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GuaPizzz

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    FroakieY

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  1. 刺甲贝带王证有接近一半的概率触发畏缩
  2. 过去的一年 我从一个刚入坑的萌新 逐渐成长为一个懂得基本常识,认识很多朋友,有了一定的游戏理解的小玩家 不论是pvp,刷闪还是做宠,不论是一个人,还是一群朋友一起,不论身在哪一个公会 都能找到别样的乐趣 或许这就是我玩宝可梦的动力吧 祝愿mmo越来越好! id:FroakieY
  3. IGN:FroakieY 精灵性格:胆小 精灵道具:生命宝珠 精灵特性:诅咒之躯 精灵努力:4Def-252Spa-252Spe 精灵技能:分担痛楚-替身-暗影球-真气弹 配置解析:痛平型耿鬼,在你觉得命玉耿鬼容易过劳时的一个不错的选择。替身为自己提供一个优势对位时避免先读的保障,同时也可以快速压低自己的血量。影子球真气弹鬼斗打击面非常优秀,配合上命玉的加成可以造成很高的输出。痛平既是一个回复技能,又是一个“输出”技能,当自己血量被替身压低时使用”分担痛楚”可以对高血量的对手造成很高的伤害。如对常规蛋时,先一直替身让对面冰光/火放破替身,然后痛平高额压血(毕竟耿鬼是个脆皮哈哈哈),自己再恢复满血状态。 一定要全部打ppmax,因为很可能和蛋对耗pp
  4. ID:FroakieY 携带道具:生命宝珠 特性选择:茂盛 性格选择:爽朗 努力分配:252攻击-4物防-252速度 技能搭配:剑舞-催眠粉-强力鞭打-地震/猛撞 配置分析:剑走偏锋的物攻型妙蛙花。首先看看他的技能池,会发现一个令人惊喜的技能“剑舞”。在我们的印象中,妙蛙花都是bold和calm,偶尔出现modest和timid,但是谁能想到,一只走物攻的妙蛙花呢?带着这个想法,我看到他的种族,82的物攻中规中矩,但是在剑舞强化后的力度也是不容小觑的。然后“催眠粉”这个控场加强行强化的技能当然也带上。再看看输出技能的选择,本系120威力的强力鞭打是非常不错的选择,也可以用来对付洗衣机,而另一个技能地震和猛撞都是不错的选择。为什么不带自然恩惠,只因为力度实在太垃圾了,而且没有命玉的加成+2草编不能确一踩钉幸福蛋。至于钢鸟等还是别想着突破了,靠队友打吧,钢系宝可梦也是这只妙蛙花难处理的。 伤害:+2 252 攻击 生命宝珠 妙蛙花 强力鞭打 vs. 252 HP / 252+ 防御 幸福蛋: 347-409 (95.8 - 112.9%) -- 确定一击击杀 (在隐形岩后) 252 攻击 生命宝珠 妙蛙花 强力鞭打 vs. 252 HP / 252+ 防御 洛托姆-冲洗: 135-164 (85.
  5. I hope that the official and administrators will pay attention to optimization, because it is related to the playing experience of every PVP player.
  6. Imagine that you are about to enter the championship finals and you are only one step away from getting the championship reward. At this time, the system suddenly prompts you that "you have been disqualified", and you can only watch the championship leave you. What is even more incredible is that even the runner-up does not have your name, which means that your three-hour hard work has been fruitless. What will you think?
  7. However, he did not forget to register, but was unable to enter the competition due to unreasonable suspension rules. In the end, he not only missed the chance to win the championship, but also failed to get the runner up because of the disqualification, and even lost a qualifying match. Is this really reasonable? I understand that malicious exit from qualifying should be punished, but can we optimize the judging mechanism? For example, a player who is about to participate in the final is currently participating in the qualifying competition, which can be ended immediately (the qualifying
  8. ID:FroakieY 精灵性格:爽朗 精灵道具:气势披带 精灵特性:压迫感 努力分配:252Atk 6Spd 252Spe 技能选择:挑拨-岩崩-隐形岩-舍身冲撞 配置解析:这个配置来源于家师灯鱼的翼龙钉队伍(可惜刚发出来两天地龙就惨遭ban了),队伍链接:https://www.bilibili.com/read/cv7399059 化石翼龙,130的速度加上“隐形岩”和“挑拨”两个技能,第一眼看过去那必须得是个钉攻出钉手的好选择。挑拨用来阻止对方除雾和出钉等等,岩崩作为本系有时候还是能打出点伤害的(虽然大多数情况用不到就是了),岩钉更是标配不用多说。不过传统配置带的是地震和岩本,使得它不能够在关键时候自杀保钉(你看看隔壁钢鸟会BB,大鸟会双刃头槌,你会干什么,啊?),因此有时候卡场会导致一些十分尴尬的情况(比如被螳螂UT收掉换来打手安全上场233)。于是灯鱼大大就开发出了一种新的翼龙流派:舍身自杀流。技能中携带了舍身冲撞,特性选择压迫感(切记,否则无法自杀),既能压血又能保证自己不会卡场,岂不妙哉。 情景演示: 对方满血螳螂,我方残血化石翼龙 ①常规化石翼龙:点完地震后被螳螂UT收掉,对方换上火珠老匠蹭到火,对我方造成巨大压制力 ②舍身化石翼龙:化石翼龙使用
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