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YagamiNoir

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Everything posted by YagamiNoir

  1. #shuttingdownDPPOUwinrates This is deja vu though, am I the only guy in the team that wins at the final round again. This was close though. Rematch: http://replay.pokemonshowdown.com/gen4ou-244686900
  2. Wow, even gen 4 Thunder Fang is allowed. [spoiler] Also >Air Cutter on CB Mence [/spoiler]
  3. A sky, eternally shattered. With that, my flame dissipates.

  4. 2 days or another week? A final decision of fate.

  5. They don't necessarily need them, but they need the competitive Pokemon still. The grind is difficult as it is. Some if not all of these are "untradeable" so they can't be used for more economical purposes, and shinies either signify/leave a mark on a competitive trainers achievements apart from some players enjoying the aesthetic quality of competitive Pokemon, and above all the ridiculous amount of effort players put into it, an effort that is pretty darn nasty and tedious on any newcomer.
  6. Are non-player accessible legendaries actually legitimately allowed in this?
  7. The fates were kind today. With a mild struggle, I clinch the Heroes' pass to the playoffs. The dark lord stays strong, and will do so for the final rounds that are to come. Good game Eloy. Heroes #1!
  8. Pardon the double post, our match will begin soon.
  9. >I won't show up I'm more active than he is on forums even when I'm near dead and he was late within the given time, mind you. That being said, if he's punctual this time, we will do battle within 2 and a half hours, within 1600-1700 CEST. If he doesn't show up, I can't stay further, and the decision goes to Thinkie.
  10. And tomorrow, things will decide itself. Inevitable as the flames of existence will dissipate, it will tend to either a final day or another fortnight.

    1. Magnet

      Magnet

      Does this mean you and eloy are gonna play your game today?

    2. YagamiNoir

      YagamiNoir

      Yes, I've replied to your PM.

  11. I wouldn't exactly call Cradily S. Of course, this is all dependent on what kind of Cradily you're facing, as I can't see a 100% counter either. Absol can still 2HKO it after one Curse with a Choice Band, for instance, unless it runs Counter or Barrier than can potentially screw Absol up. Even then, Taunt or Substitute can completely set up on Cradily lacking an attack. Similarly SubPunch Pokemon especially those that run STAB such as Primeape/Poliwrath can also prove to be problematic for it, although you could say these sets aren't that common. Given how common it is for Cradily to run Recover, Toxic usually stops it from doing too much and Rest comes with the whole Sleep drawback, although it isn't to say it's not hard to stop as well. Generally, you also have 4MSS on this thing and your dedicated sets do very different things. Let it go out of hand and it can screw you up, but it's not something that gets unstoppable after one Curse. As for Hitmontop, stuff like Zangoose and Sharpedo in the tier inevitably make it very significant as a pivot with this power creep, alongside being a good Glalie counter, but I wouldn't call it flawless. Bulk Up isn't an effective way to defend against the physical attackers either, because they could just set up alongside you when you're forced to Rest or when they predict it. At the same time, it's mix of offensive and defensive roles seem appealing, but it also comes with a case of 4MSS/limited movepool. Maybe that doesn't matter because its enough to do work, I guess. Considering a defensive set of RSpin/Toxic/Rest/Fighting move, you're complete fodder for Poison types like Nidoking, making your check work not as effective as you'd like unless you run EQ. Hitmontop is thusly also heavily reliant on Wish/cleric support unless it runs Rest itself, since it can get worn down by Choice Band Attacks still; this also relates to the fact that you sometimes have to switch into Spikes damage to get rid of them which further affects its longevity throughout matches. -1 252+ Atk Choice Band Sharpedo Waterfall vs. 252 HP / 252+ Def Hitmontop: 54-64 (34.3 - 40.7%) -- 59.9% chance to 3HKO after Leftovers recovery -1 252 Atk Choice Band Zangoose Return vs. 252 HP / 252+ Def Hitmontop: 60-72 (38.2 - 45.8%) -- guaranteed 3HKO after Leftovers recovery -1 252 Atk Choice Band Zangoose Double-Edge vs. 252 HP / 252+ Def Hitmontop: 70-84 (44.5 - 53.5%) -- 1.2% chance to 2HKO after Leftovers recovery It's good enough, but not as good as a sustainable wall that fits the high ranks should be, or maybe that's just me. Put it in A at the moment, at the very least. [spoiler] Don't forget that my bby checks/counters this thing hard too, unless Choice Band Thief is concerned, plus I spinblock. [/spoiler]
  12. Watch Lorelei have a Mewtwo Lead on all teams, instant denial first round. Or at least people always having a Psychic type E4 member with Mewtwo as the ace.
  13. Need a prize buff? Been looking for some people to give away the rest of my cash for.
  14. Effective, but setting it up takes a considerably long time, especially with bulk. Direct sweeps are usually easier to facilitate than Flail that needs you to be at low health, which is stopped by Arcanine and stuff like Roar/Haze Vaporeon.
  15. None of them are as stagnating as the two Special Walls are. I mean, you literally cannot replace them in what they do and they are well, in some terms, "far too good to not use" in a very unhealthy way. The council's just kinda drawing a blank on what the solution is now, and find the most "unhealthy thing" being the two blobs, since the outcome is kinda unpredictable. These le slippery slopes about bans after bans when this is just a bloody suspect, for oblivion's sake, can mildly get on my nerves, though. ThinkNice's point was that you don't need stall to win a game, in which you've just evidenced yourself a few posts back as much as the metagames are different, as much as it does appear to be seemingly the "most superior playstyle ever". The rest is a matter of speculation.
  16. ....You should read the thread thoroughly before actually posting next time. To an extent, yes, that in theory should be a "variety boom", although it's yet to be proven in practice. You can find the details as to why within the thread. >Sharpedo. Well, I get for Slowbro, but Sharpedo. And why isn't it an increase apart from the fact that "you don't think so", which means...close to nothing? Why isn't the significant decrease of stagnation in special attacking making the game more variable? ...What in oblivion's name are you trying to prove? Everything the thread has been trying to centralize is to reduce the stagnation and therefore produce a "balanced" meta. A meta where your Jolteons or whatever will "fly around" and where Special wall variety is more diverse is better than one with irreplaceable obese wall stagnation. What is it in this thread that so opposes your ideals? ....Don't make snide demands, and usage stats as of this current discussion are irrelevant since usage stats in a meta without Lax/Bliss don't exist yet. I didn't even think your post had anything to relate to usage stats for that matter. Oh, you're talking about the Starmie thing in your first post? An obese wall still existed, so it's irrelevant to what's being proposed now.
  17. Le slippery slopes. I'm probably not the most appropriate person to respond to this, but it admittedly intrigued me, in a somewhat negative way. Those examples and comparisons are terrible, so to speak. I mean, there's a far more justified reason the two obese Special Walls are being suspect banned this way over everything else you've listed, and evidenced in practice as well. Removing Heracross and Ursaring, for instance, unless they fall under the offensive characteristic suddenly is not justified at all, apart from the stupid idea of "creating more variety for stuff like Machamp, and all." I'm pretty sure it's logical to say that physical attacking is not stagnant nor is it stagnating anything -- in a significant way, at least. Variety in physical attacking still exists, whereas Bliss/Lax on the other hand display stagnation not only on the Special Attacking end but also some other minor things as well; heck, it mainly stagnates the usage of special walls. This test doesn't approach the standard policy of "fall under characteristics", but, well, just check some text walls in this thread explaining why. "A ban does not result in a variety boom. A ban results in a shuffle, etc." When something that is stagnating the metagame is banned, the variety will change, inevitably, if not increase. Whether or not this will be true to the case in regards to the Blissey/Snorlax ban is unsure since we've not tested it yet, but it's what the council has come up with under the observation of the solo Bliss and the Bliss/Lax metas. And the council, with apologies for this presumptuous statement, perhaps believes that the near-fail safe ability to counter or check Special Attackers of Blissey and Snorlax, in tandem with a lot of other things they can do, are stagnating the metagame. As much as it's possibly false as it may turn out in practice, I believe it's true to word that special walling will no longer be failsafe and the variety of other special cushions will have to be used; people will have to think and plan instead of slapping an irreplaceable wall on their team which is the "variety" a healthy metagame desirably possesses. As for your final paragraph...that's what the council's been focusing on, to be fair. There was never any "characteristic ban" in this discussion to begin with, so not sure how you're pulling that out of your hat. EDIT: Two ninjas, damn.
  18. I get the point of the ban and the reasonibg behind it, although the OP's emphasis of "scurry obesity that walls special attacks that are stagnant" made me backtrack about Blissey's younger sibling without thinking about the flaws. Just "OP wall for specials." I worded it there, though; "With understanding to the test ban".
  19. Spider obsessions. Yeah, I suppose so. We're taking account about how it deals with both sides of the walling spectrum instead of just the special side (the emphasis made me think that was the only thing that mattered because Blissey in theory is not unbeatable, with understanding to the test ban regardless). Chansey can pull off the whole Protect-Choice lock thing that was memtioned throughout the old UU discussion, but I suppose it's not desirably effective regardless.
  20. I mean, it doesn't need a Special Attack against Special Attackers at all. Most of Blissey's Special Attacks were directes towards physical attackers. Even without it Seismic Toss and a recovery move is more than enough to walk things just as efficiently as Blissey does. EDIT: Never mind, typing on a phone is too slow.
  21. Ok so suddenly Blissey fits the defensive charactersitc or something because two obese blobs are making the metagame too stagnant. We might see Chanseys everywhere, I don't know.
  22. Life is but a candle flame; should it have it's fuel or reason, it burns, but should it lack such, it extinguishes. Mine is of a short lifespan, but my purpose and fuel belies in withstanding the chills over a week, before another fortnight I shall glow, before at last finally disappearing.

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