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PandaJJ

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Everything posted by PandaJJ

  1. IGN: PandaJJ XelaKabert: Lanturn RipHenk: Piloswine xSparkie: Duskull Eggplant: Snorunt RachelLucario: Caterpie xSkyy: Jigglypuff
  2. IGN: PandaJJ XelaKabert: Lanturn RipHenk: Piloswine xSparkie: Duskull Eggplant: Snorunt RachelLucario: Caterpie xSkyy: Flareon
  3. I hope you are using this as your template for the colors: YOLO wants red, indigo or violet.
  4. This would need some proper analysis to assert, since there is no way to tell a priori whether trap + struggle inducing move is less competitive than OHKO moves or memento. About 3/350 moves are trapping moves, while about 3/350 are struggle inducing moves (not counting torment because it's only struggle every other turn.) You would first need to trap the opponent, which has less than 1% chance of happening every turn, and then use a struggle inducing move, again less than 1% chance of happening every turn. Not to mention you can get out of the trap if either player uses a switching move like whirlwind or baton pass, which is more likely than using a struggle inducing move. In fact, if the player who is trapped uses a struggle inducing move, the opponent is also forced to switch out, breaking the trap. By your reasoning, we should probably also ban toxic and perish song, since they are very strong together with trapping. If there is anything uncompetitive here, it's the trapping moves, not the struggle inducing moves. Because, even if you have only one pokemon left and can't switch and the opponent uses a struggle inducing move, that is still just about three times as likely as you killing your opponent with a OHKO move, which is about the same chance that your opponent will kill himself with memento. Another thing, removing struggle inducing moves makes switching even less of a likely option, removing the "skill level" in clefairy cup even more. Btw, this was not a proper analysis to disprove your assertion, but merely information that should make it clear why you assertion is non-obvious, if at all true.
  5. This is the third time in a very short period of time this thread has been made. And as I mentioned in the first thread, I don't see the point in preventing moves like taunt when we get the move deleter. The move deleter is a feature that benefits the game in several ways (sleep talk + whirlwind is a known gimmick,) and in particular it solves every problem with the current clefairy cup. You get taunted? Struggle or switch out. You get disabled? Struggle or switch out. You get imprisoned? Struggle or switch out. You get tormented? Struggle or switch out. Really, if we could just have pokemon knowing metronome as their only move, everthing would be so much simpler. Tl;dr: Give us the move deleter already
  6. I'm sorry to break it to you Rendiz, but you are stuck with that shiny
  7. It's for the sake of marketing. You are welcome to give us a shot when we open if you want to dispute that statement. In fact, you are probably one of extremely few players who have a shot at making a perfect run. [spoiler]But I will do anything in my power to not give you that pleasure[/spoiler]
  8. Didn't want to say anything, but everybody who wants to win this are not saying a word, because the more attention this gets, the smaller are the chances of winning. Fred is not even trying, since he is just giving away hints to the rest of us as well as all his posts being invalid entries. I just wanted to say, if you think xela only posted one letter, you might not have the best chances of winning anyways.
  9. It doesn't really matter, nobody will ever get to battle him anyways
  10. What is the reasoning behind 3v3? Just because people don't have the pokemon? Because from a competitive perspective, I imagine 3v3 being a lot more match-up based than say 6v6. Also, seeing as doubles is a completely different format than singles, the same pokemon are probably not viable there, hence meaning LC doubles would require you to make an entirely new set of pokemon. I would probably settle on one standard metagame, like 6v6 singles, rather than making so many completely different ones. Just my thought.
  11. The only harm in playing it out is that when I ask somebody when their match is and I get the reply "I don't care, it doesn't matter" I know that game is going to be half-assed and not worth watching. Half of PSL is being a spectator, and the 3rd place match is hardly worth watching, and everybody knew this from the beginning. Of course I could understand that as a manager it would be cool to win and get to play the next season, but when players don't care it makes for some bad games. I don't want to blame anybody for anything, I just wanted to express that I don't think there is a point in having a 3rd place match next season, for the sake of the spectators.
  12. Let me remind you about Kek VS Blue: http://replay.pokemonshowdown.com/vgc2016-326799833 http://replay.pokemonshowdown.com/vgc2016-326802870 I get cancer everytime I think about it. And I was more directing this at UFO tbh, they initially screamed for a match that they don't give a fuck about.
  13. PandaJJ

    Hidden Power

    Yes, one of your IVs must be below 5 for it not to work.
  14. I was just pointing out that there are plenty of inconsistencies. Even for the format, some pokemon have only one introductory comment, most have two, and yet others have three. Based on DoubleJ's inital set-up, I assumed there was one comment for pros, and one comment for cons, but this is inconsistent. There is no reason not to fix the spacing, though.
  15. Guess who is playing the most half-assed match of the year. I'd say next time, let Orange and his intutition guide our way instead of making the same mistake over and over.
  16. There are plenty if inconsistencies, because this was done by several people. DoubleJ uses capital letters for moves, pokemon etc, but I don't think I managed to replicate that in all of mine. He also refers to the metagame as "PokeMMO Doubles," whereas I simply use "doubles." I don't think I have the OCD to go through all of it, though.
  17. Thank you for adding doubles, I'll try to participate in these from now on
  18. B-but then there would be nothing to do in this game
  19. Isn't your psych up set the same as the agility set with psych up over agility? One could simply add psych up as a variant of that set. I must admit it had not yet struck me that you could use psych up to pick up DD boosts when I wrote the sets for metagross, but it's far more effective than stealing belly drum boosts because you get the speed too.
  20. Oh my days. First of all, as DoubleJ stated, there is no reason to add every possible set to a guide like this, especially not the less effective ones. You have some nice additions, but sometimes I wonder if you even play doubles. Relaxed blastoise with EQ: If you have ever played doubles, you might be aware that an intimidated swampert fails to 3HKO standard metagross with EQ (yes, that is lum berry metagross.) Where does that leave blastoise? It should be sufficient to mention that blastoise has lower atk and non-STAB EQ, but let's look at the most depressing calcs ever: 0 Atk Blastoise Earthquake vs. 0 HP / 0 Def Jolteon: 74-88 (52.8 - 62.8%) -- guaranteed 2HKO -1 0 Atk Blastoise Earthquake vs. 0 HP / 0 Def Jolteon: 48-58 (34.2 - 41.4%) -- guaranteed 3HKO Not only does blastoise fail to beat jolteon 1v1, it also fails to beat a jolteon that switches in if blastoise gets intimidated before it can get off it's second move. For the other pokemon blastoise suposedly beats with EQ, they are all bulkier than jolteon, so EQ is absolutely horrendous. Furthermore relaxed nature means that you are always outsped by opposing blastoise, making follow me and fake out less effective. I would strongly advice anybody against using this blastoise set. Cosmic power clefable: Clefable does not need cosmic power to work, but for most purposes blastoise is better than clefable without cosmic power. The cosmic power set is usually better, but does not exclude clefable without cosmic power. Safeguard/swagger/screens dragonite: Slow dragonite is really bad because of the 4x weakness to ice. Slow swagger is also pretty bad, since whatever you are trying to power up won't be able to use it untill next turn. Safeguard is very niche, but if you're running a useless dragonite already, why not. Screens are also way better when used by a fast pokemon. Choice band gyarados: This is acceptable. Cross chop hariyama: This is also acceptable, just note that 2 superpowers and 2 cross chops will do exactly the same amount of damage. Swords dance heracross: This is acceptable. Mach punch on hitmontop is bad: If you think that KOing a low health jolteon/aerodactyl/something else that is about to decimate your team is bad, feel free to do so, but do know that you are wrong. Not to mention mach punch helps with killing ttar before it can get a move off if you double into it. I have seen so many battles where mach punch have been decisive that writing it off as bad is quite ignorant. While RS is an acceptable alternative, RS is just as much of a niche move as mach punch is. And for protect, I can not think of a scenario where that would be good. Hitmontop is used to spread intimidate and fake out, both of these things require you to switch out to do effectively. If you think your opponent is about to attack hitmontop, jokes on them, because you are just going to helping had your partner and they will give you a free switch-in to something if they kill top. Protect is really, really bad. Wish kangaskhan: Anything with wish is bad. Refer to DoubleJ's previous post. Slower starmie: Correct, there is little reason to run max speed starmie. While you do provide some nice calcs for the extra def variant, do also note that 0 spatk starmie has a chance to not OHKO gengar with psychic, so putting the remainding EVs in spatk does not hurt either. EDIT: I forgot to mention, it might be worth adding the calm mind set on slowbro. I did win a tournament with a team centered around calm mind slowbro, and I haven't seen slowbro have much success apart from that. Just note that you need blizzard in this meta to make it viable. As for you warrior slowbro set, extra spatk is probably prefered, so you can 2HKO metagross with flamethrower.
  21. While it's not my call, I see no reason why this should not be moved out of WIP. I feel like this has been requested for a long time and some people don't even know it exists (including at a certain team mate, you know who you are.) The few missing pokemon are among the least important ones, and even when they are done I think some of older sets need an update as well as adding a few underused pokemon. For instance, there is no cosmic power set for clefable (although that set is bad, it's still way better than dual screen clefable.) Also, adding niche pokemon like tentacruel would be nice. On another note, I know I promised you slowbro, but I have been busier than expected. I will eventually get around to it if nobody else does it.
  22. Hopefully no blog means they are working on the update. Every time Squirtle shows up he says we will get the details closer to the release, so I take it they don't really know what the next update will be like, aka they are experimenting. You know what would happen if they promised us something that turned out to be impossible to implement *shivers*
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