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  1. It's not required, but it's nice to have so people can find your mod post easier if they have any issues to report.
  2. Update! You don't need this update unless you use a different language from english for your client. JADT 1.0.2 - 02/06/2021 -Fixed the effectivity text for spanish and french languages -Fixed the move type text for spanish, french, german, and italian languages Mega NZ: https://mega.nz/file/lXACTLTL#o4L3XYStBwNnP_zeyt-VSoGw5oorgc8IPgIN5Cxd18g Mediafire: https://www.mediafire.com/file/f277glh2lleusry/JADT_1.0.2.zip/file Google Drive: https://drive.google.com/file/d/1CiymgCMGPQoeDeMQp0R13MaXsXByCZsv/view?usp=sharing
  3. My apologies, I only did the English version, that's my fault. Thanks for letting me know, I will upload a fix soon.
  4. So I've been looking for a really good theme that I personally like, and with my limited editing skills I've messed around with some themes and have taken from them a few things as well as made my own assets. I'm by no means an expert, but I think I've done something I'm comfortable sharing. I hope someone else enjoys it as well! So I introduce Just Another Dark Theme (JADT) JADT 1.0.2 - 02/06/2021 -Fixed the effectivity text for spanish and french languages -Fixed the move type text for spanish, french, german, and italian languages Mega NZ: https://mega.nz/file/l
  5. I actually do have a question since you're working on it already. Is it possible to make whatever changes you make to the layout stay on restart and not reset to default? I know at the moment all themes have that issue, though I'm also assuming it's a limitation of what we can and cannot edit. Amazing work though! Def can't wait for this.
  6. You are a god send :) I wanna make stuff I just hate trial and error everything lol I wish there was a way to see changes you make live like one used to in TWL. Took me forever to figure out fonts when I first started playing the game.
  7. The problem with that tutorial or any documentation on modding for this game is that it's all outdated. Some may be applicable, but documentation just isn't in depth as I'm sure a lot of us would like it to be. At the moment we have no clue what code affects what unless with trial and error by editing the files, like you said. All that wasn't needed before BECAUSE of TWL Theme Editor, but now that we don't have it, it's pretty much a nightmare trying to figure stuff out. Especially without being able to visually see the changes in live time (at least I haven't found a way to), so you have to m
  8. @Verdep What's the best way to contact you? I have a few more I worked on that I can just zip and give to you.
  9. Oh you're talking about the female variants right? Those are going to be awesome. Awesome, I'll start working on that, so far Torkoal is a pain in the ass, he's the biggest file. You have to worry about his smoke patterns, his idle (moving up and down) and his red glows on his shell. I think I found a happy medium though. Let's hope the rest are easier lol Edit: So I was going to do shiny Torkoal, legit the same frames I selected for normal Torkoal are the ones selected for shiny. I spent all that time for nothing! Only had to delete one frame for shiny I feel cheated! lol Edit2: I'm not
  10. @Verdep So I've been using this on Android and it's been really heavy on loading certain mon. Was wondering why and I noticed these files have a lot of unnecessary frames so I'm thinking about modding some of the mons that give the most trouble like torkoal which is an 11mb file with over 400 frames lol I tested it with charizard, for example, you only need 48 frames to make the loop but the file has over 200 frames, which is what creates the lag (along with resolution). This may not necessarily be noticeable to some depending on how good your system is. Either way it'd be nice to offer a "Li
  11. Honestly if the recent discovery of the android theme being able to be used for PC I'm pretty sure most of this is possible. The problem is figuring out how to do it as there's practically no documentation for modding this game and the theme editor that was used for this game no longer works (I found the source files, but can't seem to get it to work).
  12. Female variants were just recently allowed to be modded, so we won't see these implemented for a bit, but someone in the above topic that was linked is working on it I believe. So we should see those pretty soon.
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