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Aleventinove

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Everything posted by Aleventinove

  1. Amazing work, could you please do Neo animated Reuniclus (normal and shiny) sprite? ❤️
  2. Old thread, but I need to ask a quick question: I see that 2 of the unbraced IVs, randomly chosen, will roll the highest value between the parents. What about the following scenario, with both parents having multiple 31 IVs in common (which will roll 31 IV on the bred pokemon regardless): 31 30 31 28 31 31 with 31 15 31 25 31 31 Without braces, do the IVs lower than 31 automatically roll to the highest value (30 and 28 respectively), or is there still a chance that it will roll an average of those IVs, rounded down, for one or both of them? Thanks
  3. will shayimin still be catchable through raids after the LNY event will end?
  4. Wouldn't it be easier to just leave the 60 minutes timer and the winning team is the one that has dealt overall more damage through the match? (Regardless of how many Pokemons still alive each team has). This could stimulate overall a more offensive playstyle and the behaviors mentioned by the OP wouldn't be effective to win and climb the ladder
  5. Of course it is my team and, ultimately, the choice of its composition is up to me. However, your feedback so far has been very useful and got me thinking about its weaknesses...So, even though I'm probably not gonna use a Chansey as you previously suggested, I appreciate the time you took to answer! What about this: - Shift Gliscor to an Impish nature and a bulkier build. Earthquake, U-Turn, Protect, Stealth Rock - Shift Rotom to a Bold nature and Def investment. Hydro Pump, WoW, Volt Switch, Defog. - Switch Scizor for and Adamant Dragon Dance Dragonite (so, I would keep CB Weavile, maybe changing Night Slash to Pursuit?) - Switch Empoleon for... Tentacruel. I've used it in the past with good results and has good synergy with Gliscor and Dragonite. Maybe Jolly Nature, with full HP and mixed defenses investment. Liquid Ooze ability. Scald, Toxic, Protect/Haze, Rapid Spin
  6. Hey, First of all, thanks for you answers so far. Suggestions from more experienced players are really important to get better. I should have specified something from the very beginning: in my team I deliberately chose NOT to use any of the pink blobs, nor Amoonguss (I just find them annoying, both to use and to play against). Also, as I wrote in the opening post, I'd really like to use Reuniclus, if it's possible to do so on a competitive level. Therefore, some choices I made regarding team composition are a consequence of the above. For example, since I won't use a Chansey, my team will immediately be vulnerable to some special threats (Specs Kingdra and Volcarona most of all); hence why I chose Calm Empoleon for its role compression (stealth rock setter AND special wall that would be a very good counter to Kingdra, being able to Toxic stall him even under rain; it is also a viable answer to Volcarona, at least the variants without Substitute/Safeguard). The same goes for Calm Rotom-W: since I can use WoW and try to burn some physical or mixed threats on the switch (such as Garchomp or Gallade), investing in Spdef, while not as common as the Bold variant, seemed a logical decision to me. Re Gliscor: everyone suggested to go for an Impish nature, and I can definitely see why. I chose Jolly with 140 Speed EV to outspeed everything up to Jolly Gallade with max speed investment (1v1, if I scout for Ice punch with Protect, I would be able to beat him this way). As you noted, this team composition has some issues: - Physical attackers that can use both Ice and Fight coverage moves are hard to deal with. Conkeldurr is the most obvious example: burning him with Rotom would be of no use, and it can potentially OHKO both Empoleon and Gliscor depending on the set he uses. This brought me to use Aerial Ace on Scizor, since with CB he can reliably kill non Bulk Up variants - I cannot provide a really solid answer to strong Fire STAB Physical attackers as well (Darmanitan and Infernape) - Gyarados with Power Whip can potentially snowball through my team. I thought about using Rindo Berry instead of Leftovers on Rotom for this reason I've read some very useful tips that gave me some food of thought: - I could try to use Rocks on Gliscor and Defog on Rotom. I would find myself more opportunities to set hazards this way, also I could put Roar on Empoleon instead of Defog; this would however come at the cost of losing Pain Split on Rotom as a way to recover HP (I always love to pain split against pink blobs switching on my Rotom to regain almost full HP) - Using Leftovers instead of LO on Reuniclus could be very interesting and I could see myself trying that. I originally chose LO because having more damage output from the beginning is sometimes more useful; it's not easy to find chances to setup given the abundance of Dark mons in this meta - Pursuit on Weavile would net me some more useful kills for sure. Without Low Kick, however, I miss the possibility of trying to surprise kill TTar or other Fighting weak mons (like Empoleon) on the switch. What would you think is better to give up for Pursuit: Night Slash or Low Kick? - I agree that having 2 Banded mons in the team is potentially very dangerous. Weavile has proved itself invaluable so far, I just find it very good in the current metagame. I would like to replace Scizor with something else... I Really like Dragonite, not sure if having another 4x Ice Weakness is of any good for my team tho. After I went into detail on some of my choices and my thought process, I'd love to hear more feedback from you to improve the team. Thanks!
  7. Hi guys, I'm looking for some tips to improve my OU team. After some matches with it, I feel like I'm still struggling with some matchups, despite being IMO quite a balanced team, at least on paper. GLISCOR (poison heal) @ Toxic Orb. Nature: Jolly - Earthquake - U-Turn - Defog - Protect ROTOM WASH (levitate) @ Leftovers. Nature: Calm - Hydro Pump - Volt Switch - Will-o-wisp - Pain Split REUNICLUS (magic guard) @ Life Orb Nature: Bold - Psyshock - Focus Blast - Calm Mind - Recover SCIZOR (Technician) @ Choice Band Nature: Adamant - Bullet Punch - U-Turn - Close Combat - Aerial Ace EMPOLEON (Torrent) @ Leftovers Nature: Calm - Scald - Toxic - Stealth Rock - Roost WEAVILE (Pressure) @ Choice Band Nature: Jolly - Ice Shard - Icicle Spear - Night Slash - Low Kick Particularly, I'm not sure wether to replace Empoleon with something else (even though it is a good answer to Choice Specs Kingdra under rain). Also, Power Whip Gyarados and some offensive mons such as Infernape gave me some headaches as well. I'd like to keep Reuniclus if possible, because it's shiny and I'm trying to build a team around it. Thanks Alessio
  8. Slightly off topic, but can you confirm that you cannot choose the ability patch type, rather you're automatically given it based on the starter that you chose in that region?
  9. Yes, I can reproduce this regularly by going to Route 11 and then going back to Vermilion. The tiles are fixed if you go in a pokecenter o Mart...already reported this bug several months ago
  10. I get the same issue, tried several music mods already available here on the forum and I still get stuttering when transitioning from one zone to another. I have a 2021 M1 Macbook Pro, the game runs at >700 fps with no fps cap, so I doubt there's an hardware bottleneck.
  11. I have a 14" MacBook pro M1 and with this mod, as well as basically any other sound mod I've tried, I get a slight but noticeable hiccup any time a new audio track is loaded. It is less evident when I set an extremely high fps limit (like 500+), but still there. Is this dependant on the audio files format? Or the bitrate? Does anyone else experience this?
  12. I'm not sure, because this Mac is new. I can just say that this has never occurred with my windows desktop. Already tried to redownload roms and change game settings / max memory allocated for the game
  13. Hey everyone, I was wondering if I'm the only one to have this issue (tried to search for similar threads with no results): Macbook pro M1 with MacOs Monterey installed. Sometimes, when transitioning from one area to another (i.e. entering or exiting to/from a town) an annoying "snap" or "pop" can be heard just as soon as the background music changes. This happens just in Kanto and Hoenn, and it happens with integrated audio and speakers as well as with an external USB audio card and headphones. This does NOT happen if I set the background music volume to zero. I'm using the dedicated MacOs client and the game runs very smooth otherwise...thanks!
  14. Hey there, I've just mailed you the money for a Modest Frillish, 3x31 2x30 Thanks! IGN:aleventinove
  15. Thanks for your reply! I briefly thought about Lanturn, too. Great typing and ability. I wonder how effective would it be in an OU team, though.
  16. Hello, I'm new to pokeMMO and I'd like to build a balanced team. I came out with these 5 pokemons, not sure on what to place as 6th though. I'd like to keep Hydreigon, Starmie and Conkeldurr. Hydreigon @ Choice Scarf Modest Levitate 252 SPATK, 252 SPEED, 4 HP Dark Pulse Dragon Pulse Flamethrower U-Turn Starmie @ Leftovers Timid Natural Cure 248 HP, 220 SPEED, 36 DEF, 4 SPATK (with this EV spread she can outspeed and OHKO Gengar while keeping some bulkiness to stay alive and remove hazards as much as possible) Scald Psyshock / Thunder (to get an OHKO on Gyarados if I can't find any better counter) Rapid Spin Recover Conkeldurr @ Flame Orb Adamant Guts 252 ATK, 232 SPDEF, 20 SPEED, 4 HP Facade Mach Punch Drain Punch Thunder Punch / Ice Punch (depending on what I choose to use on Starmie) Skarmory @ Shed shell Impish Sturdy 252 HP, 252 DEF, 4 HP Stealth Rock Roost Whirlwind Brave Bird Togekiss @ Shell Bell (can't use leftovers due to item clause...) Calm Serene Grace 252 HP, 252 SPDEF, 4 DEF Body Slam Air Slash Roost Aura Sphere I realize that I'm quite exposed to Electric and Ice types, right now. Mamoswine could mitigate this. Thank you!
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