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Poipoi

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About Poipoi

  • Birthday November 5

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    Inou

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  1. IGN: Inou Tier: OU Pokepaste: Pokemmo Weavile Event Team! (pokepast.es) THE TEAM Dark -------- Fighting ------- Psychic CORE WALKTHROUGH Weavile - The star of the show! In order to understand the team formed around Weavile first you have to understand the purpose he plays in the team. Having basically 3 conventional build options (Banded, Sashed or Orb) those roles boil down to 'Revenge killer' and 'Late game sweeper'. In my set I've opted to add 2 more roles to my Weavile 'Scout' and 'Anti-suicide lead/Sash'. That's right! More often than not Weavile will act as the team lead unless the opposition team line-up demands otherwise. How you ask? Fake out. Probably one of the BEST fake-out users around with its insanely high speed it can help reveal your opponents intentions being able to fake out any other fake-out user going bar the occasional rare sash ones (in which case you will know its set immediately). When most people think of Weavile's priority moves they tend to think of Ice shard, which if I'm honest is unable to compete with banded Mamoswine's and makes it somewhat predictable and expected. Fake-out gives it a whole new dimension to the strategies available to Weavile, especially as its mere 70 base HP (no investment) makes it prone to dying easily to neutral moves. What better way to overcome than to give yourself a free turn of damage? Ps. Weavile fake-out damage is no joke. So what is my Weavile's primary purpose. What is its specific job in the team, what does it really counter? Only the most prevalent pokemon in the tier that is often used as a lead or with a sash or scarf. Garchomp The calcs 252 Atk Life Orb Weavile Ice Shard vs. 252 HP / 0- Def Garchomp: 380-452 (90.4 - 107.6%) -- 43.8% chance to OHKO Wait! I thought it's supposed to counter it? EQ will 0hko us and ice shard KO isn't guaranteed. Scarf suicide lead even will just kill it in the trade! Aha Fake-out 252 Atk Life Orb Weavile Fake Out vs. 252 HP / 0- Def Garchomp: 64-75 (15.2 - 17.8%) There. Sash broken, no trade in damage, next turn it has to switch or it dies which leaves you free (if correctly predicted) to pursuit the switch or icicle crash the probably rotom that's about to switch in for free and woo, no rocks out either. What if they're crazy and switch in a ghost to block the fake out? 252 Atk Life Orb Weavile Pursuit vs. 0 HP / 0 Def Gengar: 244-291 (93.4 - 111.4%) -- 62.5% chance to OHKO They don't want none. But that's also one of Weavile's other targets. Revenge killing Gengar is ZZZ, just watch out for sash. P.s: that's not even switching out damage. Same goes for starmie, though its a 2hko... except wait! 252 Atk Life Orb Weavile Fake Out vs. 0 HP / 0 Def Starmie: 62-74 (23.7 - 28.3%) 252 Atk Life Orb Weavile Pursuit vs. 0 HP / 0 Def Starmie: 187-221 (71.6 - 84.6%) Starmie suffers the same fate as Garchomp. Now Weavile is incredibly fragile, that's why I give him the life orb, because if anything does hit him he's probably dead unless its a safe switch-in. There-in lay two of Weavile's biggest glaring weaknesses. Fighting types and ground types. But to be more specific it hates priority moves from pokemon that it's own priority moves will do nothing to and sadly they are very popular pokemon in the tier. Scizor, Mienshao, Conkeldurr. That leads us to our next pokemon! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Reuniclus - This is Weaviles cute blobby little psychic friend and he just loves to take all of the things Weavile hates. Toxic / Will-o-wisp? Magic guard says yum! Fighting / physical priority moves? defence go brr. Ferrothorn? Lemme just set up a sec. With full defensive investment, hp and a rocky helmet that bullet punch or mach punch that was intended for Weavile now hurts the opposition more than it does Reuniclus! Of course the looming threat of a U-turn from a banded Scizor still looms large for Reuniclus, if it switched into a bullet punch and the pokemon is banded it'l be fine as that's a problem for later! The main purpose for this pokemon is a bulky offensive / defensive pivot for Weavile to hard switch to when confronted with things it really doesn't like. But on top of this Reuniclus also puts the opponent on a time limit to shift him, because if he is not removed / phased or hazed promptly enough within one or two calm minds he will begin to hit like a truck with insane special and physical defences to boot allowing him to single handedly 6-0 teams which are unable to deal with him. Thanks to psyshock not even blissey can save them! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Conkeldurr - Sometimes that old sayings are right. It's good to keep your friends close and your enemies even closer! This couldn't be any more right for Weavile! The very presence of Conkeldurr within the team line-up will automatically have the opponent reconsidering making use of toxic and will-o-wisp. One prediction and Conkeldurr's guts comes online. Not only this but if they choose not to our fully Sp.def invested Conk' with left overs still brings a powerful pivot for Weavile to switch into with the longevity to last the entire match. To add a little perspective 252 SpA Life Orb Hydreigon Draco Meteor vs. 0 HP / 252 SpD Conkeldurr: 277-328 (78.9 - 93.4%) To which~ Drain Punch 96 - 113.2% (44.4 - 46.4% recovered) -- 75% chance to OHKO And that's with guts /not/ online. But what else does he do? Well, with the set we have given him. He generally all-around claps cheeks as if given the chance a setup with bulk up makes it a complete beast. A milotic without haze will be broken within moments strong physical walls that Weavile can't deal with get broken down and Conkeldurr gets to generally be the terror that he is. Ideally he's to intercept a burn either will-o-wisp or scald intended for Weavile or the others and then within a single bulk-up be capable of 0hko'ing a large portion of the tier with mach punch allowing him to clean-up late game if needed. Ultimately due to the absence of fighting moves on our Weavile the use of Conkeldurr allows us the coverage capacity to run the type of Weavile we are. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ At this point we've had the luxury of setting up a core that performs the roles of supporting and checking other pokemon but generally provides little else to the team! Seeing as our Weavile luuuurves chip damage and haaaaates taking it we need to provide a hazard setter and hazard remover for our boi weavy. Dun dun duunnnnnn Mandibuzz - Our boi weav hates nothing more than hazards on the field? (who does?) And who loves to remove hazards AND not get trap-killed by Magnezone? Mandibuzz doez! The set we're running is a various mixed set with very little in the way of actual attack moves making it prone to taunt... Providing they can out-taunt our mandibuzz! That's right, with taunt this pokemon can help in the destruction of stall as well as prevent opposing pokemon from setting up and even have them kill themselves upon our mandibuzz's rocky helm! Not only that, with defog he will happily remove hazards for the other members of our team while ALSO checking many opposing threats. With its only attacking move as foul play it also gives the luxury of not caring about its own offensive stats while checking many set-up sweepers with their own power. Troublesome sub-sleepers like breloom also have no power heeeere as foul play will always break the substitute while overcoat makes it immune to spore! It's only draw back is that it has to be rather thoughtful of its use of roost but with its fairly low speed investment not many things are going to be going after it (for better or worse) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Chansey - Did someone call for de blob? Our fifth pokemon! Chansey! Chansey for all intents and purpose is... pretty basic b****. What you see is what you get, everyone knows what it does and everyone knows how you beat it. The thing about having it on this team is with the sheer volume of physically bulky pokemon we have, dealing with chansey isn't exactly simple as very rarely are you going to be able to pin it down especially as with double maximized defences it might not even need to switch. It's greatest weakness is probably its susceptibility to trick! But wait... no wish / teleport? NOPE! No healing bell? NOPE! Most of our pokemon have recovery abilities or items as well as immunities to toxic / burn to the point they even benifet with it. While it can be nice to cleanse these, with a team so inherently resilient it would be a waste of a move slot. Instead Chansey is bringing the stealth rock! That's right! She's rockin' out with her stealth rock out. The team as a whole isn't dependant on stealth rock per-say as its a rather bulky offense based around Weavile this means that a pokemon who we aren't going to be leading with can be our stealth rocker to casually switch in, take a hit, drop a fat rock on our opponents front door step and then switch out. Primarily here for a little stall, a strong defensive pivot as well as our teams main source of status. Wielding toxic it threatens just about anything that looks to switch in, and no one enjoys getting hit with the status. It also means that its a safe prediction at this point that your opponents next Pokémon is going to be immune to it. Que our final pokemon! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Magnezone - Tadaaaa our final pokemon! Magnezone! Does just like it says on the tin 'ZONE' this pokemon on the back bench will make your opponent very cautious, the bane to both Milotic, Scizor, Ferrothorn, Skarmory and a plethora of other pokemon. Coming in with magnet pull Magnezone is guaranteed to remove your steel type problems trapping them to faint with hidden power fire and wielding the scarf he also has the potential for late game clean up. Boasting yet another immunity to toxic on the team and a fairly reasonable chonkiness to keep him around late into the game. This pokemon rounds off our team with its second special attacker with powerful electric coverage and a strong neutral steel move that at the very least can reach up to 48% damage on a hippowdon! Arguably with smart switching and predictions its biggest threat is... well... Itself. Also! One of Weavile's best friends, as it handedly removes scizor and Ferrothorn (Although it cannot switch into Scizor! Must predict!) 252 SpA Magnezone Hidden Power Fire vs. 0 HP / 4 SpD Scizor: 316-372 (112.4 - 132.3%) -- guaranteed OHKO 252 SpA Magnezone Hidden Power Fire vs. 252 HP / 4 SpD Scizor: 316-372 (91.8 - 108.1%) -- 50% chance to OHKO 252 SpA Magnezone Hidden Power Fire vs. 252 HP / 176+ SpD Ferrothorn: 180-216 (51.1 - 61.3%) -- 92.6% chance to 2HKO after Leftovers recovery 252 SpA Magnezone Hidden Power Fire vs. 0 HP / 0 SpD Magnezone: 144-170 (51.2 - 60.4%) -- guaranteed 2HKO 252 SpA Magnezone Thunderbolt vs. 252 HP / 0 SpD Milotic: 242-288 (61.4 - 73%) -- guaranteed 2HKO after Leftovers recovery Not too shabby!
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