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Paul

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Everything posted by Paul

  1. Archonn Vs. Silasdopave 100k-1M Aftershocker Vs. Joaogrilo 100k xSparkie Vs. Polarizedd 100k Cali Vs. Deadwind 100k-1M 1M USA wins, void if any subs are made
  2. I remember a few years ago they said they had completed the first map for dungeons, and would begin working on the 2nd 'soon' Don't think I've heard anything about it since then, where they worked on other things such as Sinnoh instead. The most recent thing they've said in regards to updates is that they had gameplay improvements for PvP, and they would decide how ambitious they wanted to get for anything beyond that. (This was in May) Dungeons clearly lost it's priority at some point in their plans, and holding something as valuable as hidden abilities hostage is not the play. There are still other things they can include to a dungeon feature if they still like the idea, but again, holding a key feature from us for years behind something you're not actively working on is pretty rough. Of course this completely changes if they *are* actively working on them again, as I like the idea of dungeons, but we haven't heard anything about it in quite some time.
  3. I owe the following bets: @InuYashaL 500k @xJoseee 200k @EricRasp 100k I'm not sure when I'll be able to login, but they'll be paid, I'll aim for around Friday.
  4. It looks like you out-skilled your opponent imo, well deserved W
  5. This has still been the core argument of yours, that Kings Rock is a necessary item due to how bulky OU is. It's an interesting argument to me considering you can cripple bulky offense/stall teams using things such as Taunt/Toxic/Trick/Hazards/Set up moves, while there's really no way of countering something luck-based such as Quick Claw or Kings Rock. Rotom-Wash & Magnezone immediately stop this, and they're both extremely common in OU. What stops King's Rock or Quick Claw? These are unskillful items that cannot be predicted or played around, compared to the other luck-based mechanics in the game.
  6. The matchmaking is extremely inconsistent. I was unranked and played against the #2 player back-to-back games, followed by the #73 and #3 player in the same day. Ever since becoming ranked & getting as high as #52, I haven't played against anyone else in the top-100. It makes zero sense from the experience I've had.
  7. Take these 2 -- up to 1m on Archonn for anyone else interested
  8. Just your typical competitive game at 650 elo
  9. take -- I'll bet up to 1m on Orange for anyone else interested
  10. 4 items every 3 months = 10 per week your shiny hunting brain is fried
  11. They said in a earlier thread last year that the items would return on a rotation, so the seasons 5-8 will have the same rewards as seasons 1-4. I believe the idea was that nobody has enough time to grind out all 4 tiers every season, so this allows you to go back and get the items from other tiers you didn't play during season 1-4. Personally I think it's a dangerous idea that could lead to a drop in the matchmaking playerbase, but they didn't seem to agree. I just don't see OU players putting all of their resources into new tiers because the game is essentially forcing them to, I think it's a lot more likely those players just get bored and stop playing.
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