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StanFear

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Everything posted by StanFear

  1. ok, Ill see what I can do ! (or if you have visual studio, you can compile it on your computer, that way, no compatibility issues !)
  2. ^^ thank you for making the client support ! hum ... I don' t think you can do something, I'll see what I can do ... you're on windows XP right ?
  3. hum ... this is weird, I have no ideas why it happens, ... I'll try to look into that ! as for the icon, this is normal, I still havn't decided what it should look like, so if any of you have an idea ! just go on !! it doesn't ? hum.... have you the last .net framework installed ? I think if XP can't have it, then this is why the app doesn't work ... can't be sure though, I don't have any XP computer set up ...
  4. you can also use https://forums.pokemmo.eu/index.php?/topic/26139-tool-pokemmo-cycle-gui/ (ProfessorElderberry, if you don't want me to promote a tool I made, just say so, I just want people to be able to use tools adapted to their needs, some can use a website, other have only one screen ...)
  5. Could you be more specific ? For instance by giving the error you get ?
  6. anyway, I might still make a readme ! "BUG report" : this is actually not a bug, I made the form sticky. if you don't want it, just untick the box in the option panel, it will not stick to the primary screen at all but neather will it stick to the side of your second screen ! Suggestion 1 : I'll do something like that, in the meantime, you don't have to restart neather the client nor the counter, just click on another window than PokeMMO (the counter for instance, toggle the bike, and give back the focus to pokeMMO, the counter should then be right Suggestion 2 : I could use that kind of stuff, but this would make this app a lot heavier !! and I think it should be another app doing this (I could merge the two latter but not at first !) but I need to look deep into breeding to understand all the components of its mechanism ! (I think someone must have made an easy tuto I could use to understand enough !) And for the database, I hope you did not do this manually ! if so, I think you can stop right now, there are ways to get those data on websites with a correct mini - soft ! but I think I could use it for the other soft I'll try to do (but not now, I must prepare for my studies) it would provide me a good start, though to allow multilingual support I would use other web-sources ! humm.... since it is a mac app, I can't try it, nor can I make a standalone app to download, can someone do one and tell me if this works ? (and give me the app to put to download ?)
  7. humm.... sorry but for now, this is only available for windows (programmed in C#). so unless you know a way to make it work under Mac, you won't be able to use my soft sorry
  8. thank you ! the only problem is : the progress bar is only 4 (or 5 don't remember) pixels high ... not much place to put numbers ... I could maybe place them above the bar, but then ... there would be no place for the name ... would this really useful ? there are already auto IV calc isn't there ? (and I did not really looked into that part of the game play (wait ... WHAT ???))
  9. hummm... this is actually written in the code of conduct, though the code of conduct says (section 4 Paragraph D) : since what I want to do is just look at the traffic, and not manipulate it, I think it is not clear whether it is allowed or not ... (I guess it is not, but I'll send a request to have the permission !(it is said "unauthorized" so you can get an authorization right ?)
  10. Have you tried lowering the bike interval in the option panel ?would be interesting to know exactly how much ms it takes on your computer to make a step
  11. seeing how complicates it seems to be, I don't think will ever have someone trying something like that ! but, you're right, I'll take a look at it !
  12. I'm going to look into that, and tell you all if this can be done ! (Yes I know, I'm replying to myself ! so what ?)
  13. Well, I don't think that it would b a problem to scan for encounters, with enough knowledge of the window screen, it could be calculated where this text appears ! and how tall it would be ! but, yes, it would require some CPU ! though I think, if it is done properly, it could be invisible to the player ! (capturing videos, can be almost invisible to the player, so checking 2 frames a sec,(I think it would be enough !) should not be too much ! the problem of hotkeys, is that many people don't like to have something to do at all (except looking at the results ^^), but it would be feasible, I think the best way would obviously be that the dev team gives an "API" with events (like OnBattleStart() which have the pokemon infos, whether it is a wild encounter or not, and why not the place where the fight is taking place) sent that can be used in other programs (would be easier to make them in java then) I actually think this could be emulated by watching the data sent through the network !
  14. I'm intrigued, why would this not work ?
  15. Soft updated, the new version is available through download links on the first Post
  16. seems interesting ! at first I was thinking you made a library to interact with PokeMMO, I was interested to be able to communicate with PokeMMO, but then I say it was "only" to add stuff in it ! this is quite awesome still !
  17. 1 > Well, this is exactly why I need help, to help me set the times intervals right ! were you always using the bike ? (or running, or walking) is it 10% less or 10% more ? 2 > that's weird, on my computer there is not such bug, can you try again, maybe with other keys ? 3 > this is due to the fact that I just count the steps based on the Keys activity ! and yeah, your idea would be the best way, but I don't have the knowledge to do so yet
  18. OK, I've been able to identify when it happens, but not why ... still have some digging to do ! -> it happens once a counter has been created, before that, it works fine ! EDIT : Ok I understood ! for thoses who uses the source, there is one simple change to do in the code, for the others, you'll have to wait until the next update ! what to do to set the code right ? go to the file StepTracker.cs, line 42, and add public StepTracker(StepCount stepCount) { gkh.unhook(); // <----- add this pause = false; this.stepCount = stepCount; ...
  19. I went into the same bug, restarted the soft and it worked ... I really have no idea where this is coming from ... when you ride, the little avatar is not on its bike is that it ? what about the speed of the counter ? is it going with the speed of walking or the speed of the bike ? WOAH ! I wasn't expecting that kind of comportment from my tool ... everything is graphically off ... are you using a software changing the size of the fonts ? some kind of magnifying glass software ? what is your resolution ? what does the counter creation panel looks like ? and once the counter is created, how does it look like ? as a temporary fix, I think I can set the ENTER key to save the settings, and ESC to discard, but ... I only know one way it could have done that and it is if, as I said, you're using some kind of magnifying glass software because on my computer, the window is the same size, but all the text (and buttons) can fit ... as you can see in the next picture, your fonts have not the same size (circled with blue, how it should be, how it is on my computer, in red how it is on yours.) anyway, I'll see what I can do !
  20. well, I'm sorry, but this is really not possible ! There is no way yet to communicate with the game, therefor, no way to know when a new egg is added, nor how much cycles it needs to hatch ! Flawed ? can you explain why ? is it the count of steps, are they too high, too low ? or is it anything else ?
  21. yes I will, it was the first way I did things, but I saw really quick that it is not the most efficient way to do it but the good point was that it allowed to have the tooltip showing for the whole counter part anyway, added to my TODO List
  22. well you have, in the first post, at the end of it
  23. when I saw on the other thread that some people had some huge differences, I immediately understood that it was different for everyone, and therefor it had to be changeable.
  24. well, it means, walking around and count if the tool is right, if not, change the settings to be more precise and retry ! if while testing the number of steps counted is higher than the steps actually done, the interval value have to be set higher, if it is the opposite (measured steps lower that number of steps actually done) you have to set the interval to a lower number
  25. well, maybe I'll set the font color to white well, on that, I'm going to need help ! as you can imagine English is not my primary language so why don't you send me via PM mistakes you can see ?
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