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Ziiiiio

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Everything posted by Ziiiiio

  1. but I dont this it is right to drop Salamence and move Empoleon to OU Last time even with Empoleon in UU and Salamence get banned
  2. It's hard to put soild lengens in this game not just because of balancing, other reason should be marketing Before amoonguss and HA crobat added to this game, Sub Serp was too strong, a 5*31 HA timid Serp was like 2.7M
  3. IGN: ZioMOJI Time Zone: +1 Discord: MarkZhi Preferred Tiers: OU Fluff: 123 Donation: 255k Pls send a email in game if someome pick me, I might forget check discord msg
  4. I suggest Ban Sacred Sword, let Gallade force to go cc, and keep sharpness 1.5. Pursuit have less pressure on prediction, easier to get revenge kill. Priority move hits more to gallade as well, spetially scarf gallade tring to sweep the game. SD life orb cc can not kill hippowdon, Gallade force to run leaf blade. And if gallade run leaf blade rather than night slash, Acid armor Reuniclus checks it, Gallde was not rely on night slash to kill Reuniclus cz Sacred sword ignore Acid armor, cc can not do that. The idea is let gallade can not cover everything, a bit limitation on that, and not too much.
  5. Some range of damage that 1.5 can do and 1.4/1.3 wont, they all just reached around 2 hits ko something like that. Check the comment I linked I was responding to someone
  6. Nerf wish effects 3 tiers, Only list problem from NU does not really help
  7. Do I say anything about broken and unhealthy stuff? What is wrong with you lmao I am pointing out some 1.5 sharpness can do and once it nerf to 1.4 or 1.3 it wont work, you can see those damage were just enough to on-ko
  8. In fact alot, I will just write something I remenber +2 252+ Atk Life Orb Sharpness Gallade Sacred Sword vs. 252 HP / 252+ Def Mandibuzz: 222-263 (102.3 - 121.1%) -- guaranteed OHKO +2 252+ Atk Life Orb Sharpness Gallade Sacred Sword vs. 252 HP / 252+ Def Hippowdon: 207-243 (96.2 - 113%) -- 75% chance to OHKO +2 252+ Atk Life Orb Sharpness Gallade Sacred Sword vs. 252 HP / 252+ Def Metagross: 192-227 (102.6 - 121.3%) -- guaranteed OHKO 252+ Atk Life Orb Sharpness Gallade Sacred Sword vs. 252 HP / 0 Def Scizor: 161-191 (90.9 - 107.9%) -- 50% chance to OHKO Scarf ssowrd 2 hits kills Starmie 252+ Atk Sharpness Gallade Sacred Sword vs. 0 HP / 4 Def Starmie: 69-82 (51.1 - 60.7%) -- 93.4% chance to 2HKO after Leftovers recovery And ssword + shadow sneak kills Serp and Kingdra, that usually happend on AV gallade. Psycut+shadow sneak kills volcarona as well As you can see it's alot and it's not done yet
  9. Maybe I missed something but I dont find where is the discussion about Sharpness change back to 1.5. all in all is that a closed discussion which means we wont do anything about it in the future
  10. Endeavor + sucker punch is fine, and sub is.... Dugtrio need eq+reversal+rock tomb, You have to give up one of them and loss huge amont of pkm to kill, and in real game it is hard to success.
  11. Nerf back to 80 base atk could be a solution if we have to. So dugtrio can still work on it's specific job, but lower down the range of pokemon it can trap. Now with 100 atk, Rock tomb+reversal kills Rain Ludicolo, eq+reversal almost kills Garchomp, eq kills mienshao after 2 life orb damage etc With 80 atk, A sassy Tytar can predict flame thrower when dugtrio switch in, and wont killed by reversal/eq etc.
  12. Dugtrio's target is hunting thoes "perfect balance", a team which has winrate to all kinds of team. In fact it shouldn't be a problem for some teams to lose against Dugtrio 100%, if dugtrio is strong, usage tells the truth, if that team is unbreakble, traping most of the team in game, Player's winrate shows the truth. People mentioned Dugtrio team will play like a machine and win u, because u got a terrible mu, if they dont play like a machine and do useless prediction, that shows low skill. To admit that this is how the game works. Always going to have a situation where you don't have a chance of winning.
  13. It's ur problem if you cant read. I am saying the spesific Crobat stops popular mon, Dugtrio's it self is a spesific tool traps popular mons as well, they both low usage, counter alot of polular mons in metagame If Baning dugtrio because it limits regular sets make any sence, then Ban Crobat should make sence at same time, I just copied Banning group's text and transfer to Pokemon Crobat, and you jump out and transcribing Unheathy laws to me, it is useless.
  14. wdym by without risk? And why a stable check to the other could be defined as Unheathy? Dugtrio born for this to do this job, I win hazzard and I gain a stable chance to trap you, that is how it works, there is a condition before it traps ttar safely. And there are too many counters can switch in to the other such Chansey swtich in to Kindra, Does chansey even need to take a second to think about stopping kingdra, is that showing any unheathy?
  15. What is limited? a 3.8% usage pokemon limit you play zone or ttar? Lemme copy the same text you guys got and see if it still make sence to you. Crobat @ Black Sludge Ability: Infiltrator EVs: 252 HP / 132 SpD / 124 Spe Timid Nature - Haze - Roost - Brave Bird - Toxic A haze spd crobat, stops Serperior, NP gengar, NP Hydregon, Volcarona, CM/NP Togekiss. It is also a great threat to fighting types if player predicts right. Can we ban it? because there is no point for me to change my team set for a 1.85 usage pokemon. see how many great spa attatckers has been limited by this.
  16. The current Top 1 qqqianx is using this, and many people copied. It appeared last month NP shadowball gigadrain and Focusblast
  17. Dugtrio team player are proficient and less quantity, 850 elo player builds, 700 elo player copies. Mainly high elo player can successfully build a strong dugtrio team, the trapping core or spinner core wont easily smash by one common polular pokemon because the builder himself is exprienced player, that is what they working on when they build the dugtrio team, to think about common rock setter and common checks about sweeper they picked. Gallade was nerfed because Sableye is the only specific solution BUT the relationship is still 1 vs 1. When I list NP rotom-wash could solve Togekiss+Dugtrio, you added Serp/Shedinja counters NP rotom-wash, you are expecting 1 vs 3 and this won't prove any logic about broken because this is a 6 vs 6 game. The logic is wrong to expecting 1 pokemon to destroy the whole core and it can not be specific, as I said dugtrio teambuilder are few but proficient, how is that posibble? Let's back to the team then, these 2 are most common team in OU meta. Dugtrio usually close to a stall game style, A team with 0% winrate when they facing Dugtrio team, it have to meet these conditnions: 1. Hazzard setter lose to Dugtrio team's spinner(Skarmory, Metagross) 2. Checks to Dugtrio team's Sweeper trapped by Dugtrio.(Tyrannitar, zone) 3. Wallbreaker trapped by dugtrio.(Kabutops, Infernape) A team can succesfully set rocks, or it's sweeper's check wont trapped by Dugtrio, or Wallbreaker won't trapped by dugtrio, it will be playable against Dugtrio team If one of the conditions can be met. And of course it's a 0% winrate when you can not met any of these condition. Apart from specific sets, what pokemon we can pick. Hazzard setter: -Dugtrio: Catch porygon/dugtrio and set rocks -Mix life orb Garchomp: eq+dm kills espeon, Flame 2 hits KO serp. -UT Glisgor: has a chance to win by prediction -Wezzing: Against to first one which is most complained, Wezzing ignore magic bounce and serp can not defog on it Checks to Sweepers and wont catched by Dugtrio: -To check Togekiss+dugtrio: Zapdos, Mamoswine, CM suicune, Brongzone, A faster CM togekiss. -To check Volcarona+dugtrio: Dragonite, Gyarados, AV mienshao, Chandelure..... And we just got zapdos idk why there is so many people complain about facing this, specs almost win them solo...... All the things I listed are common in OU meta game, we can see alot already, I personally did not find any pressure to force me to run something with less usage. if searching for something unique you can find hundreds extra. Lastly, some post about unheathy mu, A rain player can already see falure when opponent comes up with heavy trick room team, set rocks and trick room then conkeldorr comes up kill 3 pokemons. even it has low usage but I can suggest Ban Trick Room in OU? Because it is not worthy for me to change my team sets because of this low usage team style. The answer is no. A meta game with no "Perfect team" is heathy, because Match-up is like a Rock-paper-scissors game you will face something you never win. Compare to BW, we extend movepoul, added TP and Baton pass on alot of pokemon, Dugtrio itself is not broken, The team comes up with Dugtrio do have common way to solve, and specific way to counter.
  18. I am a big fan of darmanitan, tyranitar, kabutops and I hate dugtrio, But I think dugtrio is far from uber..... Dugtrio leads a spetcial and intersting playstyle. half of the game will rely on rock setters and defogers from both side, a team with weak rock setter and dugtrio's prey will lose to this kind of playstyle for sure, because that's how dugtrio team works, and that how players design dugtrio team. Spetcialize some pokemon will reflect this bad feeling back to Dugdrio team, Such as Steathrock hydregon, mentor smash Metagross. Or CB rockblast ttar/kabutops. Dugtrio team does not limit the choice of pokemon, CM/skill swap Brongzone, NP rotom, Timid CM Suicune has been picked by many high elo players to solve Dugtrio+Togekiss. It makes team builds even more. Finally, we banned DM hydre, because with draco mentor hydregon has no safety check, We nerfed Gallade, because Sableye was the only solution. What dugtrio does? traping some of togekiss/espeon checks but there are still plenty of checks left, they check togekiss/espeon also wont trapped by it. It is not healthy for a team to have a chance of winning against all team types, bad mu is most common thing in this game. I play rain these days and I have almost no chance to win heavy trick room team, They can just set tr and kill 3 mons with no brain and thinking. Every team will meet this kind of problem, some hates stall and some hates rain. This kind of thing is very unlikely, just like Dugtrio's usage.
  19. The problem is the visualization of hydregon is hard to predict, it gets too much new moves from later gens, There are 5 kinds of set in OU meta: Specs, mix, sub+np, Taunt+roost and scarf. Ban draco mentor is one way to solve this balancing issue, makes AV mienshao checks it. otherwise maybe we ban Focusblast or NP from hydregon, to lower down the pressure of prediction. Hydregon is strong not only because how much damage it brings, let's say Specs salamence even is outspeed Hydre but why no one use it? Because hydre is too perfect -Item AV wont work, someone already put calcs up there. -Steath rock wont do much to it,. -Due to dark type+levitate, Pursuit, Dugdrio, Mirror Coat can't solve it. -8pp recover=8pp DM, Specs hydre can press one dark pulse and force you to recover on it. This makes some spa walls like Mantine or porygon can't safely check it. -Not just a pure wallbreaker, 98base speed makes it not having any bad mu with HO and balance. We need nerf some part on hydregon anyway, ban draco mentor is the most logical approach because it has been added to makes it broken.
  20. 你从背包里拖拽一个宝可梦进那个空格子把他挤掉就行了,四五年前就有的bug......
  21. GM added fairy type because they realized the balance of dragons and steel move, about thoes dragons MMO did diffrently but with same logic. Before fairys came, we can't really buff any dragons, it's very clear that dragons are strong enough, what is the point to play other attackers if we buff them. You will see a scarf chomp kills starmie after rocks if we do that. There are many things already in game can solve stall, compare to BW we have CC breloom and scizor, also there is a 1.5 gallade they have not nerf yet go feed one. ,
  22. Ban tickle as well, Encore+tickle+pursuit or dugdrio is broken and boring
  23. I would agree on this if you say CB/specs wallbreaker, a mon with boosting move has a chance to solve, and Wobb has high risk to guess Encore/Counter either. The effect that Wobb can bring still rely on prediction from both side.
  24. I think Shadow tag Wobbuffet could start to discuss, if nerfing Sharpness has been turned back, which means Shadow Tag should get a same chance. Additionally after Shadow tag nerfed, we expand movepoul these years, Many mons got Teleport UT and Baton pass. Which gives some way to escape from Shadow Tag. It will be a other option to check Gallade speticaly now Sharpness back to 50%, Wobbuffet checks it and with Colbur Berry it stops Gallade easier. We can reverse the nerfing, or increase it to 5 turns. Also we could try reverse the nerf and BAN Tickle.
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