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KallenSkye

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  1. id love to see team bases!!! i rly love the idea of individual team rooms as well! i think these ideas could be expanded upon by allowing team members to leave npc versions of themselves with their fav pokemon or whatever to make makeshift gyms that people from other teams can challenge. beat so many team members and u get to challenge the team leader. wouldnt give pokemon exp or currency due to risk of people using it as a cheap farming method.... instead defeating team gyms would give team exp which would allow for unlocking of additional team base features such as a pc for team base, additional room availability for team members fly to team base option, more gym challenger slots available, temporary team exp and gold boosts etc. and to solve the pc issue... make it so if a team base is demolished a new one cant be placed for a week.... additionally u can only use pc in ur own team base not other team bases. as far as base marker idea for bases inside any region id def love that... even if it was only team bases that could be used in other regions
  2. theyre are supposed to be some legendaries u can catch for keeps when they add the dungeon system... if it ever happens (also pokemon with hidden moves are sposed to be in dungeons)
  3. id just be happy to see the pokemon from the next 2 gens implemented somehow... i understand the new regions are too big a project to do til current ones are finallized but seeing some of the gen 6 and gen 7 pokemon show up in special events or even the upcoming dungeon feature would be a nice addition.... (and yes the roms for sun and moon as well as ultra are in existance)
  4. ya i think things like mega evolutions and z moves would require implementation of the regions themselves as they were part of the story and required additional coding and items beyond just the pokemon... dont get me wrong i would love to throw out my mega blaziken but i think itd be a lot harder to argue mega and zmoves than argue just the pokemon being added
  5. i'd love to see them implemented into guild/team mechanics as well. toggle it as for the guild. give it specific upgrades such as merchants, pokecenter table etc that the guild can earn as well as a teleport to guild hall ocarina that the guild can earn that teleports you into the guild secret base for meetings and such.
  6. theyve been at this for a while to be honest... i imagine they already have code templates for pokemon thats just input name, moves and combat art and poof new pokemon. and i imagine they already have sorted drop tables for things such as oh route pokemon rates or migrating pokemon such as legendaries where they can copy paste the table adjust with new pokemon and encounter rates and migration rates and bam migratory pokemon. or even just add them to the upcoming dungeon pokemon encounter tables. any programmer thats been at a project this long and this big will already have dozens if not hundreds of copy paste templates to make repeat actions quick and easy. now i'm not saying its an over night thing but it'd be a whole sight quicker than programming and doing all the tiling and actions and story line npc dialog and pathways thats unique to every region for an entire region. seems 2 years is about what they take for a region... and considering the region specific pokemon are maybe only 1% of a new region and its probably the only thing that follows a set pattern that can easily have templates made id say theres a fair bet it'd be considerably faster and easier than adding an entire region. on top of that pokemon can be added a few at a time allowing for gradual release into game either just over time through small updates or as part of special events.... a region pretty much has to be done in one big bulk set.
  7. KallenSkye

    Johto

    oh noes... the horror!!! one singular pokemons shiny price might maybe fall!!! yup better scrap a whole region! im sorry but the whole arguing prices on one item may drop in gtl is tired and old. its used every time someone would like to see new content or convenience items added. happened with ocarinas and happening here again... pls stop with this argument its petty and just makes you sound like some rich american politician who is terrified of losing 100$ out of a million a month profit. its seriously 1 pokemon if thats going to break the economy than there are far worse issues with the game. that said there are many many other great reasons the devs have placed out as to why we dont have johto yet... the biggest being that programing an entire region out is dificult and very time consuming... not to mention figuring out how to edit certain things to fit an mmo environmwnt (which may or may not include the "game breaking" shiny gyaradose) taking 1 to 2 years to add a region that does little more than fill the nastalgia cravings of us old school pkmn players and adding more landmass it is understandably lower on the to do list. the devs as well as many of us players, myself included would rather see things like bugs and features fixed and working properly in existing game content, new game features such as end game dungeons and mechanics released in later games and new pokemon. johto pkmn are already in game so the biggest reason for adding johto beyond nastalgia is already in game.
  8. well if they intend to release a whole region with new gen pkmn ya itd take 2+ years... but most of the new rules and moves have alredy been added, so just adding new pkmn would be much easier than a whole region and could be done in batches as well instead of all at once... thus the idea of a migration system to facilitate releasing 6&7 gen pkmn in batches
  9. after the first region i hit like that i decided to do next 2 regions same time and hit lvl max each time... i picked up the pokemon i wanted on global trade market with max speed ivs then fed them max carbos before even using them... makes things so.much easier when im the one hitting first majority of the time
  10. okay so another thought on this.... what if this system were implemented with the dungeon system.... with secret move pokemon and perm legendaries there already throw in gen 6 & 7 pokemon that rotate(migrate) in and out of the dungeons
  11. ahhhh ok... was wonderin about that... i miss that poison heal on gliscor XD
  12. as far as i can tell hidden abilities arent a thing yet on here... is there a specific reason such as balancing issues or have they simply not gotten to it yet?
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