the game is made a little harder on purpose. But common like EVERY pokemon has now something like Life Orb and hard hitting moves to hit pokemon who have an elemental advantage over them. I mean if thats the case why bother even bringing them? I started to bring neutral pokemon and have a much easier time since then, or should i say a much cheaper? Because it doesent really add difficulty to the game the only thing is people have to heal way way more. I mean if you want to tune the game up, do it in a way that is fun, and make AI more behave like a PvP opponent with a proper moveset. All this does is adding frustration cause you spend more time healing than actually playing the game. With that beeing said i also noticed that i got paralysed and put to sleep way more then i used to be, my friends also complained about this so i decided to test this out myself. The Pokemon i used was a pidgeot with tanglet feet. So i had no special resistences whatsoever. My goal was to get hit by 30% status chance moves like poison jab and a 10% move like poison tail a 1000 times each. But i couldnt stand it anymore with the 30% moves i got pretty close to my goal with 932. But only 567 of the 10% hits were done. So my results basically confirmed my feeling of beeing put into a status way to often in fact with the 30 % moves it was more than double the amount it should be. With correct numbers i should have been inflicted with a status 279.6 Times the actual number it happened is 601 times so about 64.48% wtf? Out of the 567 10% moves 56.7 should inflict a status in reality it happened 104 times, so about 18.34%. So my real question is was this communicated in any way and was done on purpose? Or did something with the code went really wrong?
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