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Draekyn

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About Draekyn

  • Birthday 07/21/1994

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  • Gender
    Male
  • Location
    France

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  1. oi uguuhead, stop being inactive

  2. Draekyn

    [Sig][Tutorial] Make a userbar

    Dunno about his specifically, but we usually use pixels not actual fonts
  3. Draekyn

    clubs are bad

    Moreso than what is mentionned in the OP, visibility is an issue for me. I used to be able to browse through team threads fairly easily and see which were updated in a second, looking at the round table subforum. Keeping up with what's going on is less enticing because of the additional maneuvering/existence of closed clubs. Because of that, I've noticed a drop in activity (posting, views, likes) in most team threads. Might be just me though. All I now know as far as teams go is that SASS is dead because Coolio smells. Don't get me wrong, I like the idea of clubs & I don't have any easy solution to offer at this point in time.
  4. Draekyn

    Let us Customise Team Ranks

    Maybe like 20 identical threads/posts made in the past yeah
  5. Trade chat going strong
  6. 7am EU on a Monday so ye
  7. Draekyn

    I'm happy to have found this game and here's why

    wait until you meet @Aerun
  8. Implying we aren't the only cool kids club
  9. Draekyn

    [Unofficial] Shiny Existence Thread [5th Life]

    @Aerun reading this thread
  10. Draekyn

    Allow us to host automated tournaments

    Glad you guys are listening, pleased by the short reaction time
  11. Draekyn

    Allow us to host automated tournaments

    Let this be the umpteenth thread wherein I suggest hiring a upper staff/GM/whatever you want to call it in touch with the competitive MMO community.
  12. In what I quoted your premise was that the opponent knew your full set. Though this is correct if they're only aware of the scarf/trick. Locked dbond is always tricky for reasons I'm sure you're aware of. It'll surely do its job if played with the right timing. That aside, from the few lines I read in this and other comp threads, I think you should consider the limitations of a playstyle based on predicting, it obviously showcases game knowledge and confidence, but imo it should be a (though commonly used) last resort if your team is well made. Carry on discussing Gengar, love this btw perfectly demonstrates how much we need a dev that's not oblivious to all things related to competitive play
  13. In the situation you describe, assuming the opponent is aware of your set, I would argue we're not talking prediction but glorified guessing. A cool trick is to first try not to put yourself in a position where you are forced to "predict".
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