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caioxlive13

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Everything posted by caioxlive13

  1. This is still open? Well, let's see how this suspect ends. I wonder when people will realize that Entei is just a Weaker Arcanine...
  2. Yea, but the problem is he wants an mod that let the coords through public view all the time(Could be the resource in the future to do Proximity-voice Mods. ) There is no way to constantly checking this info except for a software which spamms /loc in the chat, but it's against the rules(It's an automation). I think the way is putting a software to constantly take prints of your screens like Encounter Counter does. It's fine since you aren't automating anything in-game. Next, you want to determine an coordinate for each tile. From that you must determine an 0,0 point, and then which tile corresponds to which coordinates. The prints enters now, with the software founding the tile you're currently on and determining your coordinates that way. The biggest challenge will be Unova however, since on all other regions each tile is an Square, on Unova not necessarily, and also there is different angles for a camera. For Unova i think the best would be making a grid to showcase the tiles in a plant view, then you can make the system track the time you hold a keyboard/number of presses and move your tile in the map accordingly. The prints would be used to check when you switch places via transition.
  3. And just a question: If a combination on a mon is deemed broken in a meta, but the two or more moves and/or abilities part of the combination are not broken in the same mon individually, then what is the approach that will be done? Like Wish + Tp on Chansey. Both moves splitted are fine. Having both at same time it's not and people already explained why so i'm not bringing this subject here to avoid extreme derailing. If the TC decides to do actions of those, the combination of those moves will be banned or one of them will be banned?
  4. You can also add Ferrothorn with Shed Shell and Empoleon Shuca Berry to list more example of defensive mons used in cores, with unique items(Empoleon Shuca berry is used on LpZ's Dreishao Balanced.)
  5. Ik people will disagree, but the problem is only when they try to disagree and if they can't disagree they straight up ignore instead of doing good feedback(Pointing out small mistakes like @LunarEdge did, not bulllying or straight up invalidating the whole argument.) or agreeing with the argument to give him credibility. And when i refuse some critics it's pretty obvious the reasons. Doing critics like: "Good argument but pointing out that X information is wrong because of Y, Z and/or A factors" is how people should correct others, and not do like: "X info is wrong, shut up your imbecile and play the game." like people commonly does. (Pointing Directly onto Zokuru's answer.) The problem wasn't and never will be an argument, and yes how people reply to the argument of others that doesn't agree with them. About the resistances i indeed recorded of a good one as i pointed out. The problem is i wasn't recalling which one and assumed to be psychic because Bug attacks beats psychic. Wasn't remembering the third one was Grass because i didn't even consider Grass an Excellent type like the Other two(Fight and Ground)
  6. Man, that happens always with me, i can write an essay of 85 lines, they will search and quote only what they found to blame me, even if it's just one of the 85 lines. If they don't found anything then they won't answer. (Did you see the argument about Wish TP i did on April Movement thread? Since there was NOTHING they founded to blame me they just straight shut up.) About the moves i legit forgot about QD but there didn't change the situation. Bug is literally the Opposite of Ice, is good defensively but bad offensively(Ice is good Offensively and Terrible Defensively) , just have like 5 good moves to any offense and that's it.
  7. Shedinja has 0% usage(not literally 0 usage but last time checked has less than 1%) and Eject Button is a one time use. While every other way of pivoting has 1 reliable answer to prevent it. And when i say prevent is not like: Using chip dmg to make people think on switching, and yes stop the move as a whole from being used(Ex: Volt Switch is prevented by Volt Absorb and Grounds, Teleport/Baton Pass by Taunt). Remember what i sayed: U-turn can only be Punished. About resistances, I did recall of a good resistance Bug Has, not recalling if was Psychic or Dark.
  8. Just to fix something, bug is not the worst type defensively, it's actually one of the best. Sure, it has some weakness but they have resistances and the resistances are actually good. Resisting to Psychic, Fight and Ground is excellent. The problem is offensively, since Bug doesn't had the presence offensivelly it had defensively. The only thing Bug has are the 2 best moves in Pokémon history, Sticky Web(Best tool for any offensive team since having advantage on a speed dispute is always good) and U-turn(Literally an Uncontested Pivot, unlike any other pivoting move this cannot be prevented, just punished.), and the first doesn't even exist there.
  9. Or develop an Stockfish to MMO battles, and start using it on ladder because against the high-rated players you has to play perfectly. A slighty innacuracy and he won. At least until now, an IA developed to calculate the best move in a battle is not against any rules since on ladder and on official tours for some reason Coaching is not forbidden. And only official tours, all unofficial ones bans coaching.
  10. What about a Knock Off slighty buff? Like, to 40 BP? I believe it still won't be broken, as at best it became a 60 BP with stab or item removal boost, 90 BP with both, and 90 BP already considering stab is not a huge deal. Sure, removing items is great, but with Knock off also exists Trick and Switcheroo with simmilar functions and the bonus of giving a mon a (usually) bad item. The only mon that can really abuse highly from that is Scizor, because the move will be 90 BP for him, rarely being 60, but if becames too broken we can deal with it by a single ban. It will still be the move balanced we know, and with some offenses with enough power being able to use it.
  11. Wait really? I was thinking it was because of the 6 month time limit for appeals(though that after this time the account would be auto-deleted.)
  12. afaik you can't send mail to inactive usernames. If you're able to send a mail then 100% the guy is active
  13. Another question that raised to my mind, is what happens with Nickname of people perma-banned, not by Inapropriate nickname. Are the nicks banned from being used? Or they get avaliable for use after 6 months/the appeal be rejected?
  14. Hello and Welcome Back. As said before, if your appeal is rejected then you won't recover your account but you can still play again with a new one. if you get banned again prob your IP is banned and you're not welcome(but it's unlikely to be. 6 years has passed, and you must have a new phone by now which changed your IP). Remember, do not broke the rules again, and you may be fine.
  15. And i'm still waiting for the requested Tiebreak revision. Just to put things clear to explain why in some cases an 2v4 is not losing to some side, which the system clearly believes the opposite, Yesterday i was playing and i got into a 2v4 scenario, however my mon alive was simply unbeatable by the opposing team(I was with Suicune and a complety neutralized Gastrodon, and My opponent with an Kabutops, Kingdra, Gastrodon and Pelliper.). Nothing there could break Suicune unless RNGesus helped it. For my luck i was in 20 minutes of match, because if i was in 55min, my opponent could stall out the 5 minutes left to win. And you may think: Wait, how matches on 60 mins would have someone winning in a 5v6? I explain, you can have something your opponent won't break, except using a specific mon. If you neutralize it(Making it incapable of countering your mon) without faint, then you're winning. And for that you may sack something. You can sack a Gastrodon in order to burn a Mienshao/Scizor out and halve it's damage, thus allowing some mon fully countered by him to have a chance to break through. Just an example of how the tiebreak does not make sense and could, in the correct circunstances, be abused in some way. On the second example i gave, the opponent would lose if the match wouldn't be played with timer rules, let's say, on PSL, where i can freely turn on/off time limits, there is literally no rule blocking me. Just a matter of time until you find a opening. With timer, he needs just to hold it for 60mins and win. And i'm pretty sure the tiebreak is not there to people exploit it to farm wins.
  16. Hello. The forum accounts and the PokéMMO Accounts are independent from each other. Some players do the trick of registering the same password for both, to not forgot. Go to the PokéMMO's main website, the same where you downloaded the app, and register.
  17. If wants to revise Shaymin UU, better hope for Entei stay on UU which is very unlikely. If not, you wait until may, then you can ask for their revision.
  18. Our system for shinys is already pseudo-random. There is no true Randomness in computers. The thing is we don't know the current seed we are or the algorythm used to determine the RNG, or what are the triggers to make those algorythms being executed, and if we had acess to that information, then there would be no randomness at all. Just we would wait until reach X/Y seed needed for some event to happen
  19. A simplest solution for the problem you described could be place an 10s refresh cooldown. If detected that you spam way too fast that refresh cooldown(3 refreshes in like, 35 seconds), then it could exponentially grow, which forces players to slow down. And also when you put something in gtl, it won't be listed and be avaliable to buy until 30 seconds has passed, and you have that time to cancel the listing if you mistyped it. You can hit an confirm on listing page and it would go with that price to GTL regardless and immediatly. And if you think that can kill snipe farms... That's the idea. You shouldn't earn on other's mistake. Although it aren't against the law or the Code Of Conduct, it still are an desonest pratice, for me, abuse of someone's mistake has the same weight of inducing someone to do a mistake because you ended up being benefited equally from both cases.
  20. The question i'm bringing up is one that hits me hard. MMO in some way prevents you from playing both West and East Season Finales of a tier in the same season? Sure, the time when those tours happens ain't gonna help but is possible to some player be avaliable in both tours. In this season finale, for OU, I, in Brazil, if wake up 6 AM, can be online to play East Finales 1h later, and be online some hours later to play the West Finales at 3 PM. Those times on our local timezone.
  21. I just saw this now. But i won't argue since my arguments there no matter how good will be ignored. Just read Baklava's post, it talks for me, it's also on this thread if you wanna see it for youself and be sure it's not edited.(2nd page, idk if this post will go to the third page) Note: I bolded the part on Baklava's post which answers your question.
  22. The problem with wwishes is that you get forced to run stallbreakers to win. Again, you can't count with winning on long term due to time cap and tiebreak rules. If you don't have an stallbreaker you has to hope that your opponent does an blunder, and go behind you in some way in tiebreak criteria. With wishers, win by the second tiebreak, aka HP% sum, is not an option. You has to knock out some mon to be in the lead and hold the 1-mon advantage but with wish support it's difficult to knock out someone. And Regen's problem is the longevity it gives to stall teams, making even harder to take the lead on the tiebreak. Also, it denies most of the progress done in the match. Usually when you are in a long match, PP being burned is important because it can lead that mon to struggle. Most walls have limits of how much they can heal themselves, an finite and easier to opponent to track. But with regen, he can heal ω times, the maximum amount of switches the opponent can do is how much times he can heal, and this is not bounded to PP, thus making you incapable of making progress. For every heal he does in a match, there is a bigger amount of heals he could've done. It's still finite, but is uncountable. Gbwead sayed it once: "A rotom volt switching a chansey makes progress, the same rotom volt switching an Amoongus is pointless."
  23. @darkkrakgamer I have a good one, credits to author @pachima, was on 35-36th page of OU discussion thread. Context: On July 2023 TC voted to ban Gallade as a Offensive Uber. Devs alongside with TC decided to nerf Sharpness to 1,3x boost and allow it back on OU. People accepted and Gallade losed lot of usage. They buffed it to 1,4x Sharpness and still wasn't claimed to be broken. People complained about bad precedent, but nothing else. Then this meme was posted because the difference in damage from 1,4x Sharpness to 1,5x Sharpness is 6,7% and the first was considered utter garbage while the other was considered an offensive-uber. Nowadays Gallade has 1,5x Sharpness and people are again claiming that the mon is broken.
  24. This has been suggested for a long time... To prevent 0 knowledge players for contribute, the usage could be counted on R3 onwards. For 128 players tours this would mean 31 matches on a tour, for 64 man tours that would be 15 matches, 32 players would be 7 matches. The overall problem is getting this usage, i'm pretty sure Munya is not willing on going on every tour and look match by match to look for usage, for all the tours that happens in a single month. Munya can do that suggestion, but only with the Devs' help to get the usage automated. Otherwise, not a chance. However, there is hope: After raids being on the Game devs will have a brief time. Kalos won't be added anytime soon and there is no major feature to implement, so devs can focus on QoL features like this one.
  25. Shall we look on OU since there is no major threat right now to solve, and look onto Wish chansey? The strat is broken, I won't write an essay listing why ,because KeldeoCrowned already did that. Letting the quote below for the interessed in read: The major problem is that broken strategy combined with the timer rule. Theorically you could beat this strat on long-term. Your team just has to have enough longevity... But this doesn't apply in pratice because of one fundamental reason: You still has to play slowly to convert the advantage. And this kill the most efficient counterplay. Why? Because if you play slowly, timer runs out and the opponent has the advantage on tiebreak criteria. He won by that. And that using the current resources we have. There is others not released yet that can make Ladder basically unplayable. Slowbro is one of the biggest examples, due to it's regenerator ability. So we had to review that. My idea is transform the Tiebreaking into a clasule. That clasule would be disabled for Ladder, and enabled for tours. When it's not enabled, if the match reaches the limit, it's a forced tie. Like on smogon, that if reach the 1000 turn cap, the game is tied. Also, add the option, not in tours but in ladder, where an player can once per match, after 15 minutes of battle, propose a tie. Why put on clasules and not code it? Because it's easier to players to know what is going on, and allow the tours that does not want to apply the tiebreak criteria or apply their own criteria , to have that option. Why tie? Why not ban wish tp or something like that? - It's not needed. If the matches end in tie, stall players will realize it's not worthy to stall for that long and abandon the strat, as the opponent can take advantage of the passivity of the team to hold the game if needed and not lose("If you're in a losing position, don't try to win, try to not lose!"). This also means that for tours or when you're playing without timer, let's say on a PSL, players can still use it if they want. Also, it won't harm PvE without reason. We doesn't need a complex solution like banning a move and facing the consequences of it on legit strats, or changing move mechanics that will let players, especially newer ones, confused as f***. Just this simple one solves the problem.
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