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caioxlive13

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caioxlive13 last won the day on December 15 2022

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  1. I will try to talk the less than possible there since i'm out of the talk place here. Let's see some points there: - Manager and Player Low quality on drafts: Agree with that, but what about putting some requirments on table to make players on the draft on good quality? Pick up the template that @gbwead proposed off(He put into a quote so i can't quote it's comment to show off. ), pick the nicks and make as a requirment to have won any official tour(Not Community-hosted nor Community Combats) and be on Hall of fame, or have won any expression unofficial tournament(I.E. World Cup or Past PSLs.). Using the picked nicks, you can double-check the titles. - Format to the PSL: Second format would be very good, especially if the Home team gets the right to choose where it's going to play. A lot of good places to play, and every single competition is on Vermilion. An alternative option if the first one is implemented and there is enough players to do so, it's 10 teams on a single table or 2 groups of 6(On the second one, would be only a single leg of games to avoid a tour with over 12 weeks.) - Showdown Tiers: Bad idea. Not like it at all because it undervalue MMO players. The problem is when on PokéMMO Super League there is players that don't play PokéMMO at all, or play it a little and focus mainly on Smogon tours. If there is Showdown tiers, there will be players registering that are good on smogon, but are complety unknown on MMO, and registered due to some friend manager request. Also, there is some Non-official formats on MMO like VGC and Untiered, that are never given a chance. Unless the first suggestion i placed is applied, not a chance to put those tiers
  2. Yea, you need an external server. But most importantly, an real-time coordinate, to the system recognize where you are, who are closer to you and how far they are.
  3. Man, sandstorm barely lags your game. You're facing someone using an Alpha? Because Alphas indeed lag the game a lot, talking with my own experience(My FPS decrease from 60 to 15-30 when an alpha enters on field)
  4. Yea, ik. But this is to save time. when you see someone suggesting to implement an thing allowing them to do something that could already be done in other ways, you can be sure it's for saving time.
  5. People shuffle potions a lot and forgot that there you don't lose money by losing a battle. If you're about to lose it's better to let yourelf be defeated and train instead of delay the inevitable.
  6. Self-explanatory on the title. The reason for it is to be able to quickly transfer them between accounts using the account box, equiping them onto some mon and then receiving it on the alt.
  7. You can use like i said. Divide the entire world into Tiles, then the Screenshot will be used to determine in which tile you're in. But you need to build an entire map and determine the tiles.
  8. Just remember which mon has taken an early movement to OU with Torkoal and Serperior. He doesn't had torkoal to assist, but there is another mon on UU able to help him.
  9. Sacred is low PP, and it deals less dmg than arca unless running Flare Blitz that does the same recoil. Also, stone edge besides helping with Mence and Rotom-H, doesn't help against water, while Wild Charge does. Also close combat to hit somehow rock-types and make them think before switching is not something to disrespect. Entei could be far better by having just one decent Fighting-type move. Except for the burn, everything that someone would fear switching on a Entei would also fear when switching onto a Arcanine and Arcanine is far away from being broken. People should look on Unnoticed threats, i won't tell which but there is one dangerous mon roaming on UU and no one noticed it.
  10. That's exactly the point. Arcanine is far superior than Entei. Arcanine is not being suspected, but Entei is. Read the spoilers to see why i think that about entei.
  11. This is still open? Well, let's see how this suspect ends. I wonder when people will realize that Entei is just a Weaker Arcanine...
  12. Yea, but the problem is he wants an mod that let the coords through public view all the time(Could be the resource in the future to do Proximity-voice Mods. ) There is no way to constantly checking this info except for a software which spamms /loc in the chat, but it's against the rules(It's an automation). I think the way is putting a software to constantly take prints of your screens like Encounter Counter does. It's fine since you aren't automating anything in-game. Next, you want to determine an coordinate for each tile. From that you must determine an 0,0 point, and then which tile corresponds to which coordinates. The prints enters now, with the software founding the tile you're currently on and determining your coordinates that way. The biggest challenge will be Unova however, since on all other regions each tile is an Square, on Unova not necessarily, and also there is different angles for a camera. For Unova i think the best would be making a grid to showcase the tiles in a plant view, then you can make the system track the time you hold a keyboard/number of presses and move your tile in the map accordingly. The prints would be used to check when you switch places via transition.
  13. And just a question: If a combination on a mon is deemed broken in a meta, but the two or more moves and/or abilities part of the combination are not broken in the same mon individually, then what is the approach that will be done? Like Wish + Tp on Chansey. Both moves splitted are fine. Having both at same time it's not and people already explained why so i'm not bringing this subject here to avoid extreme derailing. If the TC decides to do actions of those, the combination of those moves will be banned or one of them will be banned?
  14. You can also add Ferrothorn with Shed Shell and Empoleon Shuca Berry to list more example of defensive mons used in cores, with unique items(Empoleon Shuca berry is used on LpZ's Dreishao Balanced.)
  15. Ik people will disagree, but the problem is only when they try to disagree and if they can't disagree they straight up ignore instead of doing good feedback(Pointing out small mistakes like @LunarEdge did, not bulllying or straight up invalidating the whole argument.) or agreeing with the argument to give him credibility. And when i refuse some critics it's pretty obvious the reasons. Doing critics like: "Good argument but pointing out that X information is wrong because of Y, Z and/or A factors" is how people should correct others, and not do like: "X info is wrong, shut up your imbecile and play the game." like people commonly does. (Pointing Directly onto Zokuru's answer.) The problem wasn't and never will be an argument, and yes how people reply to the argument of others that doesn't agree with them. About the resistances i indeed recorded of a good one as i pointed out. The problem is i wasn't recalling which one and assumed to be psychic because Bug attacks beats psychic. Wasn't remembering the third one was Grass because i didn't even consider Grass an Excellent type like the Other two(Fight and Ground)
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