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Cymatrelic

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  1. Just figured it ask the simple question: Can anyone of the devs give us any kind of information on this? Are they being worked on at all? Is there any hope of them releasing soonish? What is currently being prioritized concerning development? Hope someone can shed some light on those =) Cheers Cyma
  2. I guess I can accept that... I do hope they somehow manage to bring back the magic though with upcoming updates. The dungeons sound like an amazing feature!
  3. Wow I did not expect such swift, detailed and defensive responses! Thanks first off to all who have responded and are trying to explain why things are the way they are. I must admit I did not expect there to be so many people who actually approved of the devs actions concerning legendaries. From the posts I've read and the experiences I've made I figured the general consensus was that the game was simply incomplete and disappointing without said legendaries. It's nice to be proven wrong here! I understand all your points and how implementing legendaries would cause a whole array of issues... My issue with Pokemmo is nevertheless quite simple: Playing pokemon as a kid, catching the legendary pokemon was the main goal in the game. Think about it. Starting with the 2. Gen games the pokemon printed on the game box was always the main legendary pokemon. The whole story mostly revolves around a specific legendary. The entire game leads to this one moment at which you finally encounter said legendary. That was the whole focus! And then, once you caught the legendary, you would go on to trying to beat the battle frontier, rematch the E4, gym leaders or whatever and after that you would start working on your pokedex, trying to complete it. At least that's how I used to play these games. Now with Pokemmo both of these aspects are simply dropped and what's left is a useless grind with no goals and no motivation... I just feel like pokemmo could have been just what I've always dreamed about, but by making some bad decisions it flatout missed it's target. I guess this is more a personal opinion then anything else. OH and sorry for posting on the wrong section.
  4. I know you've heard it a hundred times... But possible the 101th time will do the trick. Please, please, for the love of God, give us legendaries. Simply removing legendaries and replacing them with a ludicrous system as it is currently in place, is extremely frustrating and disappointing. If balancing is an issue, simply ban them from pvp. It. Is. Not. That. Complicated. Every single other pokemon game in the history of pokemon games has managed to do it as well. But taking the possibility of chasing, catching and keeping legendary pokemon away from your players is a blatant kick in the balls. Legendaries are a monumentally important aspect of the pokemon games. By removing them you are making Pokemmo nothing more but a sad shadow of what it could have been. Stop adding new regions, new features, new whatever. They are all irrelevant as long as we don't have our beloved legendaries. Cheers Cyma PS: And one more thing... Give us back the incentive to complete the pokedex (Shiny Charm, duh). Gosh why are you trying so hard to destroy pokemon =( you've managed to kill the 2 main motivators for playing the game. No Shiny Charm, no legendaries... Seriously?
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