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Moi

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Everything posted by Moi

  1. has banning dugtrio from nu been considered? its ridiculous how many mons it can just trap and kill with ease
  2. tMoi Venezuela not dubs moi#4840 hopefully we won't lose any game by dc :^)
  3. very fast and reliable service, 100% recomended :)
  4. Alakazam Nasty Plot Volt-Turn Pokepast: Teambuilding Process: Usage tips: Thanks for hosting this, I wanna see some good teams!
  5. OU: Senjutsuka vs Lunarck NU: RAVAEL vs Sejuani Dubs: Imabetheverybest vs Kamimiii LC: Cali vs TheDH SM-OU: Spaintakula vs LLLiolae 500k each.
  6. https://replay.pokemonshowdown.com/gen7ou-1337485883 won gg
  7. https://play.pokemonshowdown.com/battle-gen7ou-1337485883
  8. While it still has some backdraws, namely its poor bulk and average speed (tho its not really that bad considering its a wallbreaker imo), I think specs pz its a bit too much for the tier. It has no 4ms, no move with shitty acurracy and its only solid answers are gigalith, sassy bronzong and careful spiritomb, plus the last two are bad and they all lack reliable recovery. I'm not saying that pz has 0 counterplay, and there haven't been that many uu tours where we can see it in action, but from what I've seen so far I believe that pz is overcentralizing and the metagame will be better if it gets banned.
  9. https://replay.pokemonshowdown.com/gen7ou-1319057130 won gg
  10. https://play.pokemonshowdown.com/battle-gen7ou-1319057130
  11. https://replay.pokemonshowdown.com/gen7ou-1314437505 won gg
  12. https://replay.pokemonshowdown.com/gen7ou-1310818380 won gg
  13. https://play.pokemonshowdown.com/battle-gen7ou-1310818380
  14. https://replay.pokemonshowdown.com/gen7ou-1305484501-l8j79dyozutxk7ew3svj6n7kcyx2a4cpw won gg
  15. https://play.pokemonshowdown.com/battle-gen7ou-1305484501-l8j79dyozutxk7ew3svj6n7kcyx2a4cpw
  16. I'm not saying having a good matchup is 0% or 100% needed to win. Its just another factor of the game, as playing and rng are as well. Like I said before, regardless of matchup you still need to play correctly if you're facing a good opponent. Its not about relying on it, but as good as one team may be, it will always have weaknesses, sometime you will get into a complicated MU and there's nothing you can do about it (I'm just talking of matchup here, in game if you play better you can manage to win). I also believe that chosing the best team for the occasion has merits, so what kind of bracket should we have, one where MU factor can be better controlled by players skills, or one where MU is more random? If a player can't build a solid team to beat someone else that means he's bad, you can easily punish it by using something he didn't expect. I don't see why we shouldn't have the kind of bracket that rewards skills the most because some people can't build (Again, I don't agree when you say that randomized bracket makes games more relying on plays, there will be unequal matchups and having a good MU doesn't give you a free win anyway) Looking team preview takes no time. I guess you mean scouting items and sets but I don''t think that makes a big difference in most cases. Other resources like what? 6-7 teams doesn't seem like a big deal. I think you could even lower the number, its not like you can't repeat teams. And yeah, no matter how many mons you have it's possible that you get countered, you can only bring 6 at the end. It can be frustrating but if someone predicts what is opponent going to use even tho opp has multiple choices then that person deserves to be rewarded.
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