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crbox

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Posts posted by crbox

  1. I did some reading and apparently they nerfed the crit ratio. So perhaps it's not Baton Pass but just crit itself? Anyways my Kingdra just did two hits in a row without critting, after getting baton passed Focus Enerby... But some games it will crit 5x in a row. Both time after being Baton Passed. It seems like it doesn't always work. 

    Any mod will take a look.?

  2. Hi,

     

    I was told that Focus Energy was passable by Baton Pass in PvP, but I was disappointed to see that my Umbreon (that I just bought for 800k for that purpose...) could not pass Focus Energy to my Sniper Kingdra. 

     

    Is this intended or a bug?

     

    Any update? No one seems to be aware. Any mods can clarify?

     

    Thank you :)

     

    crBox ~

  3. 10 hours ago, soyhector said:

    put an anti-voltswich pokemon there, because jolteon or magnezone could be a lot problematic for you.

    That is absolutely on point. So far im switching to ferrothorn vs volt switxh jolteon, which isnt optimal.

     

    Magnezone is a nightmare.

     

    Any idea which mon I should swap out?

  4. Hey,

     

    I feel like I have limited knowledge in the competitive scene. I’d love some input on what to change on my team. Or perhaps it’s good like that? Not sure. Been having o.k. success so far

     

    So here’s my team:

     

    Togekiss, timid + scarf

    airslash

    flamethrower

    + 2 filler moves i almost never use

     

    milotic, physically defensive with flame orb

    scald

    ice beam

    recover

    toxic

     

    Ferrothorn, leftovers

    power whip

    gyro ball

    stealth rocks

    thunder wave

     

    salamence, adamant leftovers

    ddance

    dragon claw

    brick break

    aerial ace

     

    Scizor leftovers

    swords dance

    bullet punch

    bug bite

    superpower

     

    chandelure (this one i swap more often) life orb

    fireblast

    energy ball

    psychic

    shadow ball

     

     

     

     

  5. 16 hours ago, BurntZebra said:
    Spoiler

     

     

     

     

     

    I figured I'd take a shot at building a sand team in the current meta. I tried to make it have some unique features to make it stand out from other sand teams that have been made before.

     

    https://pokepast.es/1d433f1789fb2e9d -> the team

     

    _______________________________________________________________________________________

     

    So you wanted to keep hydreigon, so that was my starting point for the team. I'm no expert on hydreigon sets, so this set can probably be changed if you would like. Focus blast allows you to 2hko blissey with rocks up and kill stuff like porygon2/tyranitar that are able to survive specs dragon pulse easily. U-turn is for momentum vs chansey, since odds are, you won't be able to kill it normally.

     

    Next up is the sand component of the team. I wanted tyranitar as the sand setter because it has more offensive potential and has some unique switch in opportunities as well, compared to hippowdon. Fire blast can be used to nail steel types and breloom on the switch. Stealth rock because every good team has rocks. I debated if I wanted crunch or not on the tyranitar, since I wasn't running dark pulse on hydreigon. Without dark pulse on hydreigon, I figured reuniclus might get too annoying, so I stuck with crunch, and added stone edge to round out the coverage and the ability to ko togekiss. The ev spread is slightly random, but it does give you speed to outspeed blissey, bulk to live a +2 aura sphere from togekiss, and enough attack to deal out some damage.

     

    I saw another team posted here with chople berry excadrill and I liked that idea, so I went with it here. Chople berry serves one primary purpose, which is to let excadrill survive a mach punch from conkeldurr and then ko with a +2 earthquake. Chople also helps with the special lucario matchup, as excadrill can live a +2 life orb vacuum wave with chople. 

     

    After adding the first 3 pokemon and seeing they are all weak to fighting, and knowing that sand teams are often weak to rain, I decided to go with a slightly unorthodox choice of slowbro. Slowbro is one of the bulkiest physical walls available still and gives you answers to physical lucario, mamoswine, conkeldurr, and kabutops. Scald and thunder wave try to limit what is willing to come in vs slowbro, and psyshock is just to have some offensive capabilities vs blissey, conkeldurr, breloom, and tentacruel.

     

    At this point, I felt the team was quite weak to scizor and excadrill was being completely walled by skarmory, so magnezone seemed like the next logical choice. Scarf magnezone gives the team some speed and will hopefully remove scizor and/or skarmory. Magnezone is also the primary switch in to bulky waters and togekiss.

     

    I was looking over the team and realized it was still fairly weak to fighting and had some potential flaws vs scizor still, so I went with salamence. Originally, I was going to do a special attacking defog roost salamence, but I think the physical dragon dance set takes advantage of the team more. Magnezone is able to trap skarmory and allow salamence to do severe damage. Roost seemed like an interesting option, as it let salamence switch into attacks a little more carefree and not have to worry about stealth rock damage as much. If skarmory is trapped, then dragon claw and earthquake have perfect coverage for everything else. 

     

    _____________________________________________________________________________________________

     

    As for flaws of the team, there are a few that came to mind that I haven't tried to adapt to yet.

     

    First is shed shell skarmory. It will evade magnezone trapping and thus will stick around all game to wall both excadrill and salamence. There are a few ways to remedy this. One way would be to drop roost on salamence for a fire move to threaten skarmory more. Another option would be to run a knock off user on the team that can bait skarmory to come in and remove its shed shell so that magnezone can trap it. This is more difficult because nothing on the team learns knock off, so a pokemon change would be needed.

     

    The second flaw would be bulky waters. Milotic is very annoying for the team as it is not prone to being trapped and has recovery, which makes it difficult to wear down. Milotic is able to switch in on salamence, slowbro, excadrill, and tyranitar. Remedies for this would be to add toxic on slowbro over thunder wave, so that if milotic comes in vs slowbro, it will be put on a timer and be easier to wear down. This is a double-edged sword since it will make salamence/excadrill do less damage to milotic as well. Another option is to make either salamence or excadrill life orb sets. +2 earthquake from life orb excadrill will ohko milotic, but will make you worse vs conkeldurr. +1 life orb dragon claw from salamence will put milotic in range of being killed off by an excadrill earthquake.

     

     

     

     

     

    Thank you for such an amazing, in-depth, insightful answer, really amazing.

     

    I was kind of in a rush to try this out so I built this before I saw your answer, which happens to not work out as well as my previous comp (which I realize now was pretty good).

    So I mixed both of them and I'd like your input, here's my thought process:

     

    Hydreigon

    Jellicent

    Ferrothorn

    Conkeldurr

    Tyranitar

    Excadrill

     

    now this is my first attempts at building teams. I've never played pokemon competitively so I'm really open to all input guys. I did, however, compete in Starcraft 2 and Starcraft Brood War and understand basic strategy in games of all kinds.


    Reasons why it's not currently working:

    Lot of physical walls that counter ttar, that I don't have an answer. Fighting OWNS me, as you pointed in your post. Yeah Ferrothorn is AWESOME and with leech seed, can win forced 1v1 scenarios like no other, but you have to take care of those pesky fire moves or strong fighting STABs first.

    Weirdly enough, U-turn and Aquat Jet, or even Bullet Punch has given me lots of trouble. Basically any priority move. I got farmed by a Cloyster Shell Smash with the item that lets it prevent 1hko. Actually a nice build I might copy.

     

    So Ice, Fighting, and just lack of damage mitigation / redirect / absorb brought me to Jellicent. I actually bred a Reuniclus and tried to run taht and, although the Pokemon is amazing, it didn't fit.

     

    Perhaps I should replace (my far than perfect IV) Conk for something else? Maybe Jellicent for Slowbro and conk for Chandelure or Gengar? I kind of like Chandelure but I read he's impaired by the sand storm.

     

    Any thoughts moving forward?

  6. Hi,

     

    I'd like to build a sand team. Also, here is my CURRENT team (first attempt) Hydreigon, Ferrothorn, Jellicent, Conkeldurr, Volcarona and Salamence.

     

    I would like to keep Ferrothorn, Hydreigon, and POSSIBLY Conkeldurr in my sand team, although really the ONLY one I would absolutely keep is Hydreigon.

    I was thinking Tyranitar, Excadrill (use of sandstorm), Hydreigon, Conkeldur, Ferrothorn + 1, but I feel like using Ttar and Excadrill is awkward as they share weaknesses.

     

    What do you guys think? As much feedback as possible would be appreciated as I really would like to learn as much as possible :)

     

    Thanks,

     

    crbox ~

  7. Hey,

     

    Started Unova today, I'm at E4 now, my team goes as follows:

     

    Arcanine (phys)

    Fire blitz

    Extremespeed

    Outrage

    Crunch

     

    Magnezone

    Discharge (or TB)

    Flash Cannon

    Reflect

    Light screen

     

    Kingdra (special)

    Surf

    Icebeam

    Agility

    Dragon Pulse

     

    Scrafty

    Hi Jump Kick

    Crunch

    Bulk Up

    Facade

     

    Espion

    Shadow Ball

    Psychic

    Calm Mind

    Baton Pass

     

    Flygon (physical)

    Earthquake

    Crunch

    Dragon Claw

    Aerial Ace

     

    Thinking about replacing maybe Scrafty. Thinking Ghost but at the same time not sure if I need and what I need in general. Maybe something tanky. Also I have nothing to baton pass that Calm Mind (Magne isnt the best at receiving it cause he's pretty slow no?)

     

    Thoughts are appreciated

     

    crbox

     

     

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