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BuurmanJuan

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Everything posted by BuurmanJuan

  1. I don't trust it but I'm intrigued. Is this an actual mod or will it give my pc aids? (Seriously)
  2. I think they should ditch the whole pumpking next year. Instead create coop event where you play through a minigame and do a bossfight against Darkrai at the end. That would be 1000x times more fun IMO.
  3. If you had read my later comments you would know that I think seasonal is fine. My point was that they shouldn't change the availability to unlimited. Also I could give 2 shits if the price rose. I only bought one, and I'm not selling it ever. I'm not greedy, you're just salty.
  4. I was saying keep it as it is (seasonal is a form of limited). As long as they don't change it to unlimited, because that would suck for everyone who bought it thinking it was seasonal.
  5. The bike is not even limited bro, it's seasonal. It will be back next Halloween. Also you can buy it from GTL with pokeyen (that's what I did).
  6. It's not about selfishness, it's about value. It's a cool bike so it deserves to have value. By your logic everyone should just be granted a free shiny Charizard because it's a cool shiny? The fact that it's so rare/valueable is part of why it's cool.
  7. Let me start positive -the whisps are a really cool addition and the vanities are on point this Halloween, I really like the motorcycle! Now, my suggestion is if you can please do something different from the yearly mini-bosses and pumpking next year. It's just my personal opinion, but I think the bosses are super boring and they have nothing to do with Pokémon. I would really like to see a different setup (maybe Darkrai or another scary legendary for the boss battle). @the dev's I hope you read this and will take my suggestion into consideration. Thank you!
  8. Keep it limited! What's the point in having a cool bike if everybody else has it too..?
  9. Hahah, I don't always have a valid argument/idea. It's completely fine if you have a different opinion, no worries. I'm going to defend my idea though 😉
  10. Okay that's a fair point, didn't think about that. Maybe the charm can be paused during the random event?
  11. Shiny hunts are also random that's not a valid argument.
  12. Yeah, imagine having to use your brain for 2 minutes to get a nice reward.. horrible
  13. Pretty sure he means overworld emotes, not emoticons. I'm all for emotes, but emoticons would be annoying.
  14. If you've ever played runescape you know what I'm talking about. You're shiny hunting, farming items or chilling, and you get randomly teleported to a little puzzle. After you complete the puzzle, you get a reward box and get teleported back to where you were. Some ideas/examples: - Sliding puzzle in an ice cave. - Puzzle in the mysterious ruins. - Bicycle parcour. - Chasing and catching a pokémon in a maze. It's a fun way to have a break from boring/repetitive tasks and it fights bots. Win-win!
  15. I was recently thinking of something similar. Perfect place for this would be the battle frontier in Johto IMO.
  16. I would agree with you if they weren't important pvp mons. They should either make them more accessible or remove them from pvp.
  17. Okay so we agree that it can be more creative, that's good. I do want the OT's because I'm a competitionist, and I'm not saying that it should be easy. I want it to be hard, I just don't want it to be luck-based. There is nothing difficult about being lucky.
  18. Some people enjoy (shiny) hunting, true. But what about pvp players? We don't like hunting for hours without any guarantee we will even find it. I do call it unfair, because it's purely luck-based. I've heard from others who found it after 10 encounters. How is that fair compared to those who still don't have it after 40 hours? I'm happy we got legendaries too, but that doesn't mean that it's fair and can't be improved on. PS: I wouldn't be complaining if they weren't so important in PVP.
  19. I'ts not just this thread, there's quite a lot of posts about it. The players who don't share their opinion here probably don't do so because they got lucky. If they hunted it for 40+ hours without success they would be complaining too. I really don't see how you can defend this system. It's completely unfair.
  20. Since many people (including myself) are unhappy with the current encounter rate of Suicune/Raikou/Entei, I came up with an idea - let us rebattle Ho-oh for an item that lures the dogs. The lure won't guarantee an encounter, but it will increase the encounter odds for a certain amount of time/steps. This is a solution that pvp players and shiny hunters can both be happy with. You can still hunt it like before, but it will add the option to use skill to increase the odds so it's not purely luck-based anymore. It will also make sense because Ho-oh will resurrect just like in story 🙂
  21. I think it's pretty clear that most players don't like this way of hunting for legendaries looking at all these forum posts. I'm definitely one of those player. I have an idea too: why not let us replay the ho-oh battle with increased difficulty for an item that lures suicune/raikou/entei when used? The lure won't guarantee an encounter but it would increase the odds significantly.
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