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About EverGreenTaiga
- Birthday June 25
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NYC area
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EverGreenTaiga
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BrokenJoker reacted to a post in a topic: [Tutorial] How to make Music Mod - Johto WIP
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EverGreenTaiga reacted to a post in a topic: Changelog: 21/09/2021
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Simple EV Training & Leveling Guide Using Horde
EverGreenTaiga replied to Akshit's topic in Guide Tavern
Has anyone mentioned Route 212's 3x Shellos & 3x Quagsire hordes? It's 100% HP EVs (3x Shellos, 6x Quagsire). -
EverGreenTaiga reacted to a post in a topic: Simple EV Training & Leveling Guide Using Horde
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EssDeeCee reacted to an answer to a question: Daily Reward in PokeMMO
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EssDeeCee reacted to a post in a topic: What a Cruel catching contest! 6x Shiny prizes! (Friday, April 16th, 8PM EST).
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TechnoVortex reacted to a post in a topic: What a Cruel catching contest! 6x Shiny prizes! (Friday, April 16th, 8PM EST).
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EverGreenTaiga reacted to a post in a topic: What a Cruel catching contest! 6x Shiny prizes! (Friday, April 16th, 8PM EST).
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I'm actually in agreement with this, but under certain restrictions. For one, the daily rewards should be untradeable items, and not insanely good ones. I'm talking about like a couple of Potions, Revives, and Pokeballs for example. For a 7-day streak, the item could be a bit better. Maybe a Max Revive, a random good TM, or a PP Up. Not being able to trade these would prevent players from selling them on the GTL and if they really didn't need them, they could always sell it at the Pokemart. Thoughts?
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So I'm still confused about some things: Where in these locations can I find the legendaries? (Room/Floor & encounter type (grass/water/cave/etc.)) Do they play a special battle theme when facing them? Are they always at lv. 100 in the wild? What's the catch rate like? Do they get registered in the Pokedex upon capture? I'm currently looking for Arceus, so any details regarding its location in particular would be much appreciated :)
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EverGreenTaiga reacted to a post in a topic: April-Movement Discussion Thread
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Well I've done some thinking and as soon as I get that Scizor from the OU rewards, I'm storming UU with Venusaur XD Might as well even start a hashtag: #VenUUsaur Thanks for this insight btw. Venusaur has so much potential and it pains me to see how underutilized it is.
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Quinn010 reacted to a post in a topic: April-Movement Discussion Thread
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LeJovi reacted to a post in a topic: April-Movement Discussion Thread
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Can somebody explain to me why Venusaur is in NU? I know it doesn't get Chlorophyl or its Mega here, but Venusaur's stats and movepool versatility make me question how it's placed so low. I've even been using one in OU and I'm having success with it! It takes care of the Rotoms (and formerly Swampert), Milotic, Magnezone + Gengar (with certain builds), and most of the Water/Ground/Rock/Grass types in the tier. It's even got a nifty Fighting resistance! Now am I suggesting Venusaur is OU? No, not even close. I just personally think Venusaur should be UU, or at least banned from NU at a minimum. Something that gets Giga Drain, Power Whip, Energy Ball, Sludge Bomb, Earth Power, Earthquake, Leech Seed, Sleep Powder, Synthesis, Growth, and Swords Dance as well as having the stats to run any of these moves well just simply shouldn't be sitting at NU in my opinion. Thoughts?
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EverGreenTaiga reacted to a post in a topic: Simple EV Training & Leveling Guide Using Horde
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budadeth reacted to a post in a topic: [Tutorial] How to make Music Mod - Johto WIP
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[Tutorial] How to make Music Mod - Johto WIP
EverGreenTaiga replied to Eggplant's topic in Client Customization
Interesting ideas! I don't think I'm going to try that last option because that would defeat the purpose of modding XD (The music wouldn't switch automatically when entering new areas/battles/events/etc.) I didn't add many songs either (it's about 13 exclusively in Unova), so I'll try compressing the zip or renaming it as a mod file. I'll update you with the results of my testing. Though I just wanna say quickly that it's amazing my old computer can run the game in its current state WITH the Unova Followers mod at a constant 60fps. My modding is the only time I noticed the game dipping below 60, so this is quite the technical achievement! Hopefully Johto won't tank the fps, whenever that comes around. -
budadeth reacted to a post in a topic: [Tutorial] How to make Music Mod - Johto WIP
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EverGreenTaiga reacted to a post in a topic: [Tutorial] How to make Music Mod - Johto WIP
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[Tutorial] How to make Music Mod - Johto WIP
EverGreenTaiga replied to Eggplant's topic in Client Customization
They are pretty small already and I'm running on a Windows 7 labtop from 2013, so it's probably on my end. Thanks for trying to help though :) -
[Tutorial] How to make Music Mod - Johto WIP
EverGreenTaiga replied to Eggplant's topic in Client Customization
UPDATE: So I created the files manually by editing the "example mod" included with the game and I got it working with .ogg files! ...But I've ran into another problem: The framerate TANKS to 40-30 fps in areas that plays the music I've inserted. Why is this happening and how do I fix this? -
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[Tutorial] How to make Music Mod - Johto WIP
EverGreenTaiga replied to Eggplant's topic in Client Customization
So I don't know where to even begin with this. I looked at the PokeMMO folder in my computer and this is what I see. I checked through all the files and couldn't find anything remotely related to sounds/music. Am I doing something wrong? Do I just make a zip with the correctly-named files and add it as a mod? Where do I begin?