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AdleyMD

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  1. Jaden has a point. But I still think something must be done with legendaries. Right now they are only useful for Pokedex and forcing PvP battles, nothing else. The idea of having just one legendary of each type, having to battle the owner to catch it is quite nice. But why would I do that if I will soon lose it, even restricting me of using a bunch of important functionalities in the game? It just seems a waste of time. I don't see myself going for Arceus more than once.
  2. I also think it breaks the immersion in the game. I'm at the start of the game, playing alone, and I don't think I will want to interact with other players until I get all the first 8 badges, so hiding them would be nice. Sometimes seeing that many players on screen can be distracting/annoying too. And I don't think this is that hard to implement, just make the players, their pokemon followers and their names invisible for the client side. Maybe I'm wrong, I don't know how is the game coded.
  3. Hello guys. I just started playing this game, and I know that only one Arceus, Rayquaza, and so on, exists in the whole server. I also know that, once you catch one of them, you can't travel in any other way than walking, you can't move through regions and you have to accept and win all the battle requests in order to maintain it. And if you log out, you lose it too. So... I was wondering, why even bother to catch one? You can barely do anything with it, right? Or am I missing something?
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