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tlater

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  1. I created a proof-of-concept flatpak here. If PokeMMO are interested and give permission for this, I would be happy to submit this as a real package and try to get it into the flathub repository (note the package will download the .deb and install it into the runtime when the user runs the application, so this is not redistributing PokeMMO). For reference, flatpak is a distribution-independent packaging format that makes it pretty easy to write Linux applications that will function across distributions, instead of just debian/fedora like the current deb/rpms or ubuntu-sanctioned distros like snap would. It also integrates better than debs/rpms, allowing you to literally install packages from a website like you might with the Android play store. Flatpak also features sandboxing and a full, standardized sdk, making it much easier to test applications developed for Linux, since you're compiling against a known system - not the literal billions of possible systems that you might have in the Linux world. In my case, running PokeMMO in flatpak actually fixed several issues I had (no file picker menus, no sound, disappearing hover text). The app requirements might be interesting if anyone with the permission to action this sees it. I've tried following these closely in my proof of concept, but I would need permission to use icons for copyright reasons. For now, anyone interested in using a flatpak of PokeMMO, feel free to build my repository yourself!
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