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Cairean

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  1. Thank you - I take screenshots and record videos in 1080p (1920*1080 pixels). Here is a newer video with a first implemention of lights. There are still a lot of glitches and no core gameplay implemented, but it proves that something like this is possible: http://www.youtube.com/watch?v=GXWMdEpsk5A I'm currently in my last month of school, so I'm somewhat busy with learning for exams, so updates might take a while. I hope you enjoy.
  2. [spoiler] [img]http://i.imgur.com/kkPlppd.jpg[/img] [/spoiler] Fixed a few things with the tileset I'm using, now I'm able to run around this map as Prof. Oak (though no pokemon or any sort of npc are implemeted yet). The numbers represent areas where pokemon are supposed to appear later (random battles ftw).
  3. Hi everyone, first of all: the project is not dead. I don't have much time at the moment, so screenshots will be uploaded every weekend or so. After getting asked if certain things are possible to be implemented or not I started to build a small pokemon game of my own and will try to implement as many features seen in the screenshots as possible. The following screenshot is unedited and from the game I'm working on (using the rpg maker vx), not from pokemmo - like you can see it doesn't really differ that much from the original games. I'm trying to change that in the future. If things work out the way I hope it'll save me some time in the future when I'm providing you with screenshots (and maybe even playable demos). [img]http://i.imgur.com/acWQxY3.jpg[/img]
  4. First of all: thanks for all the feedback. To those who ask if something like this is possible: yes and no. There are so called 2.5d engines that can be use for this purpose and that have amazing outcomes, but if the devs decided to use on of these they'd have to completely restart this project. An example for such a game engine is this one (personal project by 99of99): [url="http://www.youtube.com/watch?v=-Q6ISVaM5Ww"]http://www.youtube.com/watch?v=-Q6ISVaM5Ww[/url] But there are also ways to implement something like this in 2d engines like the one pokemmo is using. An example is the RPG maker vx ace with the lighting script programmed by khas: [url="http://www.youtube.com/watch?v=aQzyae14FEc"]http://www.youtube.com/watch?v=aQzyae14FEc[/url] the RPG maker uses 2d tiles like pokemmo, so the system is similar. A problem with 2d tiles casting shadows is how things are shown: Imagine printing out your character on a sheet of paper and cutting him out: You'd have a flat picture of the character that would cast a perfect shadow if the lightsource was located behind or right in front of it. But if you moved the lightsource in a different direction the shadow would become thinner and thinner until it vanished completely. I hope this makes things a bit clearer. Fortunately the weather effects I did in some screenshots are possible, you can think of them like shadows of clouds printed on a slightly blue tinted film on top of all other graphics.
  5. [media]http://www.youtube.com/watch?v=W8j63E_WtZM[/media] Here the first scene with lighting - I hope you like it (it was pretty short, so I added the breakdown aswell)
  6. The problem with snow on the ground is that it would remove the textures of the tiles... I'll look into it to see if there's a solution.
  7. Okay, here are some new ones: Original [spoiler] [img]http://i.imgur.com/pP5pL1s.jpg[/img] [/spoiler] rain [spoiler] [img]http://i.imgur.com/yBHJzZl.jpg[/img] [/spoiler] rain + lightning [spoiler] [img]http://i.imgur.com/ERkGGQr.jpg[/img] [/spoiler] snow [spoiler] [img]http://i.imgur.com/tkHsnuj.jpg[/img] [/spoiler] and completely unrelated: Nuclear explosion [spoiler] [img]http://i.imgur.com/GzJBz2p.jpg[/img] [/spoiler] Feedback?
  8. Okay, it looks like I'm the only person who enjoys blur/depth of field/tilt shift, so I'll stop using it Here is another screenshot from video, as you can see light affects the surrounding buildings (or maybe you can't see it, it's only a subtle change). [spoiler][img]http://i.imgur.com/unl3yzw.jpg[/img] [/spoiler] Also the player is the only person casting shadows as adding shadows for every single person is really time consuming (I have to keyframe every shadow individually because I'm not sure if there's an elegant way to make dynamic shadows in after effects... maybe via masks and a shadow receiver, I'll have to try & error a bit to see if it works). I also tried to make some ripples on the water surface but failed miserably (so I didn't include it in screenshot). If I don't get other suggestions I think I'll look into some weather effects next. (not sure when to upload the video - it's only 7 seconds long, I think I'll make a compilation video with other effects instead of uploading only this short clip)
  9. Here some new pictures (video will take a while... obviously) before [spoiler] [img]http://i.imgur.com/tvCgkTa.jpg[/img] [/spoiler] after [spoiler] [img]http://i.imgur.com/IHf5phe.jpg[/img] [/spoiler] I hope you like them (now with less gaussian blur and with more tilt shift )
  10. Screencap from the video I'm working on: [img]http://i.imgur.com/hFesXK7.jpg[/img]
  11. [quote name='TWDaryl' timestamp='1366483700' post='298028'] Nice, will you also make it so with a water Pokemon, a trail of water trails behind ect.? That would be cool. [/quote] I can try, but it's harder to achieve.
  12. [quote name='Deejaye' timestamp='1366482343' post='298000'] Gaussian blur always overdoes it in my opinion. ;] Still nice job messing around with lighting etc. [/quote] okay, I'll reduce the blur amount in the next pic/vid. In the video I'm working on you'll be able to watch moving shadows
  13. [quote name='Deejaye' timestamp='1366481788' post='297982'] That gaussian blur. [/quote] Too much?
  14. Thanks for the feedback - having a bit of background-knowledge about the creation of tile-based games I don't think that they'll implement something as this, as a complete rewrite of the graphics-engine could be necessary. I'm currently working on a mock-up video showing how this game could possibly look IF something like this was implemented. Stay tuned.
  15. [media]http://www.youtube.com/watch?v=GXWMdEpsk5A[/media] [media]http://www.youtube.com/watch?v=W8j63E_WtZM[/media] Hello everyone, I'm thinking about starting a series of Pokemmo Mock-Ups, meaning screenshots that I altered in photoshop to show features that do not exist yet or will never exist. I know that there is a screenshot-thread already, but this thread is supposed to only contain fakes. If the mods think that this is not enough of a difference to justify a new thread I'll post them in the screenshot-thread in the future. Here an example: Original: [spoiler] [/spoiler] Fake [spoiler] [/spoiler] This mock-up features different things that probably will not be implemented, such as - reflections on water - lightsources (e.g. tails of charizards, windows) - shadows (barely visible) - blur (the farther things are away the more blurred they become) Feel free to post your own mock-ups, comment on my pictures or suggest/request certain mock-ups. MfG Yaesephir Edit: I'm not sure if this thread belongs in this forum or is better suited in the customization forum, they are so similar :/ Edit 2: more images: [spoiler] video I'm working on [/spoiler] another before/after comparison: before [spoiler] [/spoiler] after [spoiler] [/spoiler] Edit: Added some more: [spoiler] Original [spoiler] [/spoiler] rain [spoiler] [/spoiler] rain + lightning [spoiler] [/spoiler] snow [spoiler] [/spoiler] and completely unrelated: Nuclear explosion [spoiler] [/spoiler] [/spoiler]
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