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Tyrone

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Everything posted by Tyrone

  1. The E4 leaders use AI to calculate their damage and pick the hardest hitting move. It's not random like the cartridge games. Same goes for the team they use, it's based on a theme (agatha still uses ghosts), but it's not identical to the cartridge games. Also, the pokes have medium IVs and an efficient EV spread, so they might be stronger than yours. How to beat it... Use teambuilding and pick types that counter the E4 leader theme.
  2. He's advertising his pixel art though, he doesn't need photoshop to 'correct' his art because the pixels are visible. You're suggestion is like telling an outdoor drawing artist to just take a photo of it, because it's more accurate...
  3. What else is new? #Colonization
  4. Tyrone

    Player Titles

    I agree The titles should come alongside a change in how the player names are shown in game. If a mouse-hover tooltip (such as runescape) could be implemented instead of permanent names over the head, I think that would clear a lot of the clutter.
  5. It's still in the works. A certain vanity item designer commented 'soon' on the arrival of the golden bird nest hat. So ETA 2020. (This meme was funnier a few years, nowadays it's only 1 year away and too realistic) The crowns would be goddamn epic though.
  6. I'll be economic GM if I get access to data containing yen faucets and sinks. I'll make inflation rate policies and improve the official event rewards. Tyrones seasonal vanity crown tournament will become a reality. Plsvote #Tyrone4GM
  7. I don't like the idea. Leave the big rewards for the staff to hand out and keep ur labcoat.
  8. I posted a similar idea last year.
  9. Limited vanities have increased in value exponantionally in the last year mainly because of following 2 reasons: 1) Playerbase explosion (aka Chinese invasion) -> Demand for the items increases significantly, increasing its price 2) Yen inflation -> More Yen in circulation means that items without static prices go for higher prices. The playerbase explosion isn't something that can be fixed. So Yen inflation NEEDS to be addressed. Look to where the majority of the Yen is generated (Be it berry to NPC selling, gym leader rematches, e4 runs, w/e) and adjust those methods fairly. Increase the money sinks from gameplay activities such as shiny hunting to be on par with competitive play. The main idea is to reduce the amount Yen coming into the game while increasing the amount of Yen going out. This will make the Yen worth more over time. It will not be an enjoyable change for many players, because it's going to become more difficult to obtain currency and it will leave your pockets faster. But in the long run, it's the only way to save the Yen from inflating any further. To address JJ's suggestions: 1) Money Ceiling doesn't work because alts. 2) Reintroducing time limited vanities has no impact on the Yen inflation and would only hurt the credibility of the devs. 3) Lootbox system is terrible, let the player decide which event vanity they want to buy rather than rely on RNG. 4) Increasing tournament rewards is definitely needed, as competitive play is the most Yen-sinking and canon activity of the game.
  10. I've sent the money. It looks good, except I'd like a more neutral/serious mouth if possible.
  11. 12 Turns enough of a sample size 100 Turns not enough of a sample size ???????
  12. Hey, Could you make a bab based on my pokemmo sprite? I'll pay 650k, just name your ign and I'll send it to you afterwards :)
  13. You had me at money sink. I love money sinks, yen inflation is too high already. The exp removal doesn't break anything, so it's a net positive QoL improvement.
  14. If they can't answer it, it's very likely that they don't know themselves yet. Since it's a debut for these mechanics, I reckon they would like to see how they affect the game before deciding on continuing.
  15. Doesn't take long to catch a botter. Also don't try it, associated accounts will also get banned, so making a dummy one doesn't do anything.
  16. Shouldn't require RP or BP, a flat doubling of friend list capacity would be nice overall.
  17. Reading @RysPicz comments about IV's of shiny rewards for a huge pvp event I'd like to chime in on the subject. The reasoning behind the current IV distribution for shiny pvp rewards is outdated and stems from a time where the community (and therefor the amount of shinies) was far fewer than nowadays. With more players and shinies in the market, the impact a perfect IV'd shiny reward is a lot less than it used to be. The main argument in favor for the sub-optimal IV's was always 'economy'. Now it's time to adapt to the new state of the economy and realize the amount of rewards contributing to the market are but a drop in an ocean. Especially in their untradeable state. A perfect IV'd gift shiny reward should become the new standard. Rarity of those gift shiny rewards would remain a limiting factor to their obtainability, as that's a fair factor. This feedback is intirely objective as I do not personally gain anything from having it implemented, but I believe in 2019, it's time to improve the rewards.
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