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AnonymousPoke

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Posts posted by AnonymousPoke

  1. On 4/12/2024 at 11:00 AM, Pangbal said:

    is there any way to just enter the total enc. as it just increase by only one when clicking the total encounter

    https://github.com/ssjshields/archetype-counter?tab=readme-ov-file#main-navigation

     

    On 4/14/2024 at 10:49 AM, yiduan said:

    I removed the counter, but the in-game font still hasn't changed, why?

    This is because you removed it manually. If you truly want to remove the font change that is needed for the counter, please re-add the counter back and there is an option in the settings where you can "Uninstall". Please choose this and this will correct your problem ;)

  2. On 4/10/2024 at 11:41 AM, Sultan said:

    When you get a lure encounter with two Pokemon of different species, it counts 2 for the first one and none for the second. Other than that this is a great mod.

    Thanks for the mention.

     

    I am currently working on a new version of the counter that will be able to handle two different species of Pokemon in battle and count both. Keep a look out for this update 😉 If you joined our discord, I have preview a few of these images in the main general chat already.

  3. On 3/28/2024 at 7:45 PM, lRoxs said:

    Hello, sorry for the inconvenience, you have a version for Win 7 / 32 bits, currently I cannot update my computer and aaa how I want to test this counter

    The counter will not support anything below Windows 10. This is due to many technical reasons for the counter to function properly. Also, Microsoft has dropped support for Windows

     

    7. See below.

     

    Microsoft has announced that it is ending support for Windows 7 and Windows 8.1 operating systems from January 10, 2023

     

    22 hours ago, yiduan said:

    Pls when will the Chinese be updated,i need you!

    Not sure what you mean? The counter fully supports Chinese, but always looking to improve. Please join our discord so we can try and improve Chinese Mode more if needed. Just let us know your issue.

  4. On 3/23/2024 at 7:08 AM, efiasz said:

    I have a problem - the program only counts encounters when I have an external monitor plugged in to my laptop. Then it works on both screen - when PokeMMO is on my laptop's screen or on monitor's screen. But when I don't plug in the monitor and only use the laptop screen, unfortunately, then it doesn't work. Do you know why this happens? Both screens are 1080p 144Hz, I don't have any scaling set either in PokeMMO or in Windows (I'm using Windows 11).

    Please jump on our discord and we so we can hopefully address your issue.

  5. On 2/6/2024 at 5:52 PM, snowykyd said:

    Hello, I'm new with this encounter counter, it looks verry nice but I have a problem.

    When I encounter hordes it keep saying "Unable to scan Pokemon", sometimes even the single encounters pop this message. What should I do?

     

    Please jump on our discord (Under "help-forum") as this will allow use to diagnose the images where you are failing an resolve your issue,

     

    On 2/28/2024 at 9:31 AM, Fourthy said:

    Love this ty

     

    I would like to report a bug though. I cannot turn off the beep sound. I click the option and it just stays enabled. When I first installed it the sound was turned off but apparently after turning it on I can't undo it lol

    Make sure your counter is not currently on and go into your CounterConfig_Profile manuallu you are using and edit the Beep_Sound= to make sure you change it to false -> Beep_Sound=False

     

    I may in fact have a logic issue when turning that setting on. I will have a look at this when I get a chance. But, the above should resolve your issue.

     

    image.png.a5060854f3b3019f117e8e2da70c17e3.png

  6. On 1/15/2024 at 1:35 PM, TheMatthew562 said:

    Yeah, I should've clarified that in the post. I've updated it now. Regarding errors with GEC, I don't really encounter any, except sometimes it won't hook into the client properly. As for the download link, I'm using Mediafire Premium because I had to pay for it. Every provider I tried had issues – either they didn't support direct download links or had API limits for bandwidth available for downloads. The way pyinstaller handles downloads when compiling your exe into a single executable file caused a lot of issues before I figured out how to get the downloads to work and store files properly. I'll test the GitHub link for your encounter counter later and see if it works without issues.

    I hate to be that guy, but I need to ensure you are downloading the AC tool based on our Github link. This will ensure the users will always have the latest version similar to if they were doing it manually. If this is not possible, then I am going to have to request to have this tool taken down via the forums. As mentioned, I really enjoy this tool and I think it is a great addition to the customization community, but I cannot accept older builds to be obtained via the users from this manager.

    I hope you understand.

     

    9 hours ago, TheMatthew562 said:

    - Updated/Fixed the direct download links.

    I see this changelog. So... hoping this is technically resolved at this point per my point above

  7. Quote

    Encounter Counters

     

    Stick to one encounter counter to prevent conflicts with others. Manually uninstall archetype encounter counter using their respective uninstaller. Gilans Encounter Counter is a recommended choice for its overall reliability also gilans is the only one that works with my ReShade Preset.

    Hmmmm.. interesting that you find GEC the "recommended" counter choice even though GEC is no longer being supported. I would argue AC (Archetype Encounter) is on par or if not better due to it's small size, its reliability with no crashing/errors (like GEC gets) and vast amount of rich features the user can pick and choose from and we still support the tool. For the ReShade Preset, that is fair enough that the counter may not work with it... but, how is it supposed too??? AC is separate tool outside of PokeMMO and does not hook into PokeMMO. GEC does hook into PokeMMO which may be why it works. I guess the point I am getting to, why does the ReShade need to work on the counter??? 

     

    Anyways, enough of my rant. Really cool tool and I can only assume you are pulling AC via our Github download link, correct?

  8. On 12/15/2023 at 9:58 PM, MrPepsy said:

    will this encounter counter ever work fully with german roms or is this project finished and not worked on right now?

    This project/tool has officially been discontinued by Gilan per the recent post on this thread.

     

    Please take a look at Archetype Counter as it fully supports all ROM languages for PokeMMO.

  9. Version 3.5.0.0 - Changelog:

    • Added in advanced filtering to remove all background noise on screenshot to resolve sleep icon issue (Thanks to Madrid)
    • Fixed spectator mode triggering an active scan/count
    • Added counter version number on debug output
    • Added "Magnemite" correction on Poke Name Fix file.
    • Removed DPI Aware mode selection (The counter will now always be DPI Aware)
    • Cleaned up PS code
  10. 11 hours ago, KiritoHakz said:

    Nope its still not counting eggs. TY anyway. I have seen also that it does not count Magikarps or Wooper. It does count them but those pokemons dont have an slot.

    Hmmmm... I would advise jumping on our discord to take a look at your issue. The fact that Magikarp and Wooper is not counting is potentially an indicator of what is truly going on.

  11. 17 hours ago, KiritoHakz said:

    humm maybe its because my roms are in spanish(the dialog from eggs are in english anyway ingame so i dont know..) , im programmer, how i can debug and send the output? I have not tested last version yet, will do it later.

    I did a quick test with egg and fossil tracking. There seems to of been a slight issue with egg tracking. I have did a small update to build 3.4.0.0 that should now resolve the egg tracking issue where sometimes it does not pick up. Download the latest build again and give it a go! 🙂

    Let me know if that resolves your issue.

  12. Hello everyone, AC has now been updated. Please see the following below for the changelog.

     

    Version 3.4.0.0 - Changelog:

    • Adjusted/Fixed counter flickering on launch and refresh.
    • Fixed resetting issue on Poke Slots 1-3.
    • Added additional support to reset slots 4-10 in the Extra Poké Slots area.
    • Renamed DPI Awareness option under settings to "Ignore UI Scaling" and option now defaults to "False"
      • By default the counter will adhere to UI scaling and will help many users who utilize "Windows Font Scaling".
    • Added additional ImageMagick filtering logic to better filter/target poke name plates for OCR.
      • We now target the text specifically and should avoid issues with encounter failures from PokeMMO tiles not being filtered out.
  13. On 12/1/2023 at 9:45 AM, eivand said:

    Hello! i would like to ask how to fix the error where it prompts an error on some single encounters. im also using HD Battle Sprites by Verdep. Does this affect the encounter?? tysm!!

    You mentioned you are receiving an error prompt, but ultimately we need to see the debug files (.txt and .png files) from the DEBUG folder to help determine what your issue is. Also jumping on our Discord may help get you sorted out quicker.

     

    23 hours ago, KiritoHakz said:

    Im not able to count eggs? Its that working?

    Counting eggs and fossils do work. Please jump on discord and we can take a look at what is going on your machine to determine the problem.

  14. Below are more tests I have ran with using the latest version 1.2.0.

     

    My test results:

     

    *I tested this time without using "Extreme Detection" mode and definitely was better overall.

    • When using MonTally and going into a trainer battle, it tracks the Pokémon as if it were wild battles. Now, I understand this may be silly to go into trainer battles, but users like to have the counter tool up and running and be able to do other things while they are also shiny hunting/tracking. This issue could be potentially avoided if you had an "OFF/ON" mode. But that is just a suggestion.

     

    • When switching focus between a browser for example while in a wild battle and switching focus back into the battle, it does another re-count o the same Pokémon that was counted initially. Most of the users in this community are multi-tasking while shunting so this needs to be addressed.

     

    • When in Safari Zone, it seems the ability to catch the Pokémon is better and it seems 50/50 that it did track when I tried to speed past the battles.  Of course, if I slowed down it tracked fine. But any shunter will tell you they are definitely blazing fast in the battle screen when in the Safari Zone. Look at making this more reilable?

     

    • When finding/tracking nidoran (Male/Female), it is detecting this Pokémon as Nidorino. More likely it is due to the Male and Female icon being viewed as an "O" or something like that. This is an issue I had with AC as well. Had to add in additional logic for that specific Pokémon.

     

    *A curious question from me, when taking screenshots with MonTally to track the Pokémon on screen, are you storing these in memory instead of writing out to disk? I just noticed in the Task Manager that the disk writing is completely nothing while using the tool. If so, this is extremely cool and I would be interested in how you did this - if you would be willing to share.

     

  15. 20 minutes ago, zeroxy said:

    Hello AnonymousPoke! Thank you for the thorough feedback and testing. I appreciate the time you took to provide such detailed insights.
     

    Regarding your question about how I track Pokémon in battles, the tool uses OCR (Optical Character Recognition) for Pokémon detection. I've implemented this using Rust and other languages to optimize the process as much as possible.
     

    I'm actively addressing the issue of false detections. It's a complex challenge, but I'm currently working on refining the algorithm to minimize such occurrences. I understand the importance of accuracy in tracking, especially in areas like the Safari Zone, and it's a priority for improvement.
     

    I'm glad you mentioned the suggestions for enhancements, such as an "Always on Top" mode, theming options, debug capabilities, and changing Pokémon sprite icons. These are valuable suggestions, and I'll definitely consider them for future updates. Customization is on my roadmap, and I'm exploring ways to implement it effectively.
     

    The "Extreme Detection" mode you observed is designed to provide a more sensitive Pokémon detection, particularly useful when dealing with challenging situations. I'll continue refining and updating the tool to ensure it meets the community's needs.
     

    Thanks again for your feedback, and stay tuned for upcoming updates with improvements and new features. If you have any more suggestions or encounter issues, feel free to let me know.

    Either you are an excellent writer or this is a generated response via AI. lol. Either way, good stuff.

     

    Appreciate the explanation (even though you didn't have too) on how you track. So, sounds very similar to the current approach of the other tools/counters. I think the detection can be 99% optimized and don't see you having any issues in that area per say, but I would like to emphasize that the Safari Zone detection is going to be key/crucial in users using this counter. GEC struggled with this and ultimately works if you stay long enough which is the same for your counter. AC is the only counter that can track Safari Zone with 99.99% detection.

     

    Your definition of the "Extreme Detection" mode is super vague. As I mentioned in my previous post, I was getting better results with this mode on and less inconsistencies overall. So, what are you doing more specifically that helped in my situation? My game is ran in Windowed mode at 1417x763 resolution with no battle background. I think maybe having a tooltip or some type of description on what each option via the tool or on Github (like an FAQ) so the users better understand the controls they are turning on and using. Trust me, this has been a godsend putting this information on Github for AC.

     

    Forgot to ask this, does the counter support double wild battles with two different Pokémon? For example, you wild battle a Pikachu & Weedle vs Weedle & Weedle. I unfortunately cannot test this as I am only in Kanto region. 

  16. Well.. look what we have here! This is awesome. I thought I would give this bad boy a little test run. Below are my test results. Overall, definitely very promising and always nice to see some healthy competition and alternatives for the community. Just out of curiosity, how are you tracking the Pokemon when going into battle... in better words, what is your technique being used? AC (Archetype Counter) and GEC (Gilans Encounter Counter) both essentially take screenshots and then grab the text with OCR and track the Pokemon - these are the current popular ones.

     

    Enhancement Suggestions:

     

    - "Always on Top" mode to be added (I found this very annoying having to click the counter just to display the new Pokémon being tracked or the count increase. This feature is almost a must)

    - Ability to theme the counter (The community loves to theme the current counters to match the PokeMMO theme they have or just want a special look)

    - Ability to output debug files or a debug mode. This one is more internal for you, but I imagine it is going to be difficult to diagnose issues on NUMEROUS machines using this tool.

    - Ability to change Pokémon Sprite Icons when they are being displayed/tracked. (Same with the community loves theming)

     

    My test results:

     

    When first running the counter, before I even hit a random Pokémon battle, I tracked a "Mew". I mean, that would be cool if it were real 🙂 lol. This is with default settings on (Except percentage on)

    image.png.1c052a1c3f3490fe0ad60e8af5ab3fab.png

     

    When going into battle finding a Growlithe, I somehow tracked a "Seel"? 😕 

    image.thumb.png.d9275be5bf5f5812b840567205b34604.png

     

    After seeing growlithe multiple times, it seemed to start tracking okay.

    image.png.18f537b1af06543a0f326d3f843f5dd1.png

     

    Never saw an unknown and still in the same area tracking Growlithe..

    image.png.53803eea74da25adba6cc73abdd3eedb.png

     

    When in Safari zone, it has MASSIVE trouble tracking Pokémon. Seems similar to the issue we have had with Archetype Counter... specifically with timing. If you stay long enough, it tracks fine. But, you can move out of the safari battle really quick and it fails to pick up and track. Also notice the Nidoran female scan. May need to adjust that one.

    image.png.bfa81455f6f0963043c81c8f4fe4ed19.png

     

    After starting fresh on the counter and using the "Extreme Detection" mode, my results started to become more consistent and no Mew or Unknown being tracked. So, potentially your extreme detection might be your more go to tracking method. Of course, just speculation and only from a small sample size. Just what I have observed.

    image.png.a67db5a9840ca4bcb8d802d8a378067f.png

  17. 9 hours ago, YusufL said:

    Hey, one more question. 
    Can i use this Encounter without changing the font?
    TBH i like Pokemmo default font better.
    Thanks!

    The counter will automatically alter the font and this is done to ensure the precision of the OCR scan pickup is at the highest accuracy. You like the default font better? The changes that are made from the counter do in fact still use the SAME font. The only difference is the font is raised in font size and a slight outline around it. That is it. It is still the same font. This is to ensure compatibility with all languages.

  18. 1 hour ago, AllGoodIs said:

    Hey, just install your encounter counter for shiny hunting and I really appreciate it, really easy to use, lot of personnalisation, great work ! But I have an issue where when I encounters 2 pokémon at the same time (by luring), it count +2 for the first pokémon, can I do something to solve that ?

     

    For example, in this case the counter make +2 to Lunatone and total encounter but nothing to Golbat 😕

     

    image.thumb.png.33be2632c9e8df8670d6ce0446dcd090.png

    Happy to hear you are enjoying the counter :)

     

    To answer your question, please see the following FAQ below.
    https://github.com/ssjshields/archetype-counter#can-the-counter-track-2-different-pokémon-in-a-double-wild-battle-or-horde

  19. 17 hours ago, BoZzJD said:

     

    It works for me now, but only in windowed and not in full screen, any solution for that?

    Fullscreen is unsupported for any automatic counter created for PokeMMO. There is a technical limitation when the game is in fullscreen, it does not provide the correct screenshot to analyze. Gilan has stated this in his main post and the same goes for AC. Nothing we can do at this point unless the devs make a change to fix this.

     

    See quote below...

     

    On 7/16/2021 at 10:22 PM, Gilan said:

    KNOWN BUGS (not yet fixed in downloadable version):

    - Fullscreen mode unsupported at this time. (unsure if I will be able to fix this, as the Fullscreen mode for PokeMMO is not capturable, even by regular screenshot methods; and it prevents any window from being on top of it) Best suggestion is to just play in borderless window mode while using the encounter app.

  20. 1 hour ago, wildhorses32 said:

    image.thumb.png.5bf16fa6be37630ee3f382b56041e372.png

     

    @Gilan

    So what could I be doing wrong

    Without trying to sound rude, I am not quite sure why everyone is struggling to get GEC to work. There are countless users that have posted on this thread that explain how to get it working. Amongst the main concern, Gilan has seized development and the tool is no longer maintained. Now, if you can get it work, then that is awesome. But pinging Gilan is not going to help you resolve any issues has he is simply not active anymore to provide support.

     

    Please go back on the the previous post pages and see the steps to potentially resolve your issue. If you cannot get GEC working, then I recommend taking a look at Archetype Counter that is on the PokeMMO forum as well. You can access this link from my signature. This is just another alternate if you truly cannot get GEC to work.

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