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Poufilou

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Posts posted by Poufilou

  1. 6 hours ago, Goku said:

    If his account still exists you won't get the name. They deleted characters that met all of these conditions:

    • Not online for at least 6 months
    • Less than 6 hours' played time
    • Less than $25,000 money
    • Have no shinies on the character
    • Have no party members level 50 or higher
    • Account has not ever donated

    IF one of these conditions were not met then the players character would have survived the wipe. Good luck next time buddy.

    I am aware of this but it doesn't explain the mail thing which indicates another issue at hand. 

  2. 12 hours ago, Rache said:

    The character holding the name you wanted wasn't on a banned account. If it was renamed or deleted (either by you or automatically in a wipe at some point due to little or no playtime or assets), the name was freed for someone else to claim.

     

    The answer you're responding to was in regards to banned characters, whose names never become available again.

    Are there any exceptions to banned players from before cos the guy I want the nick of (Pouf) I can send mail to him but I'm 99% sure he hasn't been active for years and it shouldn't be possible to send mail to these players. So my guess is that they got banned a long time ago but somehow the nick didn't free itself and even bypassed the inactive status. 

  3. LC: Darkquiler vs TheDH  300k

    MC 1: Hellskream vs Smadagos (LC) 1M

     

    LC: QuinnW vs Forfour 200k

    MC 1: Azphiel vs Asmodeusro (LC) 200k

     

     

    LC: Nagahex vs Skylux 200k

    MC 2: WarwitoX vs BMTirpitz (LC) 300k

     

    LC: Cristi vs Gasyflour 200k

  4. 7 hours ago, Bitdrifter said:

    Having pokemon mounts (either surf or ground) will never happen because they cannot distribute art featuring pokemons

    If they make their own mount art isn't that fine ? There are already many vanities "featuring pokemons", is there a difference between that and showing a pokemon mount ? 

     

    Cool suggestion though 

  5. 1 hour ago, Seth said:

    My longest hunt was probably a Lickitung/Wobbuffet with 76k encounters (if I remember correctly), but the longer it takes the more stubborn I get. 

    This is nothing compared to others luck. For example, Bearminator went >200k encounters for his Poliwag iirc, poor man. The only lucky staff member we have out there is @Revz. If he used his luck on lottery tickets instead of shinies he would be living as a king irl, but he has his priorities straight. 

    You can't paint lottery tickets 

  6. 24 minutes ago, Kiranoid said:

    Defeating Nian a second time unlocks hard mode, I don't remember if it's 4 foes or 3 in battle. 

    Still need to understand what's with the question marks that are still there, I believe that one is for recruiting every specie of Pokémon. (In this run the only one that we missed was Smeargle, we recruited every single Pokémon from the second round after Nian)

    Screenshot_2024-02-18_191023.png

    In previous years it was the achievement of unlocking Raikou/Victini, idk if it is the same this year with another legendary, but this strong mon appeared available in shrine after recruiting every pokemon species available. 

  7. 18 hours ago, OctaviusAugustus said:

    A bigger problem is that this change disrupts testing fights. To route the rerun, we test multiple strategies for each gym to see how it can all fit into a final team. This entails hundreds of fights where you go until the end, and then "forfeit" (by logging out) to try the next one. I recall someone battling Norman 50 times in an hour one time, but now they're reduced to 6. The change makes testing impossible.

    This is a valid point, also encountering internet/device issues, there are various reasons why a person would want (or be forced) to end the session and I don't get why adding this penalty if you are adding a shortcut anyways that most players that were doing this will use. It just seems like now shortcuts are added, you only punish people that don't profit in any case from relogging. 

  8. 12 minutes ago, Seth said:

    Personally I would have loved to see this tier thrive and grow, but isn't this pure speculation that the failure of growth comes down to visibility? Even NU and UU are struggling now - and as also written in my other text above - the NU/UU mons can be used outside of LC tier. 

    No it's not speculation, when matchmaking was reworked UU and NU and Doubles got whole more playerbase and it was seen. Same for the other tools that are conveniency for pvp players (pokedex data + filters) but also serve as window for casual players into competitive scene. I've been hosting unofficial LC tours and first thing countless players asked me is where can I see the list of all pokemons I can play ? And told me they would love / would have love to get into it if it was easier to obtain the most basic informations or didn't feel like "that one tier where I need to look up stuff in obscure forum posts/private discord servers". When I say lack of commitment, it's just for those basic things. I can understand how difficult it would be to implement visibility about how level 5 battling changes for stats or whatever would have made the tier more attractive and intuitive. 

  9. 18 minutes ago, Seth said:

    but workload to keep it officially active probably wasn't worth it. 

    Having LC tours just meant there were a bit less tours of other tiers so I don't see why its more work for staff. However having less tours of other tiers that fill more is a valid reason, although with time, we can see that it doesn't hold much when these tiers face the same issues now as LC back then - even though they have matchmaking tool which LC never had which definitely increase playerbase of a tier. 

     

    The prizes used to be a lot shittier even for level 50 standards, now that they buffed them a bit, they would probably be ok semi-comps just like the lvl 50s ones depending on the mon (still a bad reward for winning a tournament/farming ladder points). 

     

    I think one of the reasons it got removed is also that they didn't like LC taking too much place in the calendar of events - because it wasn't taking "as much place" as other tiers, thanks to YettoDie, we had a lot automated tournaments player hosted because he was the only one to use that function (which is still possible afaik and no one uses it). I remember facing difficulties trying to host one before it was removed. The band-aid of players from the community trying to fix the lack of commitment from devs towards the tier (no matchmaking, no Pokedex tier list, no visibility of the tier in game outside tournaments) is probably and ironically what made it removed. Lol

  10. 1 hour ago, Zuladra said:

    Yes, you're probably right and it's sad for players who want to acquire legendaries on their own. Maybe we should rejoice in the end, because it's several hours of content after all...

    Ah yes the new content of running in the grass... 

     

    Charms are definitely a better band-aid to this trash implementation than the lures as they are right now. Idk what else could fix it since they are not gonna rework it. Possibility of spawning it via sweet scent maybe ? Even PvP players need to exp or EV train at some point. Everyone use hordes when playing casually. It's fun to encounter a random roaming pokemon when you don't really expect it just like OG. The only player experiences of farming single encounter is hard-core shiny hunt and catching pokemon and Payday/Thief. The 1st one isn't for casual and is frankly boring and the 2nd one makes it slow to find legendary and 3rd one less slow but limited in where to hunt. 

     

  11. 2 hours ago, razimove said:

    Or maybe, just maybe even 16 player tournaments were hard to fill cause its a dead format that probably has a niche for less than 1% of the playerbase. You guys overthink this stuff a lot, they simply discontinued support since its not something that is engaging for the community, plus its extra work on their hands for something with a very small niche that can be managed by the community. Afaik you can still make LC matches, you just dont have official support.

    It has never reached a point where 16 would have been hard to fill. People (real people, not Caio) don't overthink this issue when they point out how LC was treated. You are free to choose not giving it any thought or to not care at all but here you are posting stuff that isn't true and portray it as if it was the reasonable way to act when it's about the same level of bull than Caio post - its not "simple" it is a choice made by devs that is questionable even with elements of why that choice was made. 

     

    The 5 hypothesis made by gbwead in his original post are legit for a player to have and we could add more of them. We can judge the choices made by devs when facing these elements. We can emit opinion on how it could have been handled. We can talk about the success or the failure of this choice. We can talk about the evolution of logic and game design in these decisions. 

     

    But please if you don't care at all about LC and you still want to comment, I guess just make fun of the clown and don't make fun of the balloon he's holding - unless you want to join him. 

     

  12. 45 minutes ago, Strodex said:

    You can not do this in controls. The final screenshot is a pic of what happens if you try to set your control as a mouse keybind (m1, m2, m3).

     

    Great suggestion, small but handy

    image.png

    image.png

    image.png

    image.png

    It works with mine. I can assign all 12 buttons to any control. I think you need to map your mouse buttons beforehand (using whatever app of the mouse you have) to any keyboard buttons. Mine are assigned to 1234567890)= by default so that's maybe why I'm able to do it. That is just a guess. Maybe someone can help troubleshotting. But it is possible. 

     

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