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Teleclast

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    Teleclast

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  1. Great idea, doubt it will happen anytime soon, but group play and benefits to playing in your team would be great. Some 'impossible to get elsewhere' benefits would be nice for the higher tiers to keep people playing. For example: 10m exp - 10% Shiny Catch boost for a week (Stacks with the other things) Other examples of a good choice here for one that's a 'tough to reach' goal would be just to have a minor money boost (Again that stacks) and isn't as strong as current amulet coin. Like let's say 5-10% gold gain boost for the week but stacks with amulet coin. or certain weeks you could have a tougher goal that has items like TMs, Cosmetics (For very high exp requirement) etc. Also given size difference in teams, unless you want to force people into larger teams, it would be best to do it as a function of players in team, with a minimum. For example minimum of 10mil exp, +1mil per player in team to reach the goal. Another good alternative would be that while the team needs to reach 10mil to get it, each person individually needs to get 5% of that to get their reward (500k exp). This helps multiple people contribute and you don't end up getting carried by 1-2 people.
  2. Certainly it would be more effective for certain things like shiny hunting/etc, but you would also lose some of the 'comfy' factor in it being slow when you *choose* to do it that way, as it is right now you have a few seconds to do other things between. Honestly some of the things in the game are so slow/repetitive that I can read a book while doing them, basically being a bot isn't fun, basically being a slow bot is even less fun. When you see a problem like this come up repeatedly(as often as I'm sure this one does), it's usually a good indication in a game that something is wrong, it might not meed that you need to directly change this, but you probably need to look at it more than just 'farm faster', 'end story mode faster', etc. As long as it's not paid (Which is probably not the actual intention of OP, but instead a 'concession' he thought would be smart) it's an even playing field for everyone. Would it change the economy? A bit for a short while, but it would rebalance. Given that /who and other similar commands aren't available so it's hard to see how many are on at a time I honestly can't tell if bots are a thing in this game, but if they are this would influence bots a *huge* deal and make them way way overperform, but for regular players it wouldn't be as huge of an effect. Ironically, the biggest effect would be things that PokeMMO changed for 'balance' in making certain held items consumable because you would get more bang for your buck per amulet coin/lucky egg/etc. In the end this is no different than saying "The guy farming tentacruels with a X pokemon is way faster than me because I picked a Krookodile with Moxie/EQ so I have to sit through Super Effective/Moxie text each time!". It's a choice we made in what we used, the only difference is one is the pokemon and the other is a toggle. Sitting through Super Effective/Moxie text for *every* hit in a horde is honestly disgusting, and I can sympathize with OP very much so because of it. If I could at least A spam my way through it, it would be tolerable, but having to literally wait for the text to go through is truly a snorefest. Of course I'm sure this won't change, minds have been made up on this matter long ago, but it would be a huge QoL to at least some players, and it wouldn't effect PvP anyway as you could just force it off in PvP, or you have to wait for the other guy anyway.
  3. Automated sort might be a little too strong in the sense of 'time saved' and being able to literally ignore box limitations basically, it would get a little too simple. That said I'm not a fan of inventory tetris, and I wouldn't particularly mind it gone but I doubt the devs would do that given that I've seen they won't change some other good QoL options because it would make things better/less hassle for players/save time (Like option to not have battle animations/instant text/etc, which is honestly my biggest turn off in PokeMMO) If implemented what I would like to see indeed would be an option box on each box you can tweak with a few things: Priority: (1 to X, what order it counts in for putting the poke there, if it fills multiple boxes rules which it goes into) Total IV > X (Check for a Total IV spread above X) Xx31 (How many stats have a 31 in it?) Useful for example 2x31 -> Box you use for selling Specific Stat x 31 (Useful for some people who do it a different way and have a box for HP, Atk, etc specific groups) Egg Group (Maybe you want your 1x31 Field in a different box from your 1x31 Monster) Pokemon Species (Similar to Egg Group, might be superfluous though and would be a long dropdown/searchbox!) Level
  4. Are you sure about that? Early game I definitely felt like the Bellsprout/Oddish dynamic was there. (This is only a few weeks back for me)
  5. On capture of a pokemon being able to release it is one of the most amazing features to me. What I would really love would be a feature to choose which box either: A)Before you start capturing, at the PC you can choose which box your next poke captures will go into (Until you visit PC again) or B)On that same screen where you can release, an option to choose a different box. This would be really helpful for people like me who are gathering multiple pokemon for things, or store based on 1x31, 2x31 etc boxes. Thanks.
  6. To anyone using this guide for the money route, the amount you get has been severely nerfed, these might still be the best trainers comparatively (I'm unsure), but to give an example the first few listed give about 1k-3k each instead of the 6-8k listed. Lady Gillian gives $3332 which is pretty good comparatively.
  7. Anyone aware if this is up to date or if there have been changes since this was created?
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