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xXBlu3BreathXx

Tier Council
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About xXBlu3BreathXx

  • Birthday May 6

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  • Gender
    Male
  • Location
    England is my city
  • IGN
    BlueBreath

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    Chicken Burger

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  1. Forcing a level 100 restriction just makes the competitive scene a chore. This will invalidate perfect comps with a 30iv and cause unnecessary grind (some players have a lot of competitive Pokémon that would require a significant amount of time to train or rebreed).
  2. By no means is this a post on behalf of the council but I will voice my short opinion here. Roserade was running rampant in the tier with very few defensive switch ins. The combination of grass/poison/fire/psychic coverage leaves very few mons that can switch into it freely and even if they could they risk a possibility of a spike going up. Even the best answer being Eviolite Heat Proof Bronzor could get slapped by a Hidden Power Ground variant of Roserade. 252 SpA Choice Specs Roserade Hidden Power Ground vs. 252 HP / 252+ SpD Eviolite Bronzor: 54-64 (32.9 - 39%) -- 99.3% chance to 3HKO (forces a rest which can be exploited) Simply put there are very few switch ins, and you may have to play risky until you know it is not carrying a certain move, e.g. if no psychic coverage then Golbat can do well against it. I'd like to briefly talk about Roserade's speed tier of 90 as well, though its not amazing it is definitely workable within NU as it out speeds a variety of bulky attackers. However it is prone to being revenge killed (90 is a flimsy speed tier with lots of threats creeping it by 5 points) but by that point it has already done its job and will probably run.
  3. This prize makes no sense, Lopunny isn't even relevant in UU.
  4. It probably wont be buffed to 120bp (devs like to be consistent with the main games if they can) until we get fairy types so I wouldn't hold out hope for the near future.
  5. Sorry it took so long for an update, I will update the OP at some point with the following changes: Thanks again to @Umbramol
  6. IGN: BlueBreath Reason: ¯\_(ツ)_/¯ Preferred Tiers: OU but can play any if you got cash to make teams Competitive accolades (optional, although it certainly increases your chances of getting picked/having an higher salary): I'm bad trust me :( Other random stuff: Yes.
  7. Update: I will try to give a brief summary for reasons. Would also like opinions on Gengar and Rotom forms after gaining nasty plot. I will update the OP when a consensus is reached on those two.
  8. Will try to update this in a week or two, I want to gauge the meta a bit more first.
  9. Woah I was just weighing in some input there, I ultimately agree with your stance. I was more coming from the angle of a Draco reversal since that is what appeared to inspire your post and it was newly introduced (most players are aware it could be removed/banned). And by no means did what I say was the “right” solution, sorry if my post came out the wrong way. I’m open to suggestions on how to tackle the issue but would prefer complex bans to be avoided if need be but understand that may not be a reality.
  10. I agree that there is currently a problem with those mons you mentioned but I am unsure if complex banning everything is the right solution. In an ideal world we would have the fairy typing and the problem is pretty much solved but we realistically have no knowledge when or even if we get them. Even some legendary mons could fix the situation e.g. mew for conk, but that has the same problem mentioned earlier. Now I’m not claiming that I know what the ideal solution would be currently, just I’m not sure complex banning everything is right. It could lead to more complex bans and when it comes to the point where we have so many complex bans it may be difficult to understand the competitive scene. If we do go down that path I would think Volcarona fills similar characteristics, would we complex ban quiver dance on it? Well that would mostly kill the mon but we know that quiver dance is the core issue on it. Similarly what if we ban the wrong aspect of the mon? Say with your Conkeldurr example that people start running toxic orb instead, sure it’s worse but effectively it still performs its job. Overall I really like that you brought up this topic but complex bans appear to be a short term fix, if the main issue here is Hydreigon then maybe Draco should be banned again. Again, no clue what the right solution would be currently, I just hope we get more tools to deal with them.
  11. There is no deadline, I have stuff sitting in my mail for years to be claimed.
  12. While I agree that it is annoying, it holds true to the flavour of Pokemon and gives a quick option to lower happiness for frustration (lol). Maybe the ideal solution would be to highlight the happiness when the mon is traded so you can boost it right away.
  13. Most of the time this obscure mon in the current system is a result of counter teaming, which shouldn't be an issue if you change your team up between rounds. I've witnessed many counter team fail because their mon(s) that were supposed to carry them are suddenly dead weight. The issue with a LIT is you cannot change your team in the earlier rounds to prevent an auto loss. I have participated in VGC events in the past. VGC is a completely different ball game due to time restraints, many events run for the whole day and the bigger ones can run into the next day. When I refer to "Pokemon is not meant to be played like this" I mean that both players should have no concrete knowledge of the opposing team(s). The reason nobody complains about this in VGC is because VGC uses a swiss format for the earlier rounds and single elimination for the top cut. It would be incredibly difficult to scout anyone in a real life event, essentially each round you are paired with someone with a similar win/loss ratio but most likely have no clue who they are let alone what they are running. I guess it could be a small problem for the top cut but the vast majority of players don't have to worry about this. I mean no doubt there will always be some differences but my problem with this system is that free information is given away. A lot about playing Pokemon is gaining information, just from Team Preview alone you can infer some things. Some sets solely rely on the opponent not knowing what their set is, e.g. I see my opponent is uses HP electric Volcarona so I will never use my Gyarados to check it. If I had not known this my opponent would have got a knock out. Sure this specific set is gimmicky but Volcarona can run a variety of moves and figuring out the coverage could mean it does nothing. It is usually best to build multiple solid teams and just switch between rounds to prevent this. Sure it costs a lot of time and resources but counter teaming in of itself is a huge risk and this will capitalize off that. Sometimes matchup is rough but you can still pull it back. Sorry for misunderstanding, I figured you were bringing a whole new team into a tournament. As for this being a gimmick tournament once in a while I wouldn't mind a trial but would much rather have a traditional tournament.
  14. 500 wins is quite a lot, especially if you want to earn it for multiple tiers. Maybe win streaking could help you earn more points or your final position on the leader board can give you additional points as an end of season reward. E.g. Top 10 + 500 points, Top 20 + 400 points.
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