Jump to content

atlasstar

Members
  • Posts

    37
  • Joined

  • Last visited

  • Days Won

    1

atlasstar last won the day on December 12 2017

atlasstar had the most liked content!

About atlasstar

  • Birthday 09/16/1993

Profile Information

  • Gender
    Male

Contact Methods

Recent Profile Visitors

901 profile views

atlasstar's Achievements

  1. Actually that's Pokemon Reborn, its way harder all around because of like six rivals, very little Pokemon selection, and a ridiculous level cap.
  2. And it's perfectly fine to like these changes or just accept them. But that's why I said casual players or less experienced. For the reason that anyone can also not enjoy these changes, but people won't accept that for some reason. So I'm happy that you enjoy it with pokemon you like but I'm pretty sure I never said it was unbeatable, just harder.
  3. You're the only person so wholeheartedly saying to just accept changes we think are negative. To not even bring them up because they won't be changed.Oh and I'm pretty sure other than the original post I made nobody said the game was going to fall through if the changes were kept. So not really sure why you brought that up from Raichus post, what i think he actually means is "Youll enjoy how the game is a year from now" and that the game would lose players. And it has, I remember the big fuss over breeding and how many people quit then too.
  4. I'm only quoting this as a reply, see you keep assuming as other people have that I personally have trouble with this. I've said it before, and apparently I have to mirror raichu and say it again, I'm bringing this up because I personally know people who have quit because of these changes. And because these would be easy to balance for more casual players, I find it frustrating. And you might have noticed I agreed with Senile, I don't like the direction the game is going in. I have very little interest in high level competitive play. But that does not mean I haven't played it before or are not at the level of skill you keep referencing to beat these battles. Please stop making assumptions like that if you want people to take you seriously. Of course me and Raichu would feel biased towards this having personal evidence of it affecting players. But if the people saying they had problems, and being told to get over it isn't enough evidence, not really sure what could be. I've already agreed I'm waiting to see what changes come through the pipeline, and I'm hoping it's something more balanced and accepting of new or casual players.
  5. Breeding, the e4, and items are all in the same boat currently. Of being important gameplay features but being gimped/negative due to trying to balance them in the opposite direction of how they were before or were abused. But unless you're trying to get the in game market more active I couldn't see why it would be pushed so hard not to have free resources closer to the original game.
  6. I've already addressed why what you're saying isn't realistic. Nobody, bar you apparently, is going to go through these more difficult battles over and over until they win like you have, and the alternative is building or buying comp Pokemon. This creates a problem in that you're teaching people they should have to breed away the Pokemon they like and just as a side point how exactly is breeding more balanced by swinging so hard in the opposite direction? If they aren't wasting time catching pokemon just to breed with they're farming wilds until they get something good. And both of those things are negative to the experience. For the level cap talk, I don't understand how you don't see that not being able to go past level 60 on Pokemon is a huge detriment. I admit I forgot what level they had, but a two level to six level difference is nothing unless you've ev/iv trained pokemon with comp movesets, with the heightened difficulty that's a ridiculous level cap. I'm waiting to see how this is re-balanced to be more fair and look forward to it being not just "easier", but more accessible for people to fight against. The elite 4 should not be a challenge that limits the player, they should be a resource to build a better team and gain money in a fun way.
  7. This would all be fine, except there's an active level cap in every region now so you *are* locked out of having Poke above 56 in any region if you can't beat the e4. Breeding is available in 2 of 3 but the breeding system is much harsher now and frankly it makes no sense to take the users pokemon, and of course there's the current issues with money. If I didn't see this difficulty spike as unbalanced and needing at least some adjustment I wouldn't say anything. But this spike affects not only anyone playing casually but even using high level pokemon in the region. As a final point I want to say that the other regions are generally alright for their first E4 battle but Unova makes you face all of the elite four, and then n and ghetsis. Is everyone just supposed to use all of their money on items or making comp pokemon? This is a problem because the level cap is way lower than the level of N and Ghetsis, even lower than the champion. So for me this needs the most balancing since it locks end of main game content behind a difficulty wall. Of course again, it's being worked on and balanced, so these are just my current thoughts on it as a long time player of pokemmo.
  8. I really don't get this joke that there's no difficulty, even the devs have agreed there's a very distinct and at this time somewhat glitchy difference in difficulty of the gyms and e4. Such a change in difficulty that it's been said before in this thread but it would probably hurt the less experienced or casual players time in the game. The devs don't want that obviously, and have said they're looking into how to make it more balanced in a lot of ways. There's a pretty glaring difference between a rival battle where they switch a lot and have decent pokemon to a gauntlet of five battles with a level restriction where they have perfect pokemon with comp builds.
  9. Actually that is almost literally what that means, you have better IVs/EVs and better movesets. But I want to say again, I didn't personally have any trouble. Everyone who is having trouble knows it *can* be done. That doesn't mean they currently have the knowledge or resources to do it themselves, or do it easily.
  10. I just came back to say I'm pretty bewildered that this looped back around to an argument that was already talked through. Saying "I did it, now you do it" is never going to help or change anything dude XD
  11. Great, I'll be happy to see how the game changes.
  12. NPC buyable items, the rest is fine for the most part. Now that you can't overlevel maybe it would be better to remove the IVs EVs or tone them down, of course later on when changes are being made. And possibly change npc movesets, since some of them are uh, very strange even thinking competitively
  13. I* am very happy to hear these things are being worked on, knowing more has helped me understand the situation much better. Something that could use some balance when the dev team is more free to work on changes is that as someone who knows how STAB/type adv/move coverage/etc works I still don't understand how having them be IV'd EV'd or so meta/comp is useful. The E4 have moves that are se against their own type, which I don't see a reason for, you already addressed the switching which is obv a bug they switch out way too much lol And the IVs/EVs are where I'm esp confused. This is the only option I could see as "artificial difficulty" because it just ups the effectiveness of the pokemon while the player has to do all of it manually. I see this as one of the things you'd change to balance them better. But I have def been calmed as far as the changes go, since I know changes are already being rolled out. edit: I forgot to say, I don't think the item spread is really bad. I got plenty of things to sell, but the items are simply too expensive with how much you currently earn.
  14. Why keep the base game format if it's going to deviate in difficulty but not in gameplay? If I'm still limited by badges, why have it be harder to access the mmo content? For example, I can't train Pokemon freely/breed/trade or travel to different locations without beating the base game, but now the base game has a higher difficulty to access those things. For an mmo style game this seems counter intuitive. And I do take back the things I said that are being worked on, I simply didn't have that information before.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.