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h060tu

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  1. I'd like everything up to Black/White 2. But the rest of the gens, I don't care about. I personally would probably not want that actually.
  2. Hi. I was thinking about this today, and I have a solution, or at least something like a solution. In GS, there was the idea of a Time Capsule which let you trade between time periods. In Colosseum, there's the idea of the Time Flutes and Celebi. I think implementing that kind of "plot device" to move between "Timeline 1" and "Timeline 2" would allow someone to go from FRLG Kanto to GSC Kanto or Unova 1 to Unova 2. For example, you can put the "Time Capsule" somewhere in the Pokemon Center, 2nd floor. Or you could have an NPC (I was thinking the Victory Road area between Johto and Kanto, where Mt. Silver is also accessible, have a Celebi and use that Celebi to move between timelines. Or you could make the Time Flute a key item, that you can acquire in-game. There are a few conceivably possible ways you can implement multiple timelines in Pokemon. The difficulty isn't conceptual, but it's actually implementing it in terms of code. Might be a pain in the tail to do that. So, hopefully I helped the game devs out, at least it's something for them to think about. I enjoy this game, ever since I learned about it yesterday. I don't agree with the above poster's view of "progressive timelines" there only needs to be two timelines, thus far anyway (unless they're going to implement Omega Ruby/Alpha Sapphire), the first time line (where B/W, FRLG [Kanto 1 and Unova 1] and the other games take place) and the second time line (where HGSS, Black White 2 [Kanto 2 and Unova 2] and the other games take place) Also, this is more of a personal preference, but if/when Unova 2 is implemented, I'd prefer the vanilla game to be the "challenge mode" levels and Pokemon. I think that makes far more sense canon wise, than vanilla Black White 2. But that's just my preference, obviously the devs can do what they want to do.
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