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ThisguySP

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    Four. F***. Island.

ThisguySP's Achievements

  1. I sysadmin for an upstart game server in my off time, I am in college, I play like three other PC games all the time, I keep flipping between console games from old consoles, and I am always tired and always am bogged down with work from school. And having examined the statistics on it, it's probably going to take me thousands of eggs to get the comps I want unless I buy them (which I am a. too poor and b. too proud to do). So, other s*t and breeding.
  2. Actually, just politics, American style. Who here's from the states, votes, and has an interest in "not" being bribed an incredible amount of currency to vote in favor of the candidate to win 'em all from the Deceptacon party?
  3. Someone please explain to me why star pieces have anything to do with hidden power.
  4. Simple, eh? I want to bind a key or keys to toggle fullscreen mode. Say F11 or Alt-Enter. (Why don't we already have this?)
  5. Forget gifs Forget rules Fuck da police, have an image instead. (Full strip: http://img1.joyreactor.com/pics/post/comics-Pokemon-anime-critical-miss-916311.jpeg)
  6. It's too bad PokéMMO is closed source, or I could make an Arch Linux User Repository package. I wonder if binaries are allowed in those?
  7. Thisguy want White Flute. In its absence, +1 for this idea.
  8. (The title is the TL;DR version, just note that HMs wouldn't count. The rest of this is just to expound on the idea.) I was talking with a friend of mine over Team chat when it occurred to me how interesting it would be to use out-of-battle moves that canonically were meant for such on other players. For example, Softboiled works on your Pokémon out of battle, and it would be cool to use it on another player's Pokémon mid-cave. I'd also love to be able to perform dual or even group teleports, and I think Milk Drink functions like Softboiled. Furthermore, a move like Synthesis could be usable to recover the user's HP whilst not engaged, and Softboiled and Milk Drink could function on their users like Synthesis or Recover. Using items on other players' Pokémon makes sense, and other moves, like refresh, which were shown to be usable on Pokémon other than the trainer's own out of battle in the show would be cool too. We may even be able to follow a Dig or Escape Rope. You could, with their consent, spray someone with Repel or give them their own Escape Rope if they weren't implemented as sharable. It would be a nice MMO element, if not COMPLETELY balanced addition to the game. You could always restrict it to item use on the same badge level - i.e. 5-badge trainers could only help each other, 3 badges could only help 3 badges, and so on. Naturally, HM moves, due to their nature,would be excluded, and so the range of effective moves would be narrow. But I think it would be a nice touch!
  9. Frankly, this is an intelligent, well thought out idea and I commend you for it. To extend what ElderBerry was saying, if we had a SummaryPageOpenEvent to work with and a little extra API in place, we could even add custom GUI elements and put the IV calculations right on the summary screen as an additional stats page. That extra API is a bit of a problem, though, since it involves core client mechanics (in this case rendering), and I believe that that's what XelaKebert was at some point during his rant attempting to touch on. Since PokéMMO is indeed a closed source project, the chance of an API which would allow us to muck about with how the game renders is unlikely - as it involves playing about with the core client functionality, beyond simply intercepting data. As far as your suggestion goes, however, it would be interesting to at least have third party tools able to intercept data filtered and output by the client itself - that, in fact, would be magical, and I fully support it. I apologize if that wasn't as coherent as I thought it was, it's really late and I went back and edited through it quite a bit, and that tends to throw typographical and grammar errors all up in my writing.
  10. I'm all for this. Prior to this I was convinced Taunt was 2-5 turns (having never used it before), but two turns including the turn on which it was used isn't worth it in enough situations for Taunt to be viable in a competitive sense (or as a metagame buster in many areas).
  11. If you're terribly concerned about IVs, and don't want to get scammed, I've got two tips for you. 1. Trade for Pokémon at or above level 20 2. Get them your damn self I don't see why we need to combat the trading of Pokémon with poor IVs... some people aren't in the market for IVs. Some people who ARE in the market for IVs also happen to want to fill their Pokédex. Those same people might be trading for items, etc. And besides, level 10 is nothing. You take it to Cerulean cave, walk in the door, EXP share grind for ~2 battles, and boom, level 10+. Wouldn't it make more sense to prevent trading Pokémon with less than 31 IVs in any stat, anyway? That way, nobody would get scammed, and you wouldn't have to put in the extra effort of battling with an EXP share on one to two times.
  12. I think that if someone doesn't care about IVs, he should not be restricted in any way involving them, and from what I've seen, a large portion of the population doesn't even know they exist (the poor heathens). I'm against this.
  13. Aww, hell. I got rid of Ice Beam for no reason, thinking it was physical. Guess I better sit at the slots for 6 more hours...
  14. I actually suggested this on the breeding mechanics topic. But I'm starting to think of it a little more seriously. One of us should make a new thread for it. Frankly, in addition to the brilliant points you listed, I think it would be really goddamn neat not to have to pace around and to still be able to hatch my eggs. It's a little more... realistic... well, that ain't the right way to put it, but it's better! :D
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