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  1. What's the possibility that a wild mon will hold an item(e.g- soft sand on sandslash)? Is it 5% like in the main games for all mons or does it vary based on the mon itself?
  2. I have a gengar, but 9 out of 10 times it'll proct my opponent to switch in their chansey/blissey, plus getting gengar in against conk is also a problem because Conk's coverage moves have a chance to straight up OHKO the gengar that I'm using if they predict right.
  3. What mons can be used to consistently counter Conkeldurr? Preferably looking for mons that can also perform the function of a stealth rock setter or a hazard remover.
  4. Since PokeMMO uses the assets stored in the roms, we should be allowed to select whichever song from whichever game we wish to hear during PvP battles. The Unova trainer battle theme is the track that's always playing during PvP, and there are countless amazing tracks in the games(e.g- Kanto Gym leader, Hoenn E4, legendary titan theme, Cynthia's theme, N's theme, Alder's theme etc.) that players would prefer listening to while the battle progresses. So, adding a feature that allows us to listen to any particular track available in the rom files during PvP/Duels would very much be appreciated.
  5. Just because it's the best mon at the moment doesn't mean that it can't be improved. Same goes for other physically offensive dragon types that require the added muscle provided by the old Outrage.
  6. Scarf Hydra doesn't do anywhere near 50% to steels with Draco, and if you run specs, there are countless pokemon capable of outspeeding and knocking you out(salamence, garchomp, Scarf Darminitan to name a few), and too many things wall Hydreigon. Giving it added fire power is not a bad idea. On top of that, dragon claw is a mediocre STAB move that barely gets any kills. A swords dance boosted Garchomp still fails to 2HKO things like Cofagrigus and Eviolite dusclops, giving it a reliable STAB move to take down walls after a boost is not a bad idea, especially since you've earned a knock out by maneuvering around your opponent to successfully grab a swords dance in the first place.
  7. As we all know, generation five used to be the dragons metagame, with outrages and draco meteors being fired off from every corner. In PokeMMO's current metagame, however, dragons have been nerfed heavily. The strongest user of the move Draco Meteor, Hydreigon, is unable to learn the move as previously, it had been stated to be "too overpowered" due to it having access to the move. Again, outrage went from being the strongest viable physical dragon type STAB, to now being reduced to its generation 3 counterpart as a worse, and completely unviable physical dragon type attack as its base power has been lowered from its original BP of 120 to 90, effectively making it just slightly stronger than dragon claw, but with an unfair drawback of being locked into the move for two to five turns, which is highly unjustified compared to its base power. These facts are known by everyone, and I'm simply restating them to point out that buffing dragon types, rather, restoring them to their former power level is not a bad idea. Returning the ability to learn Draco Meteor to Hydreigon will by no means, make it overpowered, since almost every team in OU uses either Chansey or Blissey, both of which take minimal damage from the move. Not only Chansey and Blissey, even Umbreon, which has recently joined the OU tier, can for the most part deal with Hydreigon, as Draco Meteor's special attack drop allows it to survive the second hit, and successfully heal up with the combination of wish and protect. The calc is shown here for referrence, 252+ SpA Choice Specs Hydreigon Draco Meteor over 2 turns vs. 252 HP / 252+ SpD Umbreon: 329-389 (83.5 - 98.7%) -- not a KO While I will admit that Outrage being restored to its former power of base 120 will be troublesome for teams without Skarmory and/or Ferrothorn, at present, the abundance of OU teams that utilize both the aforementioned Pokemon should for the most part negate that problem. Even besides the two Pokemon that I have just mentioned, Pokemon like Cofagrigus, Dusclops and Milotic are also more than capable of taking on boosted outrages from a mon like Salamence. +1 252 Atk Salamence Outrage vs. 248 HP / 252+ Def Cofagrigus: 168-198 (52.6 - 62%) -- 98.8% chance to 2HKO after Leftovers recovery +1 252 Atk Salamence Outrage vs. 252 HP / 252+ Def Eviolite Dusclops: 121-144 (42.6 - 50.7%) -- 2.3% chance to 2HKO +1 252 Atk Salamence Outrage vs. 252 HP / 252+ Def Marvel Scale Milotic: 169-199 (42.8 - 50.5%) -- 95.7% chance to 2HKO after burn damage Although it may seem that the aforementioned mons are in danger of being 2HKO'd by a boosted Salamence, keep in mind that Cofagrigus and Dusclops both have access to Will-o-wisp and pain split, giving them a means of crippling Salamence, and then restoring their health to be able to take further hits. Meanwhile, Milotic more often than not carries Ice Beam, which OHKO's Salamence from full. And those are just a few examples, more such displays of Pokemon being able to deal with dragons exist, both offensively and defensively. And therefore, I see no problem in Hydreigon once again being allowed to learn Draco Meteor and Outrage having its power restored to base 120.
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