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redbluegreen

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  1. The problem here isn't win rate and never has been. This is a game, it is supposed to be enjoyable. It is in your best interest for more people to enjoy playing this game. Not only is it incredibly frustrating to play against when they do work but when they don't work you often don't even know the opponent has them equipped, so you don't even feel good when you beat the creatures using these items and only feel bad when you lose to them. Supporting interactive, unintuitive and quite frankly cheap aspects of the game is bad game design, they don't add anything to the game other than being an annoyance and It should be in your best interests to remove them too. If I was to play a game where I roll a dice and I win if the number lands between 1-4, am I having fun? is it a good game? Do I feel good or more skilled when I win the dice roll? This can't be a serious argument, surely. Also how do you possibly gauge the significance of the impact that enabling sand veil has on Garchomp?
  2. [RmW] Red Mark Warriors (0) Vs [NORE] NoRematch (10) OU: XxWhiteDemonXx vs pablobacas OU: XGoldenFreezaX vs NikhilR UU: ErosG vs UmbraMol UU: Rigoox vs QuinnW NU: Edwinssss vs xLuneth NU: AmpiBuFF vs LifeStyle Dubs: LokilD vs DocPBC Dubs: OliverAtomFC vs iJulianFNT LC: Busso vs Lotus SM-OU: vLucho vs tMoi 1m on all NORE players (can go lower) void if sub/activity Any amount up to 10m on NORE winning (Void if tie)
  3. Free win this week for NORE I guess Did RmW get their spot in this tournament through make a wish? idgi =^_^= uwu
  4. kepzal vs rendi starting soon
  5. my favourite anime character is that little sister from that one show who is unusually close to her brother despite the fact that she may or may not be blood related
  6. We have previously discussed trying to do something fun and to make the tournament a bit more challenging for us by having multiple people line up for each tier and letting the opponent pick who they want to play against. Would this still be allowed and not result in any penalty?
  7. Honestly completely agree with this take. In WoW this system has made a drastic difference and is unanimously a good change and I haven't ever seen a single person complain about it. Obviously this isn't quite a 1 to 1 with mmo but it is pretty close and I can't think of a single reason for someone to want to push back on this suggestion other than trying to be a contrarian. The issue with mm in lower tiers is that it seems to be a circular problem. If a tier loses traction towards the end of a season or for a different reason then with less people queuing it becomes more stale because you keep playing the sane players and longer queue times. This then makes people become even less likely to put their limited time and resources into these lower tiers and thus making the problem even worse and just causes everyone to default back to OU for faster queue times to get the same rewards in a fraction the time.
  8. Let us all agree to never talk about this battle again
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