Jump to content

tg3

Members
  • Posts

    6
  • Joined

  • Last visited

tg3's Achievements

  1. As the devs are aware, in competitive right now it shows the wrong HP% and when looking at the opponents party THE WRONG POKEMON APPEAR KO'ED. This has been a problem since day 1 of the event, we're on what, day 6? Can we please fix this, comp is a nightmare right now.
  2. The event 20% shiny boost does not apply to Mysterious Pokeballs, but Shiny Charm and Donator Status do. EDIT: So yes, they'll stay at the rates they say in their description after the event.
  3. I'm working on a data collection application since there's no public API. As I play the game normally, it would log data by visually reading the text and images on the screen. It doesn't dive into RAM, it only sees what the player can see. It will never be a "bot," it is not going to take any actions in the game on its own, it will 100% just be used to collect and analyze public visual data. I wanted to check about the rules on this, because I think if "automation" were very strict, collecting robust game data could be considered "automation" I suppose, and I definitely don't want to risk my account. I'm interested in cataloging NPC team's variations, estimating encounter rates, etc. Nothing malicious. Thank you for reading <3
  4. It sounds like that will work out fine if you can play all day. It takes me a week to make enough to build one Pokemon, let alone a team... just seems like I won't be able to keep up. I guess I should just play Randoms lol. Maybe there's a comp that will work for a long time but it's impossible to know! I guess that's just my problem.
  5. I want to play competitive, but with all the Hidden Abilities trickling out slowly over time, it makes me really uncomfortable spending the money to put together teams when the tiers are likely to change, and certain Pokemon becoming outclassed by others because now their HA is available... I do like the idea of having the Hidden Abilities, and I understand why they did it this way. But it just feels kinda bad to me. So I've just been playing with the team I already had, and I feel like I'll not want to make any more competitive Pokemon for a pretty long time... which is kinda the thing I was most enjoying about PokeMMO. Tell me I'm crazy! Make me believe! I want to keep playing but I just got really discouraged when I thought about how HA's will not allow the meta to stabilize much.
  6. Hello, I'm new - so, apologies if this has been said before, I tried to search the forum but didn't see anyone mentioning this. In this game, Geodude learns Sand-Attack at Level 3. That's actually a problem for Geodude, and here's why... He doesn't learn Rollout until Level 10, and the wild Geodudes in Mt. Moon haven't reached that level (according to the PokeMMO wiki they can get to level 10, but I've not yet seen any that are level 10, having battled around 20 or so I'm guessing) and so their moveset is: Sand-Attack Mud Sport Bide Rock Polish Which means their only damaging move is Bide, which requires them to basically sleep for two turns, and then three useless moves. It's like this because Tackle and Defense Curl are bumped off, since Geodude's learned 4 more moves by the time it hits level 6 - it's not possible to encounter (or capture) a Geodude (in this region, at this location) who has Tackle or Defense Curl. On the wiki it shows Defense Curl as the first move, and Tackle as the second... which would mean if Geodude no longer learned Sand-Attack, he should still have Tackle when you get to Mt. Moon. It's possible those two moves are just in alphabetical order on the wiki, in which case he would actually have Defense Curl in place of Sand-Attack - which on its own is a worse move, but works better with Bide as your only form of doing damage. Sand-Attack actually seems to work against your goal if your only way to deal damage is Bide, increasing the likelihood you will deal less damage each time you use it. It's worth mentioning that the only game (according to my research) where Geodude learns Sand-Attack is "Let's Go!," which if that's what all of the movesets in PokeMMO are based on, fine, I get it... although it's a surprising choice, considered by most to be such a weak game they don't even count it as part of the series. I just think something in Mt. Moon should be able to hurt you, haha. He does learn Rollout at 10 and become kind of beastly, but again I've never encountered one that could use that ability so they've just been free experience... just making me spam my move a few extra turns than usual. Support? Thanks for reading! EDIT: After thinking about it, Defense Curl kind of works against Bide too, I was wrong about that being more synergistic.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.