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Solember

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  1. Late post, but Google has brought me here several times, so I decided to answer. The answer is "no". Also, this individual was suggesting leftovers AND shell bells, not two of either.
  2. Could use a time travelling mechanic similar to how we travel between regions via boat. The same could theoretically work for HGSS Kanto. Not that it is a good idea or a bad idea... just an argument that might be made for it.
  3. Best spot for Leveling in Sinnoh is Resort Area in the water behind the Poké Center. Golducks.
  4. Everything you said is such a stretch of "nope" that it seems you're just trying to argue at this point. Two players defeating an NPC at exactly the same time? That's a non issue. In the 1 in unnecessarily large number chance that happens, the comp can decide. That, or on the KotH channel you can have only one challenger battling at a time. If it is a designated channel, players using non-comp teams are just fodder. It makes no sense to be on the channel battling the E-4 if you're not trying to win. The time limit can be whatever or nothing at all. Whatever the devs decide. As for the prize for holding the position, really? 60,000 P per hour is broken? 4 items from a prize pool per hour are broken? For one person per region? Okay. Let's say there are 96 items per day per region with my one every fifteen minutes model. Of the 96, one is a master ball. 24 are single Rare Candies. Things like that. Again, nothing breaking the game. It's rewarding players for being the King of the Hill. I imagine the prize support and the appeal of being the champion... even the record board would draw players in. The 1,000 P per minute is so nominal at that level of play that it could be removed with no loss of interest. The prize support should match the battle timer whatever it is. So thirty minutes becomes 48 per day. The problem there is that less people will challenge the incumbent champion if they have to wait around for half an hour. Though with E-4 cool-down times, it is probably a non issue.
  5. 1 - The champion needs to be able to lose, and shouldn't be able to do infinite stall especially if there is a time reward. Also there will be other people looking to challenge. It needs to be hard for the champion, not the challenger. 2 - The challengers still need to battle the E4 to get there, so planning a team is not exactly easy. 3 - Just have the previous champion show up or have a custom champion on the KotH channel take over or have the current Challenger take over in his place if there is one. 4 - Yes. That's the point. Each region has a champion. The reward is the arbitrary part. 1000 P per RL minute is nothing special, and the item every fifteen minutes can be nice, but nothing game breaking.
  6. I have played Pokemon for over 2 decades. I like to compete, but I am more competitive with Trading Card Games like Yu-Gi-Oh! I am the designer of the SEER and TITAN deck boxes for my company, Boxgods. I like to game and draw, and hope to one day release my own TCG. My favorite Pokemon is Bulbasaur. My current console team is Greninja, Blaziken, Dragonite, Alakazam, Gengar, Aron. I have Scizor, Volcarona and Galvantula benched.
  7. If I were to apply it, I would use something Similar to how Legends already work. You get classified when you win a Champion Battle, and that classification applies the changes. Have a 15 second cooldown between battle challenges for changing the lead Pokemon. It would be REALLY cool if a Champion also had managed to obtain a legend. Just some epic scenarios.
  8. Just going to throw out that I believe Nintendo still produces copies of B2W2 at some capacity, but now BW. Any project that uses emulators can be affected by such things differently than otherwise, so I imagine that would provide some extent of risk to PokeMMO. Basically, using something that is a copy of something no longer in production doesn't affect sales of the original. Just my 2 cents.
  9. Here is the premise summarized: Channels where the E4 champion is a player. Defeating the player makes you the Champion. All challenges are accepted automatically. As long as you are the champion, you get some arbitrary payment (like 1000 Pokedollars per hour). There will be a record board for who has held the title the longest. A prize pool - Every 15 minutes you have been the Champion you randomly gain an item. There is a 15 min battle limit that favors the Challenger (that means that after 15 minutes, the challenger wins). You have to use the team you won with for your defensive team, so the E4 itself is the filter of "cheese", and if you use a stall team to win, you will suffer for it on the defensive end.
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