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Poufilou

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Everything posted by Poufilou

  1. yet another "helper" that doesn't really help in practice. there are many things wrong in this, but I dont blame the attempt, it's just that if you want to breed more efficiently and conveniently, don't follow blindly what's recommended here, it's an honest tip. I can't see myself how to make a proper "helper" that would actually help people in an easy way how to breed for cheaper, but idk, at some point everyone knows more or less the basics and dont need that much spoon feed, especially when it's wrong in its basics (randomly opening the sheet, see that you encourage ppl to breed nature before 31s, or only focus on breeding with 31s, doing the pre-made branches when it's cheaper to adapt to each IV's prices during the breeding process...) I dont want to make only a negative comment and you obviously put a lot of time in this but I felt that some feedback from what I think being experienced breeder was somehow needed for people running across this post and losing time and money trying to use this.
  2. Why can't it be an argument ? If Electrode makes screen teams usage rise, their counters will rise aswell, the fact that they exist IS an argument. Don't dismiss any argument that doesn't suit you, thank you.
  3. -> useless text everytime I catch a mon no thanks Just leave your first box empty like everyone else and use it as stock before you sort mons out to their respective desired boxes.
  4. There is a special place in hell for you people
  5. I have a hard time figuring out what's left to discuss after reading the answer to that bolded question Like, that's it and that's enough of a reason lmao we don't need hypothetical debates about intent or whatever especially since it's so flawed in its premises.
  6. A counter-argument to this would be that King's Rock is as much part of the game as anything else and that it could be legit to add a 10% flinching feature to any move that didn't possess them. But then, the primary feature of this item would be to add a 10% flinching chance, which is not the case when it comes to using it along with multi-hit moves. I personnally see 2 options within my own logic but there can be more aspects to discuss : - Either we debate if adding a small percentage effect to any move is inherently not competitive (and we will have to derail and talk about intent and stuff while we intently use RNG the same way for other stuff) - Either we debate about the broken effects of these items and not just their moral presence (we wouldn't mind it or talk about it the same way at all if multi-hit triggering wasn't a thing) In my opinion, I don't mind an item adding 10% chance of something to happen (whether it creates it or enhance an already existing chance). Small percentage events are part of the game and we use them during our movepool choices (whether it be side effect or accuracy), not only choosing item over another. It becomes however problematic when the original feature (adding 10%) can reach 40%, that isn't for me a "small percentage chance" that can be compared to others when we make our choices, and that isn't punished in any major way (just like Scald/Discharge is punished with less power, or big moves with less accuracy). For me that is where it breaks balance. All in all, it's mostly how people enjoy playing, so there can be other opinions about what is too much or not. Some players like to take risks, others don't. We are humans, not computers, and even if statistically King's Rock will not be overwhelming enough to win all games, players frustration to play against whether it works or not is a good indicator of something unhealthy and broken. One gets less angry about the Togeflinch than the Cloyster flinch, because in one case, you know it can happen, and you know it can be decent strat to increase some odds, in the other, you just curse the other for playing this and pray during the game for RNG to be in your favor.
  7. Your approach rely on a supposition that doesn't exist (if they did no dmg...). My approach is exactly knowing that it is an intent choice to get small chance of bonus effect for the purpose of adding the bonus effect (because either way you choose both moves to damage the opponent).
  8. While I'm not in favour of these items staying, this logic is a bit weird. "Extra beneficial factor" CAN be the primary reason why you would run some moves, like Discharge over Tbolt, Scald over Surf, etc. If you try to differentiate the uncompetitive aspect of using these items by the intent, it doesn't work, because there can be many choices and plays where you have to rely on low-chance events and intently try to trigger them. If we talk purely about intent, choosing Discharge over Tbolt is the same thing as choosing King's Rock over another item IF you play moves that give flinching chance. However this item allows flinching chance for moves that didn't possess the low-chance event to happen to begin with - in a broken way for some cases with the multi hit move situation (as u said good enough to be played). To me, the intent is uncompetitive not when it only increase odds at something to happen but when it CREATES whole new side effect that is uncontrollable. The intent of playing King's rock on Togekiss Air slash isn't the same of playing King's rock on Cloyster. In one case, you could compare it to choosing Discharge over Tbolt, on the other, you just add a broken feature to a move that wasn't designed to have it.
  9. 17 votes smh shiny hunters too lazy. They managed to remove breeder text to have an efficient hatching simulator game and now they don't even want to deal with other players more than 2 minutes. Real hunters find joy in everyday little struggles.
  10. Competition alley > Unofficial tournaments. Host your own stuff with your own rules and hope people participate in it. But not too much hope either. Cos evasion is the opposite of both competitive and fun so good luck finding people to play with.
  11. 1st place : YJos 2nd place : Gabuchox https://challonge.com/fr/z6dimr08
  12. LC TOURNAMENT Mienfoo fools Just a regular LC tournament, but for funsies, Regenerator ability will be forbidden, meaning you can't use Mienfoo with this ability. I want to see how much it affects the metagame and teambuilding. Welp. No Mienfoo hype Details Single Elimination Tournament | Single Battle | 6v6 LC Date Friday, 11th March 2022 Location Vermillion, Kanto, Channel 4 Time 11 PM CET | 10 PM UTC | 5 PM ET Time Zone Converter Registration Registrations will open 30 minutes prior to the tournament. Whisper Poufilou in-game or through Einstein's Discord. Clauses Refer to the LC Club's clauses and ban list REGENERATOR ABILITY IS BANNED 1st Place Prize 1.25 M & Free LC comp of your choice* & Amulet Coin x3 & Berry Juice x30 2nd Place Prize 500k & Berry Juice x20 *I will breed/EV/moveset it. Donations are welcome for the prizepool ! @PoseidonWrath250k @hannahtaylor50x Berry juice and 3x amulet coins Thanks !!
  13. Imagine having so big ego that you try to gatekeep people from having fun using a competition format
  14. Thank you gbwead for the epic commitment hosting this PSL ! wish there was host prize
  15. You can abuse this system and that's maybe why it didn't get added. Since any bonus doesn't countdown when you are offline, you could theorically stack boosts from alts and log in / link with them only when it matters (for example at the end of one E4 run) and keep their timer while logging off after receiving the bonus.
  16. It sounds like a good idea but it isn't for plenty of reasons. Direct trade between players was made so everyone can see what they are trading for. I don't see any way to implement info of 60 pokemon in the trade UI whether on PC or phone. It is important because otherwise staff will have to deal with more scam reports and have to judge with new rules since the premises of trade will be different (one party not being able to see what they receive). It doesn't take that long though, unless you're the same player with two accounts which is annoying. It would be fun if, like old school MMOs, you could "open shop" and have a fictional PC box only made for trade that other player can have access to. Since we already have GTL, it could only be an option for direct trading, but I can see something like you link with a player, they have access and can see your "trade box" and both parties agree to whatever trade within it. It wouldn't be a box where you store stuff but contain them just like battle boxes. And you would always have final confirmation just like normal trade.
  17. Player one : ZaCCCCCC Player two : Poufilou Team Name : Fancy Panties Bois
  18. random shiny while watering berries on alt ditto catching event
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